Commit graph

1964 commits

Author SHA1 Message Date
Bill Currie
ab04a1915e [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
Bill Currie
af814ff9a8 [util] Add a cache-line aligned memory allocator
This was inspired by
Hoard: A Scalable Memory Allocator
  for Multithreaded Applications

 Emery D. Berger, Kathryn S. McKinley, Robert D. Blumofe, Paul R.
 Wilson,

It's not anywhere near the same implementation, but it did take a few
basic concepts. The idea is twofold:
1) A pool of memory from which blocks can be allocated and then freed
en-mass and is fairly efficient for small (4-16 byte) blocks
2) Tread safety for use with the Vulkan renderer (and any other
multi-threaded tasks).

However, based on the Hoard paper, small allocations are cache-line
aligned. On top of that, larger allocations are page aligned.

I suspect it would help qfvis somewhat if I ever get around to tweaking
qfvis to use cmem.
2020-12-21 14:14:29 +09:00
Bill Currie
62f3e1f428 [util] Calculate quaternion to rotate between two vectors
The calculation fails (produces NaN) if the vectors are anti-parallel,
but works for all other combinations. I came up with this implementation
when I discovered Unity's Quaternion.FromToRotation could did not work
with very small angles. This implementation will produce a usable
quaternion below 0.00255 degrees (though it will be slightly larger than
unit). Unity's failed such that I could see KSP's skybox snap while it
rotated around my test vessel.
2020-12-21 14:14:10 +09:00
Bill Currie
fdcdbefc05 [sizebuf] Add function to dump contents of a buffer
The usual 8-bit hex + chars (with chars wrapped into 7-bits) with
addresses block.
2020-08-17 13:07:44 +09:00
Bill Currie
2b23e01d9a [util] Make PL_Type and PL_Line const-correct 2020-07-17 00:22:47 +09:00
Bill Currie
26cd93f788 [util] Expose PL_Message
It's far to useful elsewhere.
2020-07-16 22:14:19 +09:00
Bill Currie
ef33adac56 [util] Make PL_String const correct 2020-07-16 22:14:19 +09:00
Bill Currie
c6a8829a52 [util] Add code to parse a plist array to an array 2020-07-14 12:05:34 +09:00
Bill Currie
8bd5f4f201 [util] Add code to parse a dictionary to a struct
PL_ParseDictionary itself does only one level, but it takes care of the
key-field mappings and property list item type checking leaving the
actual parsing to a helper specified by the field. That helper is free
to call PL_ParseDictionary recursively.
2020-07-05 16:53:35 +09:00
Bill Currie
f6ea9e4d87 [util] Store source line in plist items
The first line of the parsed item is stored and can be retrieved using
PL_Line. Line numbers not stored for dictionary keys yet. Will be 0 for
any items generated by code rather than parsed from a file or string.
2020-07-01 21:47:09 +09:00
Bill Currie
19c75f5e49 [vulkan] Clean up QFV_CreateFramebuffer's prototype
It now takes qfv_imageviewset_t instead of separate count and
VkImageView array.
2020-06-28 13:53:11 +09:00
Bill Currie
8f2bc18a4f [build] Fix a merge error
Messed up the vulkan headers.
2020-06-25 19:51:40 +09:00
Bill Currie
86b5b30b45 Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
Bill Currie
6d5ffa9f8e [build] Move to non-recursive make
There's still some cleanup to do, but everything seems to be working
nicely: `make -j` works, `make distcheck` passes. There is probably
plenty of bitrot in the package directories (RPM, debian), though.

The vc project files have been removed since those versions are way out
of date and quakeforge is pretty much dependent on gcc now anyway.

Most of the old Makefile.am files  are now Makemodule.am.  This should
allow for new Makefile.am files that allow local building (to be added
on an as-needed bases).  The current remaining Makefile.am files are for
standalone sub-projects.a

The installable bins are currently built in the top-level build
directory. This may change if the clutter gets to be too much.

While this does make a noticeable difference in build times, the main
reason for the switch was to take care of the growing dependency issues:
now it's possible to build tools for code generation (eg, using qfcc and
ruamoko programs for code-gen).
2020-06-25 11:35:37 +09:00
Bill Currie
2bec2527b4 [gamecode] Re-expose PR_LoadStrings
It's required for qfprogs now that PR_LoadDebug reads strings early.
