Commit graph

429 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
5e6f77cddb Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance. 2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame. 2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf Whitespace. 2001-10-01 21:52:05 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb Fix double joystick init in sdl targets. 2001-10-01 21:50:35 +00:00
Bill Currie
c7031b20f3 move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Jeff Teunissen
e892131af5 Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6 fix up installs for -svga. 2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c The video version. This WILL break QW and NQ until my next commit. 2001-09-28 05:33:58 +00:00
Jeff Teunissen
325303b037 And now for the 32-bit software renderer. 2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808 Okay, this ought to work for software. 2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6 Okay, the GL renderer lib is fixed up. 2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316 yaay, cleaned up. 2001-09-27 21:28:44 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf libasm cleanups 2001-09-25 22:12:55 +00:00
Bill Currie
06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651 Whoops. 2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954 Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup. 2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851 don't enable mtex if the required functions cannot be found. This shouldn't
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e r_numparticles is now r_maxparticles. Ah, the joy of sane variable names. 2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114 Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9 - build fix for fbdev
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d mouse warpage fixes from james 2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859 x11 vid_fullscreen improvements from james (thanks) 2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796 fix a key mapping issue reported by MasterLich 2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11 Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
Bill Currie
8c026417d8 Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7 use XMapRaised instead of XMapWindow + XRaiseWindow 2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79 d'oh, got the return values backwards 2001-09-10 17:02:35 +00:00
Bill Currie
388513e005 several fullscreen toggling improvements including window location restoration 2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452 turns out the window location code is needed after all. 2001-09-10 15:41:47 +00:00
Bill Currie
8ca44af043 fix a bug in the handling of case m (see skybox.fig) 2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004 Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd remove some no-longer needed code (the window coord finder) and quientn
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166 unmap and re-map the window with the correct attributes for the current
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie
20188c6670 heh, and in_pre_amp 2001-09-08 03:34:28 +00:00
Bill Currie
cd0d260549 fix an exponential growth of in_mouse_amp when in_amp is > 1 2001-09-08 03:33:57 +00:00
Bill Currie
05f489735e code cleanups and possibly minor optimisations 2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6 comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8 roll the skin resampling loops back up 2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier. 2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9 move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3 Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really). 2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6 Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6 Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636 make sure input is grabbed when going fullscreen on init 2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b fix a seg witn +set in_grab on the command line 2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0 Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd give r_particles a callback to clear all particles when set to 0 and do
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057 Some minor cleanups, and lots of particle effects tweaks.
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520 fix a silly with joystick buttons 2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093 fix some bogosities 2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6 turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66 - partial work for putting sprites in the cache.
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
7aa5ab75de header dep cleanup and IN_LL_Commands is /gone/ 2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11 s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks 2001-08-30 20:04:13 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17 R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c glColor cleanup 2001-08-30 18:24:19 +00:00
Bill Currie
fa036c7c11 inline mark_surfaces 2001-08-29 20:55:14 +00:00
Bill Currie
0d55476711 make VectorSubtract and VectorCompare macros and clean up the readability
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Bill Currie
a68542f0e8 remove some #if 1 bits (the #if, not the code:) 2001-08-29 04:53:59 +00:00
Bill Currie
5902dcca6a code cleanup 2001-08-29 03:27:31 +00:00
Bill Currie
663c58cd24 diff--; break; 2001-08-29 02:16:17 +00:00
Bill Currie
b0c7ac9867 while (1) diff--; 2001-08-29 01:28:03 +00:00
Bill Currie
11489550ba gratuitous_diff-- 2001-08-28 22:46:02 +00:00
Bill Currie
baaa452345 merge error fixes 2001-08-28 20:51:51 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Ragnvald Maartmann-Moe IV
793efd6976 Whitespace. 2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9 Remove unused code. 2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
b64822e572 Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore. 2001-08-26 17:32:30 +00:00
Ragnvald Maartmann-Moe IV
da1c680364 Whitespace. 2001-08-26 17:13:33 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17 Whitespace. 2001-08-26 16:54:33 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1 Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Adam Olsen
c6ec43d659 some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
2001-08-25 09:21:40 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
2634b447b5 initialize the gamma 2001-08-25 04:53:00 +00:00
Bill Currie
a401d6f40a enable the screen update code but things are still black (palette issues?) 2001-08-25 04:47:07 +00:00
Bill Currie
5134978100 allocate space for the color maps 2001-08-25 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
f7f04aad5f Add .gitignore. Whee. 2001-08-25 03:53:05 +00:00
Bill Currie
4ed75b014a "Yay, it builds!"
