quakeforge/libs/video/renderer
Ragnvald Maartmann-Moe IV 9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
..
gl Grievre's lighting patch, plus some of my own changes. 2004-03-10 08:14:38 +00:00
sw first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
sw32 first step of centerprint/finale cleanup. fixes the misplaced text for 2004-03-01 23:47:39 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c Less surprising default. 2004-02-29 05:32:23 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c some micro-optimisations 2004-02-23 07:17:41 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c provide a builtin to draw a crosshair. 2004-02-13 23:16:33 +00:00
r_screen.c final (?) cleanup of center printing. turns out there's no reason to keep 2004-03-02 03:55:18 +00:00