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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
Remove no-longer needed parameters from function calls.
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4eb2842400
commit
496025473c
1 changed files with 9 additions and 9 deletions
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@ -143,7 +143,7 @@ R_RenderFullbrights (void)
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}
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static inline void
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R_RenderBrushPoly_3 (msurface_t *fa, texture_t *tex)
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R_RenderBrushPoly_3 (msurface_t *fa)
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{
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float *v;
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int i;
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@ -164,7 +164,7 @@ R_RenderBrushPoly_3 (msurface_t *fa, texture_t *tex)
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}
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static inline void
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R_RenderBrushPoly_2 (msurface_t *fa, texture_t *tex)
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R_RenderBrushPoly_2 (msurface_t *fa)
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{
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float *v;
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int i;
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@ -184,7 +184,7 @@ R_RenderBrushPoly_2 (msurface_t *fa, texture_t *tex)
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}
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static inline void
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R_RenderBrushPoly_1 (msurface_t *fa, texture_t *tex)
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R_RenderBrushPoly_1 (msurface_t *fa)
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{
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float *v;
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int i;
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@ -313,7 +313,7 @@ DrawTextureChains (void)
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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R_RenderBrushPoly_3 (s, tex);
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R_RenderBrushPoly_3 (s);
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}
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qglActiveTexture (gl_mtex_enum + 2);
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@ -326,7 +326,7 @@ DrawTextureChains (void)
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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R_RenderBrushPoly_2 (s, tex);
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R_RenderBrushPoly_2 (s);
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}
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qglActiveTexture (gl_mtex_enum + 0);
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@ -350,7 +350,7 @@ DrawTextureChains (void)
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly_1 (s, tex);
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R_RenderBrushPoly_1 (s);
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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@ -505,7 +505,7 @@ R_DrawBrushModel (entity_t *e)
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_3 (psurf, tex);
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R_RenderBrushPoly_3 (psurf);
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qglActiveTexture (gl_mtex_enum + 2);
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qfglDisable (GL_TEXTURE_2D);
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@ -522,7 +522,7 @@ R_DrawBrushModel (entity_t *e)
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_2 (psurf, tex);
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R_RenderBrushPoly_2 (psurf);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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@ -531,7 +531,7 @@ R_DrawBrushModel (entity_t *e)
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}
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} else {
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_1 (psurf, tex);
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R_RenderBrushPoly_1 (psurf);
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if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val) {
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psurf->polys->fb_chain =
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