quakeforge/libs/video/renderer
Bill Currie 0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
..
gl fix the gl stack overflow (and make sure all skybrush surfaces get checked 2003-08-28 19:50:28 +00:00
sw replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
sw32 replace all VectorSubtract (vec3_origin, ... and 2003-09-03 22:17:04 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am merge the bulk of the three screen files into r_screen.c so all common code 2002-12-11 17:34:48 +00:00
r_cvar.c make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c don't let gcc automaticly inline functions but make gcc inline bigger 2003-08-11 06:05:07 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_progs.c remove all references to OFS_* from the C code. only the macros in progs.h 2003-04-22 18:20:15 +00:00
r_screen.c make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00