"Ah, but does it work?"
2001-08-25 03:52:34 +00:00
Bill Currie
8fa46e9fc0 almost there getting the sw32 client to link 2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
20544c6c67 Remove some obsolete comments. 2001-08-25 03:06:46 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
bd847e73f1 Add support for dumping backtraces. 2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507 we now require sdl 1.2 for sdl support 2001-08-23 20:28:41 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf diff-- for sw32. 2001-08-23 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100 Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights. 2001-08-22 11:00:25 +00:00
Bill Currie
4a9567cb8d missed this one 2001-08-22 05:44:04 +00:00
Bill Currie
3fc566a7ee nor does it seem to have gamma support 2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a sdl 1.1.4 doesn't have SDLK_COMPOSE 2001-08-22 04:01:50 +00:00
Bill Currie
ec3eed4c7a don't do the lerp calcs for blend == 0 or blend == 1 2001-08-21 05:46:55 +00:00
Bill Currie
0d82df96b0 ah, found the correct fix :) 2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
2001-08-21 05:16:30 +00:00
Bill Currie
9bad6b89bb lerping works again. flames no longer flicker, but players do a /little/ 2001-08-21 03:49:17 +00:00
Bill Currie
1af4fe4b79 make (in_)bind's output a little more intuitive and support num lock and
scroll lock in x11.
2001-08-20 02:06:55 +00:00
Bill Currie
cd338f47f2 haha, oops. got x and y translations reversed 2001-08-20 01:09:33 +00:00
Ragnvald Maartmann-Moe IV
1c9918fe48 Commit inexplicably lost lines of code. Stops certain unwanted crashes. 2001-08-17 23:20:08 +00:00
Bill Currie
b61999750b fix shift changing the key name 2001-08-17 19:47:51 +00:00
Ragnvald Maartmann-Moe IV
5536883f71 Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp. 2001-08-17 08:35:26 +00:00
Ragnvald Maartmann-Moe IV
36395e1681 Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity). 2001-08-17 07:26:01 +00:00
Zephaniah E. Hull
80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Bill Currie
d96f0962ab fix for new input crap 2001-08-17 04:58:10 +00:00
Adam Olsen
f0c200120c yup, more 2001-08-17 03:43:28 +00:00
Ragnvald Maartmann-Moe IV
13f394b161 Damn -Werrors to hell. 2001-08-17 02:18:06 +00:00
Bill Currie
86be79d1c7 forgot to convert unbind's keyname 2001-08-17 01:55:54 +00:00
Bill Currie
bb2079a6d7 make the conversion case insensitive 2001-08-17 01:54:03 +00:00
Adam Olsen
62813111a0 yet more IE stuff 2001-08-16 23:34:49 +00:00
Bill Currie
f840a44981 gcc 3.0 related fixes 2001-08-16 23:24:39 +00:00
Ragnvald Maartmann-Moe IV
4ca1499c51 Whitespace. Don't you wish it would all just go away? 2001-08-16 23:14:46 +00:00
Bill Currie
373792ff69 `fix' for new input system
still broken functionally :/
2001-08-16 22:49:53 +00:00
Adam Olsen
92729ff6b2 More changes to input events 2001-08-16 22:27:22 +00:00
Adam Olsen
916b503f14 Some basic stuff for input events. Not yet used. 2001-08-16 21:08:17 +00:00
Bill Currie
1c12dd804c ok, old configs /should/ work again, though I'm having problems with F10
not quitting (mind you, I'm not connected)
2001-08-16 20:42:57 +00:00
Bill Currie
b0cb351fba bind and unbind wrappers for in_bind and in_unbind. old configs/mods are
still currently broken because I need to translate key names still.