2020-04-04 14:33:49 +09:00
Bill Currie
cf7c4780eb [gamecode] Load extended debug data
And add function to get a source file's base directory if available.
2020-04-04 12:50:25 +09:00
Bill Currie
59f48e5e32 [gamecode] Add function to test if string exists
As it returns the string id, it is useful for getting an string id
without risking creating a new one.
2020-04-04 12:32:12 +09:00
Bill Currie
7c5c462587 [qfcc] Write debug data space to sym file
This should keep things nicely extensible, since additional data can be
done in the data space and found using defs. This gets the compilation
units into the sym file.
2020-04-03 21:25:47 +09:00
Bill Currie
049b8f392c [qfcc] create a compilation unit for debug data
The compilation unit stores the directory from which qfcc was run and
any source files mentioned. This is similar to dwarf's compilation unit.
Right now, this is the only data in the new debug space, but more might
come in the future so it seems best to treat the debug space separately
in the object files.
2020-04-03 15:07:13 +09:00
Bill Currie
63caa5794d [qwaq] Implement step-over tracing
I decided that stopping in between function calls that are on the same
line is a good thing as it gives a chance to skip over the first but
step into the second.
2020-04-02 17:44:53 +09:00
Bill Currie
c09f57c39e [gamecode] Delay .ctor calls if debugging
This allows a debugger to do any symbol lookups and other preparations
between loading progs and the first code execution. .ctors are called as
per normal if debug_handler is not set.
2020-04-02 17:39:11 +09:00
Bill Currie
f90613bc3a [gamecode] Rename fields in pr_stack_t
s and f are a little too succinct.
2020-04-02 15:00:01 +09:00
Bill Currie
c920c746f3 [gamecode] Move debug even enum to pr_debug.h 2020-04-02 10:39:12 +09:00
Bill Currie
535a2363bb [ruamoko] Create a va_copy for progs
In testing variable fw/precision in PR_Sprintf, I got a nasty reminder
of the limitations of the current progs ABI: passing @args to another QC
function does not work because the args list gets trampled but the
called function's locals. Thus, the need for a va_copy. It's not quite
the same as C's as it returns the destination args instead of copying
like memcpy, but it does copy the list from the source args to a
temporary buffer that is freed when the calling function returns.
2020-04-01 19:48:05 +09:00
Bill Currie
e2d1a0f7d2 [ruamoko] Tag object memory with the class name
This makes it a lot easier to see what's leaking.
2020-03-31 16:43:10 +09:00
Bill Currie
c23c68cf7f [ruamoko] Allow builtins to inc/dec retain count
Needed for classes that are implemented entirely in C.
2020-03-30 16:58:36 +09:00
Bill Currie
ddec80edc1 [qfcc] Make type encoding union anonymous
I'd do more, but things get messy with direct access to unions that I
want to be anonymous.
2020-03-30 11:10:05 +09:00
Bill Currie
869efa7239 [gamecode] Use etype_t in more places
But forget about bitfields. If enum isn't int and int isn't 32-bits,
we've probably got other problems (and there may be a better way).
2020-03-28 21:19:55 +09:00
Bill Currie
1eef2a8b5e [qfcc] Implement type aliasing again
When a type is aliased, the alias has two type chains: the simple type
chain with all other aliases stripped, and the full type chain. There
are still plenty of bugs in it, but having the clean type chain takes
care of the major issue that was in the previous attempt as only the
head of the type-chain needs to be skipped for type comparison.

Most of the bugs are in finding the locations where the head needs to be
skipped.
2020-03-28 12:10:23 +09:00
Bill Currie
8b1e4eea58 [qfcc] Bring back the core of type aliasing
No aliasing is done yet, but most of the infrastructure is there again.
2020-03-27 12:27:46 +09:00
Bill Currie
75394cc4f8 [gamecode,qfcc] Use enums for type encoding types
The enums are forced to 32 bits via bitfield spec, so can't use sizeof
on them, but this makes switch enum checks work in gcc.
2020-03-27 12:24:14 +09:00
Bill Currie
1586df4dfc [gamecode] Make it possible to check string mutability 2020-03-26 16:38:09 +09:00
Bill Currie
ec82d6b027 [gamecode] Add support for holding ephemeral strings
PR_HoldString converts ephemeral (temp and return) strings to dynamic
strings. This makes dealing with strings in progs a little easier.
