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https://git.code.sf.net/p/quake/quakeforge
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5157f668ad
Now just have one (known) issue with bmodels with fullbright textures not rendering their base texture. Floating fullbrights are nifty! Also a number of optimizations, which need wider performance testing. |
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.. | ||
gl | ||
sw | ||
sw32 | ||
.gitignore | ||
Makefile.am | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |