quakeforge/libs/video/renderer
Ragnvald Maartmann-Moe IV 6d6fade23a Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection.
Mach64 now gets id particle effects. Disabling the majority of effects isn't the best method, IMO.
2003-02-13 21:48:28 +00:00
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gl Change mach64 test to only happen at particle system inits, rather than testing for every individual particle injection. 2003-02-13 21:48:28 +00:00
sw More x86-64 (AMD, not intel IA64, taniwha!) fixes. 2003-02-12 23:41:20 +00:00
sw32 re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am merge the bulk of the three screen files into r_screen.c so all common code 2002-12-11 17:34:48 +00:00
r_cvar.c re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_main.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_part.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_progs.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_screen.c re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00