2020-03-26 16:36:29 +09:00
Bill Currie
2d5df34234 [gamecode] Add VM enter/exit events
And rename prd_exit to prd_terminate (the idea is the host will
terminate the VM). This makes it possible for the debugger to pause the
VM before any code, even a builtin function, is executed. Breaks the
debugger source window, but only because it's not updating on file
change (I think).
2020-03-26 12:30:32 +09:00
Bill Currie
1bd8e2ee85 [gamecode] Add a param pointer to debug_handler
I decided I want events for VM enter/exit but enter needs to somehow
pass the function which will be executed (even if a builtin). A generic
void * param seemed the best idea, which meant the error string could be
passed via the param instead of a "global" string in the progs struct.
2020-03-26 11:44:02 +09:00
Bill Currie
52dcb0a6e2 [gamecode] Add G_PACKED macro
Not sure when I'll use it, but as it avoids the null pointer check, it
should make for faster access to structs when reading or writing
multiple fields.
2020-03-25 22:36:04 +09:00
Bill Currie
48f737ecb6 [gamecode] Tweak types in dfunction_t
Mostly minor corrections to make more sense when reading them.
2020-03-25 21:05:25 +09:00
Bill Currie
6f7ddf52ac [gamecode] Add an exit debug event type
The VM never sends it because it cannot know if its exit is program exit
or just sub-program exit, but it's available for host systems to send.
2020-03-25 18:28:28 +09:00
Bill Currie
4cef9792f4 [util] Make hash-tables semi-thread-safe
They take a pointer to a free-list used for hashlinks so the hashlink
pools can be per-thread. However, hash tables that are not updated are
always thread-safe, so this affects only updates. progs_t has been set
up such that it is easy for multiple progs within one thread can share
hashlinks.
2020-03-25 15:43:16 +09:00
Bill Currie
713150b41a [gamecode] Add debug hooks to the VM engine
While there was a breakpoint hook, it was for only breakpoints and more
was needed. Now there's a generic hook that is called for tracing,
breakpoints, watch points, runtime errors and VM errors, with the
"event" type passed as the first parameter and a data pointer in the
second.
2020-03-24 19:45:10 +09:00
Bill Currie
4dbf280012 [util] Add a means to open a gap in a text buffer
for loading files into the buffer.
2020-03-22 20:19:25 +09:00
Bill Currie
28f50d2719 Add function key defs up to F48
This allows for the four combinations of shift and control. Not
bothering with alt because alt-f4 closes my xterm (bbkeys from the looks
of it: it grabs a bunch of Mod1-* keys).
2020-03-22 13:46:27 +09:00
Bill Currie
84cff64f99 Remove many key number hard-codings
I left the ones below 256 alone (some were necessary anyway), but above
256 they were almost entirely sequential, which rather defeats the
purpose of using an enum, especially since it makes it difficult to
expand sections.
2020-03-22 11:18:44 +09:00
Bill Currie
88b4046632 [util] Pass a data pointer to shutdown functions
And clean up the mess.
2020-03-22 00:57:54 +09:00
Bill Currie
4e739f6b36 Use dynamic array element type instead of __auto_type
This allows using 0 for pointer arrays.
2020-03-21 12:58:07 +09:00
Bill Currie
9678eba59b Initialize array pointer in dynamic array
Oops. I guess I was using calloc in the vulkan branch.
2020-03-21 12:58:07 +09:00
Bill Currie
1a7add3f6d Merge branch 'master' into vulkan 2020-03-20 13:04:41 +09:00
Bill Currie
38fc7459e4 Add DARRAY_INIT from the vulkan branch
Couldn't cherry-pick this one as it was a bigger commit.
2020-03-20 12:59:25 +09:00
Bill Currie
2966b035bf Add a fixed-array allocator
Turned out to be very convenient.
2020-03-20 12:59:25 +09:00
Bill Currie
0764df1276 Fix incorrect include protection 2020-03-20 12:59:25 +09:00
Bill Currie
966bd267c5 Add a set of macros for dynamic arrays
Includes docs and test cases.
2020-03-20 12:59:25 +09:00
Bill Currie
ec12941fcb Move the ring buffer macros to their own header
They seem to have proven themselves to be robust.