2001-08-16 19:10:35 +00:00
Bill Currie
98b7a9fdd5 part way there :/ I'll leave vid_wgl and vid_mgl alone for now (probably move
that code to in_win.c)
2001-08-16 18:25:17 +00:00
Bill Currie
999c6a3b93 mek eet verk! 2001-08-16 17:52:35 +00:00
Bill Currie
12eff5eb65 x11 seems ok (hard to say: nothing's bound:/)
rename bind and unbind to in_bind and in_unbind
2001-08-16 16:41:40 +00:00
Zephaniah E. Hull
7cf0fd1b3b Fix a few bugs. 2001-08-16 11:43:17 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Ragnvald Maartmann-Moe IV
0c7f011f4b whitespace. 2001-08-16 06:58:55 +00:00
Adam Olsen
4d92467e7c Make SDL support vid_fullscreen toggling too 2001-08-16 03:36:40 +00:00
Zephaniah E. Hull
8f7918d4ad Fix the other keypad keys for SDL input.
Ditch sensitivity as a name, we now have in_mouse_accel,
in_mouse_filter, and in_mouse_pre_accel.
2001-08-15 23:04:54 +00:00
Bill Currie
a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie
b33b9fc58a remove a redundant call to JOY_Command 2001-08-14 22:10:55 +00:00
Bill Currie
dd16a1c4d5 call the IE init ans shutdown functions. still need to rework the rest of the
intput system to use it.
2001-08-14 00:03:03 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Bill Currie
753928bd39 /me grumbles about some versions of gcc 2001-08-10 02:50:05 +00:00
Bill Currie
a2ef36e7ba get the scaling on v_blend right for the change from 0-255 to 0-1 2001-08-10 02:42:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Bill Currie
ac9dace768 add focus loss/gain events and fix a silly bug in IE_Set_Focus 2001-08-09 23:43:13 +00:00
Bill Currie
bc34529a80 code for the input event system 2001-08-09 23:16:54 +00:00
Bill Currie
06946d6ab4 memset doesn't use bits 8+ 2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba this seems to fix the flickering dlights problem. surface visibility was
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a Header sort. 2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62 pre-calculate blended alias frame verteces and don't bother doing any
blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Bill Currie
a81828fe38 port over gl's lighting improvements. only gives ~4.6% improvement on my c600
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9 white space 2001-08-07 17:27:28 +00:00
Zephaniah E. Hull
6a59ac6c51 The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.

Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69 freaking out by one error :/ I'm suprised previous runs worked at all, but
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Zephaniah E. Hull
ebb03c1c65 Fixed the sdl and sgl targets to work a bit better. 2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7 almost working. just need to figure out why vis info isn't doing the right
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9 fix a subtle bug with the lava hall to e3 in start 2001-08-05 06:10:27 +00:00
Bill Currie
dcc6a76313 make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369 some lighting fixes. not quite there yet 2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40 Make R_MarkLights use the vis info to speed things up. Oddly, even though
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
b455458629 exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
Ragnvald Maartmann-Moe IV
2887dd3950 Fix issue with gl_lightmap_components 4 and lightmap updates. 2001-08-02 04:12:26 +00:00
Ragnvald Maartmann-Moe IV
fd0c5aab36 Garbage comment removal. 2001-08-02 02:28:17 +00:00
Ragnvald Maartmann-Moe IV
6e9b51edfc (Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented... 2001-08-02 02:18:04 +00:00
Bill Currie
56bb92a7f9 make gl_sky_clip 3 do as originally promises 2001-07-22 02:06:02 +00:00
Ragnvald Maartmann-Moe IV
