quakeforge/libs/video/renderer
Bill Currie 9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
..
gl Grievre's gamedir callback patch to fix mangled sounds on gamedir change 2004-02-03 03:01:06 +00:00
sw be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
sw32 Make trails in sw renderers const-friendly. 2003-10-23 03:53:59 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c make the console run at full speed no matter what demo_speed is at. what a 2003-07-25 22:21:47 +00:00
r_efrag.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_ent.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_graph.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
r_light.c don't let gcc automaticly inline functions but make gcc inline bigger 2003-08-11 06:05:07 +00:00
r_main.c make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
r_part.c Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
r_progs.c move to using a hash table for builtin number -> builtin lookup so sparse 2004-01-06 05:51:09 +00:00
r_screen.c nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a 2003-09-04 18:59:39 +00:00