2020-03-19 23:53:54 +09:00
Bill Currie
99f89840f9 [gamecode] Show containing def and relative offset
No more guessing when accessing structure field members. Next is ivars,
I guess.
2020-03-15 02:51:29 +09:00
Bill Currie
3d62a7f253 [gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my
own bsearch (well... lifted from wikipedia) because libc's is exact. The
defs are assumed to be sorted (which qfcc now ensures when it writes
progs and sym files).
2020-03-15 02:48:13 +09:00
Bill Currie
fea6381574 [gamecode] Rework debug type handling a little
Type encodings are used whenever they are available. For now, if they
are not, then everything is treated as void (which prints <void>, not
very useful). Most return statements and references to .return are now
very readable (excluding structs), and only params going through "..."
are a messy union.
2020-03-14 20:44:43 +09:00
Bill Currie
a0d85e33c2 [gamecode] Rework implementation of memset*
The memset instructions now match the move* instructions other than the
first operand (always int). Probably breaks much, but fixed in next few
commits.
2020-03-13 17:50:57 +09:00
Bill Currie
6ca85d770d [gamecode] Add memset instructions 2020-03-11 22:48:55 +09:00
Bill Currie
f290b115a5 [gamecode] Add function PR_PushTempString
This "pushes" a temp string onto the callee's stack frame after removing
it from the caller's stack frame. This is so builtins can pass
auto-freed memory to called progs code. No checking is done, but mayhem
is likely to ensue if a string is pushed that was allocated in an
earlier frame.
2020-03-09 23:36:09 +09:00
Bill Currie
7d43bd5c66 [gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except
that it takes a size parameter and always allocates (never tries to
merge). This is, in a way, abusing the string system, but I needed a way
to allocate a block of progs memory that would be automatically freed
when the current frame ended. The biggest abuse is the need to cast away
the const of PR_GetString()'s return value.
2020-03-09 22:16:19 +09:00
Bill Currie
e2f4c189f9 [ruamoko] Install and use dispatch tables
This should speed up ruamoko code somewhat as hash table lookups have
been replaced with direct array indexing. As a bonus, support for
message forwarding has been added (though not tested).
2020-03-09 18:11:36 +09:00
Bill Currie
98756df9f7 [gamecode] Set final resource map free list pointer
The sub-tables were being properly linked together, but the very final
table was not properly terminated.
2020-03-09 18:03:25 +09:00
Bill Currie
3b959c3ed0 [gamecode] Add a macros for arbitrary param/return types
Of course, the type has to be small enough to fit or bad things may
happen, but it beats having to type the crazy casting every time.
2020-03-06 00:23:44 +09:00
Bill Currie
de01cff70e [build] Install QF/keys.h into qfcc's include directory
As well as $prefix/include, of course. This fixes the problem with
external ruamoko builds failing due to keys.h and qfcc's "lockdown" on
system headers.
2020-03-03 22:22:53 +09:00
Bill Currie
4e4b553cc3 [gamecode] Take care of missed type alias stuff 2020-03-01 16:20:23 +09:00
Bill Currie
caa297b756 [qfcc] Remove type alias encoding
It proved to be too fragile in its current implementation. It broke
pointers to incomplete structs and switch enum checking, and getting it
to work for other things was overly invasive. I still want the encoding,
but need to come up with something more robust.a
2020-03-01 16:13:18 +09:00
Bill Currie
75f4cebf0e Clean up after removal of uint32.h
I guess I forgot to check for its usage in header files, and the fact that
it didn't get cleaned out from being installed hid the error.
2020-02-29 16:11:07 +09:00
Bill Currie
ddd007e2d5 [dstring] Return the string instead of printed size
Other than consistency with printf(), I'm not sure why we went with the
printed size as the return value; returning the resultant strings makes
much more sense as dsprintf() (etc) can then be used as a safe va()
2020-02-26 19:00:19 +09:00
Bill Currie
383a7fe5e1 Remove File_Open
Other than its blocking of access to certain files, it really wasn't
that useful compared to the functions in qfs, and pointless with access
to qfs anyway.
2020-02-26 13:45:14 +09:00
Bill Currie
aa02069dd1 Add a breakpoint flag to opcodes
The progs execution code will call a breakpoint handler just before
executing an instruction with the flag set. This means there's no need
for the breakpoint handler to mess with execution state or even the
instruction in order to continue past the breakpoint.

