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Less surprising default.
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@ -283,7 +283,7 @@ R_Init_Cvars (void)
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"entire lightmap.");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_overbright = Cvar_Get ("gl_overbright", "1", CVAR_NONE,
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gl_overbright = Cvar_Get ("gl_overbright", "0", CVAR_NONE,
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gl_overbright_f, "Darken lightmaps so that "
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"dynamic lights can be overbright. 1 = 0.75 "
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"brightness, 2 = 0.5 brightness.");
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