quakeforge/libs/video/renderer
2004-02-26 00:33:24 +00:00
..
gl don't bother binding unmodified lightmaps 2004-02-26 00:33:24 +00:00
sw make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4% 2004-02-15 03:46:55 +00:00
sw32 make R_RecursiveWorldNode non-recursive (needs a new name, now :). 0.4% 2004-02-15 03:46:55 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c Optimize fullbright testing for brushes, assorted other cleanups, test for 2004-02-24 20:50:55 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c some micro-optimisations 2004-02-23 07:17:41 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c removal of legacy MGL block_drawing variable. Fixed window restore bug that prevented the screen from being updated. 2004-02-15 03:40:50 +00:00