The flag being set in a progs file is invalid.
2020-02-26 13:40:26 +09:00
Bill Currie
42713cad8b Make script much friendlier to use
It now simply sets an error message pointer and returns false if there's
an error.
2020-02-26 09:39:03 +09:00
Bill Currie
35c9d6ee38 Make pr_obcode.c mostly thread safe
Its public data is all read-only, and once set up, its private data is
too (just don't call init in multiple threads).
2020-02-26 01:20:28 +09:00
Bill Currie
3577d27a45 Move the ObjQC data into a resource block
This makes it nice and private (though with the cached pointer, ObjQC is
still a first-class component).
2020-02-25 23:14:18 +09:00
Bill Currie
66dd3ef070 Make a bunch of count things positive-only
This fixes a pile of FIXMEs, because some things should never be
negative.
2020-02-25 21:23:13 +09:00
Bill Currie
4bc36836a1 Correct the type of an aux function's return type
It was made to be the address of the type encoding long ago.
2020-02-25 20:17:20 +09:00
Bill Currie
89e83d7d73 Move the debug info out of progs_t
The debug subsystem now uses the resources system to ensure it cleans
up, and its data is now semi-private. Unfortunately, PR_LoadDebug had to
remain public for qfprogs because using PR_RunLoadFuncs would cause
builtin resolution to complain.
2020-02-25 20:07:29 +09:00
Bill Currie
a55b9544ac Improve handling of pr_argc
It is now set to 0 when progs are loaded and every time
PR_ExecuteProgram() returns. This takes care of the default case, but
when setting parameters, pr_argc needs to be set correctly in case a
vararg function is called.
2020-02-25 17:36:29 +09:00
Bill Currie
6a4ef598ab Allow progs num_edicts and reserved_edicts to be null
Really, while there are edict related instructions, edict support should
probably not be in the VM itself.
2020-02-25 15:00:33 +09:00
Bill Currie
9bb68f2d8c Allow nested use of PR_SaveParams()
PR_SaveParams() is required for implementing the +initialize diversion
used by Objective-QuakeC because builtins do not have local def spaces
(of course, a normal stack calling convention would help). However, it
is entirely possible for a call to +initialize to trigger another call
to +initialize, thus the need for stacking parameter stashes. As a
bonus, this implementation cleans up some fields in progs_t.
2020-02-25 14:30:26 +09:00
Bill Currie
256dee98a1 Make progs string resources management private
Strangely enough, using the progs resources system. This is a step
towards having progs that can be reset properly, or even dynamically
created VMs.
2020-02-25 00:23:08 +09:00
Bill Currie
f7493fe8fb Add a buffer-gap text buffer
This should be good for text editing and working with text files in
general.
2020-02-24 17:30:33 +09:00
Bill Currie
a30433fa9e Make header protection consistent
And delete a couple of useless files.
2020-02-24 12:21:20 +09:00
Bill Currie
7406e0308e Fix some warnings picked up in an optimized build 2020-02-24 11:28:43 +09:00
Bill Currie
dda045bf96 Do lazy computation of def sizes from type encodings
The size is calculated when needed and cached.
2020-02-23 23:29:58 +09:00
Bill Currie
e6f243323e Fix type of class in qfo type encodings 2020-02-23 22:26:09 +09:00
Bill Currie
23573953a7 Change pr_type_size to pr_ushort_t 2020-02-23 22:25:08 +09:00
Bill Currie
7efefceee2 Fix a comment 2020-02-23 22:21:25 +09:00
Bill Currie
b173c35eb4 Rework progs debug to use the type encodings
It's only a start: the output is, if anything, slightly worse than
before, but it does have the basics going.
2020-02-23 19:01:59 +09:00
Bill Currie
4b7ecdf74a Make PR_Init take an instance to initialize
This allows internal sub-systems to do per-instance initializations
without other engine systems having to know about them.
2020-02-23 18:32:16 +09:00
Bill Currie
f8b1a3a89f Return the previous sys print callbacks
This allows for temporary overrides.