54cda68878 Just a bit of whitespace and comment cleanup. 2001-07-21 23:18:59 +00:00
Ragnvald Maartmann-Moe IV
1461143371 Spiffed up scrag and hellknight missile particle trails. (Partly inspired by darkplaces, though not identical to LordHavoc's) 2001-07-21 20:32:45 +00:00
Bill Currie
22dbc62c71 damn magic numbers. sdl didn't like the key num shift either 2001-07-20 05:18:46 +00:00
Bill Currie
9f09a6aa32 assigning > 255 into an unsigned char isn't too good 2001-07-20 01:45:19 +00:00
Bill Currie
bcbd1b953a heh. close, so close. one mised const 2001-07-19 21:51:18 +00:00
Bill Currie
46176e1094 azerty kb patch from Filip Van Raemdonck <mechanix@digibel.org>. includes some
misc fixes, too
2001-07-19 21:46:34 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Adam Olsen
ac46e5b49d oops, sys_dump_core instead of sys_dumpcore 2001-07-15 01:45:03 +00:00
Adam Olsen
cb133ddf93 Add support for core dumping to X11 targets. set sys_dump_core to 1, and
ulimit -c to a sufficiently high value.  (I get ~20 meg cores)
2001-07-14 03:15:14 +00:00
Bill Currie
62a4b86001 d'oh 2001-07-06 00:17:09 +00:00
Bill Currie
245d81420d make sound blocking cvar controlled (in_snd_block, default off, archived) and
pause the cd as well.
2001-07-05 20:35:42 +00:00
Bill Currie
fc09d2b00f port Bruce Momjian's patches from newtree with a less incestuous
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.

WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.

How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
c38ca8e2f1 qfplist.h:
remove include of glob.h. not needed and causes win32 build to fail
plugin.c:
	include compat.h and cast the return of GetProcAddress
gl_funcs.c:
	fix parse error and type mismatch
qfgl_ext.c:
	half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress
vid_wgl.c:
	fix for the new gl linking
2001-07-05 17:28:19 +00:00
Joseph Carter
fb8d04eca2 Fix -sgl's glFlush 2001-07-01 00:11:24 +00:00
Joseph Carter
515f449a39 Sun-specific code is dead. Sun boxes should work fine with -x11 and -glx
as it is.  Left snd_sun, which looks useful for something.
2001-06-29 08:01:12 +00:00
Joseph Carter
11257134c0 dos is dead, really. This has never worked, and would need a full rewrite
from scratch before it would anyway.  That's not likely, so say goodbye!
2001-06-29 07:56:36 +00:00
Chris Ison
9bb956b29c libGL (mesa) now dynamic for -3dfx 2001-06-29 03:27:18 +00:00
Bill Currie
f61ca0e321 fix the persistent fires. For sanity's sake, the non-renderer specific parts
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Chris Ison
85d2176bb6 make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c 2001-06-29 02:10:52 +00:00
Jeff Teunissen
06227cf37d Portability fixes, also use the new ProcAddress setup. 2001-06-27 07:52:00 +00:00
Jeff Teunissen
aa7389e8b1 *** empty log message *** 2001-06-27 07:40:10 +00:00
Bill Currie
18ba72b544 shh!! :) 2001-06-27 04:18:39 +00:00
Jeff Teunissen
d485ca1fb1 Still broken, but apparently it works for Mercury. 2001-06-26 02:59:37 +00:00
Zephaniah E. Hull
908d265212 Clean up and repair of the run time linking, does NOT work until deek
commits his gl_funcs.c.
2001-06-26 02:26:46 +00:00
Bill Currie
3dbc913903 this is C, not C++ ;) 2001-06-25 15:42:05 +00:00
Jeff Teunissen
5e1de4c8a7 Clean up gl_funcs.c, it's actually readable now. Unfortunately, it sig11s
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
2001-06-25 09:32:08 +00:00
Jeff Teunissen
3fbfa27fcd Woohoo. The QFGL_* function prefixes are gone again from the tree. It
might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Joseph Carter
5184d64134 Fixed for very late OpenGL binding 2001-06-24 12:47:05 +00:00
Zephaniah E. Hull
3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
560b475880 gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00