2020-02-23 11:41:19 +09:00
Bill Currie
806af85447 Remove reference to ddef_t from progs.h
This cleans up some horrible names and redundant fields that were a
result of the transition to pr_def_t
2020-02-22 22:44:08 +09:00
Bill Currie
81083698a8 Move to using an in-memory form of ddef_t
This allows the VM to work with extended ddefs transparently. It seems
to have uncovered a typedef alias relocation bug, though.
2020-02-22 22:33:44 +09:00
Bill Currie
4df926e531 Write extended ddef information to progs far data
I was originally going to put it in the debug syms file, but I realized
that the data persistence code would need access to both def type and
certainly correct def offsets for defs in far data.
2020-02-22 14:11:15 +09:00
Bill Currie
c296514b95 Make pr.load_file 'return' the file size 2020-02-21 21:17:28 +09:00
Bill Currie
fe796eee68 Move the meta type enum ino pr_type.h 2020-02-21 17:58:19 +09:00
Bill Currie
3c9e2a6451 Rename the sys documentation group 2020-02-21 17:54:42 +09:00
Bill Currie
caf78b5422 Rename ty_none to ty_basic
This far better reflects the actual meaning. It is very likely that
ty_none is a holdover from long before there was full type encoding and
it meant that the union in qfcc's type_t had no data. This is still
true for basic types, but only if not a function, field or pointer type.
If the type was function, field or pointer, it was not true, so it was
misnamed pretty much from the start.
2020-02-21 17:52:00 +09:00
Bill Currie
2f18364364 Start work on encoding typedef chains 2020-02-19 21:41:46 +09:00
Bill Currie
ad175d054b Sanitize pipelines
wow, talk about doing things the wrong way. I guess that's the problem
with following a book targeted for C++: you get all that safety-goat
nonsense.
2020-02-18 22:38:01 +09:00
Bill Currie
264c4ccdac Sanitize descriptors
I'm sure it will end soon, I think pipelines is the end of it.
2020-02-18 21:18:03 +09:00
Bill Currie
ba654b09f7 Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
Bill Currie
1f4c019abc Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
Bill Currie
89d48b5650 Output first pixels
Just clearing the screen to 0xbada55, but the validation layer is quiet.
2020-02-18 01:03:36 +09:00
Bill Currie
73fde40cad Sanitize some more structs 2020-02-17 23:30:25 +09:00
Bill Currie
94565c2382 Rework much of the Vulkan array handling
So much for all those little wrappers hiding the device. Some survived,
but mostly just the bigger things like device, swapchain, etc.
2020-02-17 20:29:35 +09:00
Bill Currie
65890dd2fb Add a fixed-array allocator
Turned out to be very convenient.
2020-02-17 20:27:43 +09:00
Bill Currie
cb70dc7212 Fix incorrect include protection 2020-02-17 16:40:12 +09:00
Bill Currie
0cb04dc490 Add a set of macros for dynamic arrays
Includes docs and test cases.
2020-02-17 16:17:21 +09:00
Bill Currie
916e57de37 Get the swapchain image switching sort of working
The render pass isn't set up yet, so the validation layer is having a
fit, but cycling through the swapchain images does seem to be working.
2020-02-17 00:50:39 +09:00
Bill Currie
4b152a4492 Rework semaphore sets 2020-02-17 00:10:32 +09:00
Bill Currie
559bd2e636 Create command pool and frame timing fences
Nothing is actually done yet, so the reported fps is around 172k (yes,
k), but startup and shutdown seems to be clean (yay validation layers).
2020-02-16 22:45:27 +09:00
Bill Currie
b947cc1791 Rework command buffer and fence-set management
I found command buffer handling to be totally redundant and fence-set
management to be a bit awkward.
2020-02-16 22:43:57 +09:00
Bill Currie
9ff4eefe65 Merge branch 'master' into vulkan 2020-02-16 18:17:50 +09:00
Bill Currie
f5741a979e Implement parameter alignment in the engine
The engine now requires non-v6 progs to store the log2 alignment for the
param struct in .param_alignment.

PR_EnterFunction is clearer and possibly more efficient.
2020-02-16 17:13:45 +09:00
Bill Currie
7a399c956b Encode function parameter alignment
The encoding is 3:5 giving 3 bits for alignment (log2) and 5 bits for
size, with alignment in the 3 most significant bits. This keeps the
format backwards compatible as until doubles were added, all types were
aligned to 1 word which gets encoded as 0, and the size is unaffected.
2020-02-16 17:10:43 +09:00
Bill Currie
b4fd804e4e Implement true modulo in the engine 2020-02-16 11:53:56 +09:00
Bill Currie
4269c8cb07 Rename the mod instruction to rem
Because % really implements remainder rather than true modulo, and I
plan on adding %% to implement true modulo.
2020-02-16 11:04:30 +09:00
Bill Currie
98216c6eb0 Fixed some missed doxygen updates 2020-02-15 23:49:12 +09:00
Bill Currie
df7c08a010 Add support for doubles to Ruamoko
Only as scalars, I still need to think about what to do for vectors and
quaternions due to param size issues. Also, doubles are not yet
guaranteed to be correctly aligned.
2020-02-15 23:49:12 +09:00
Bill Currie
c50dda1d08 Document segmented text 2020-02-15 23:48:47 +09:00
Bill Currie
8654ac44bb Fix incorrect struct forward declaraction 2020-02-15 17:56:11 +09:00
Bill Currie
d56f88f779 Implement swapchain image acquisition 2020-02-15 17:56:02 +09:00
Bill Currie
53b46f0541 Implement pipeline stuff 2020-02-13 04:21:35 +09:00
Bill Currie
61036378e2 Implement render pass stuff 2020-02-12 18:55:51 +09:00
Bill Currie
85a2f9f621 Implement descriptor stuff 2020-02-12 16:36:01 +09:00
Bill Currie
31501ad641 Add some docs for linked lists
Found in an old stash
2020-02-12 10:52:47 +09:00
Bill Currie
9248e8cf01 Update for doxygen 1.8.16 2020-02-11 15:22:42 +09:00
Bill Currie
fbd79963bb Update for doxygen 1.8.16 2020-02-11 15:20:49 +09:00
Bill Currie
29b1d6baf8 Finish up memory stuff
For now, of course.
2020-02-11 09:37:04 +09:00
Bill Currie
1baee0cbba Implement mem mapping and buffer/image copying 2020-02-10 20:42:19 +09:00
Bill Currie
43e37aa31e Separate out the generic memory stuff 2020-02-10 18:33:29 +09:00
Bill Currie
9fdc15c439 Implement image stuff up to view creation 2020-02-10 18:18:37 +09:00
Bill Currie
f4c0d0ebcf Implement buffer view creation
And rename memory allocation as it's buffer-specific.
2020-02-10 18:17:58 +09:00
Bill Currie
2f9ad73f78 Implement buffer memory up to barriers
Still lots to go (views, destruction, transfer...) and I'm uncertain
about the location of the pipeline barrier function.
2020-02-10 15:07:35 +09:00
Bill Currie
8148f256f5 Rework object device caching
It turned out I needed access to the physical device from a buffer
object, so rather than storing the vulkan logical device directly in
buffer (and other) objects, store the qfv logical device.
2020-02-07 11:45:05 +09:00
Bill Currie
d3b4e4653e Cache physical devices in the instance 2020-02-06 19:04:28 +09:00
Bill Currie
4957c4f31a Implement the rest of the command stuff 2019-07-23 13:05:32 +09:00
Bill Currie
a165d67dfa Add a queue type 2019-07-23 12:37:47 +09:00
Bill Currie
411b897f09 Implement most of the stuff for command submission 2019-07-23 12:28:57 +09:00
Bill Currie
ae11a70147 Correct a comment 2019-07-23 12:27:57 +09:00
Bill Currie
b4dc746a66 Clean up the debug callback 2019-07-13 01:11:34 +09:00
Bill Currie
1eafc33052 Ensure vulkan gets shut down 2019-07-13 00:36:21 +09:00
Bill Currie
4e4d1b99b4 Clean up all the system shutdown calls
I added Sys_RegisterShutdown years ago and never really did anything
with it: now any system that needs to be shutdown can ensure it gets
shutdown on program exit, and in the correct order (ie, reverse to init
order).
2019-07-12 23:15:26 +09:00
Bill Currie
b2e12d701b Fix up swapchain creation
Things are working again.
2019-07-12 14:09:42 +09:00
Bill Currie
75f19f7243 Completely rework the vulkan related api
Things don't work yet, but this feels much cleaner.
2019-07-12 13:34:31 +09:00
Bill Currie
c0bc5cfad6 Implement swapchain creation 2019-07-11 00:58:14 +09:00
Bill Currie
2771e9c573 Correct extension handling
I had missed a critical bit from the cookbook.
2019-07-10 13:16:46 +09:00
Bill Currie
31ead15e96 Add comment about developer flags 2019-07-09 22:04:48 +09:00
Bill Currie
8a3cd224a3 Add vulkan developer flag 2019-07-09 20:14:30 +09:00
Bill Currie
68449d0f6f Create a window and a surface for vulkan
Yay, segfaults in R_Init :)
2019-07-09 16:33:44 +09:00
Bill Currie
b3d982bfc3 Remove global vulkan_ctx
While I can't say that I'm happy with the details of vulkan_ctx_t, I am
pretty sure I don't want to be limited to having only one.
2019-07-09 11:54:23 +09:00
Bill Currie
707bdfc5f2 Get vulkan back to where it was 2019-07-09 09:06:35 +09:00
Bill Currie
8ee06d75a9 Separate render and presentation initialization
This paves the way for clean initialization of the Vulkan renderer, and
very much cleans up the older renderer initialization code as gl and sw
are no longer intertwined.
2019-07-09 01:00:47 +09:00
Bill Currie
cb10175824 Pass vid_internal to R_LoadModule
This fixes the segfault and pushes things very much in the desired
direction of proper system independence for rendering and presentation
separation (though things were headed in the right direction before).
2019-07-08 14:04:03 +09:00
Bill Currie
6ee2df8445 Move vid callbacks into vid_internal
Currently segfaults because viddef is an alias for *r_data->vid, which
has not yet been initialized (chicken and egg).
2019-07-08 13:40:29 +09:00
Bill Currie
3e1520c246 Move vid callback access into vid
The plan is to move the callbacks into a "private" struct.
2019-07-08 12:46:22 +09:00
Bill Currie
a755e50c84 Clean up vid access a little
Things are still a mess, but a proper cleanup will be a lot of work and
will, really, involve properly splitting quake-specific code* out from
the rest of the renderer.

* data loading and format specific stuff
2019-07-07 15:38:29 +09:00
Bill Currie
940ef833ae Shutdown Vulkan properly
Well, as properly as can be considering how little is started up :P
2019-07-07 14:34:02 +09:00
Bill Currie
ab08e4f207 Create a logical device with a single queue
A single graphics-capable queue should be enough for now. However, I'm
not sure I'm happy with a lot of the code: it's a bit difficult to write
flexibly configured code for Vulkan (or seems to be at this stage),
especially in C.
2019-07-07 01:28:05 +09:00
Bill Currie
2bc78e7f0a Start work on a Vulkan-based renderer
Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00
Bill Currie
ab71311174 Correct some comments 2019-07-06 14:44:22 +09:00
Bill Currie
2ee36e8b99 Rename qfot_type_t.ty to meta
When I did up a ruamoko implementation of a type encoding dumper, I
named the field meta, which feels much better than ty.
2019-06-09 18:10:07 +09:00
Bill Currie
f093516962 Move qfo type encoding structs
This makes them available to the gamecode VM, and thus the debugger.
2019-06-09 18:07:58 +09:00
Bill Currie
f58c2fef5a Switch QF's quaterions from wxyz to xyzw.
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00
Bill Currie
364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie
9501d30a8f Fix up a missing const attribute.
The problem with having such a complex build system :P
2018-10-11 11:29:12 +09:00
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
4872c56e2d Mark the end of the v6 opcodes. 2018-10-11 10:05:36 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
89daf15215 Fix a c&p error in a doc comment. 2018-08-26 15:05:13 +09:00
Bill Currie
4f58429137 Fix an unhealthy pile of gcc 8 warnings.
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
bd52e46adf Merge branch 'master' into win 2016-01-22 01:10:49 +09:00
Bill Currie
e1f9cb2028 Create an input subsection for the docs. 2016-01-04 17:24:13 +09:00
Bill Currie
fb3396a21d Fix a typo in the key docs. 2016-01-04 16:20:57 +09:00
Bill Currie
aecea5c350 Document most of they key binding system. 2016-01-04 16:11:15 +09:00
Bill Currie
7c16acf4aa Make Key_GetBinding take an imt instead of a name. 2016-01-04 16:06:48 +09:00
Bill Currie
546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie
f0dc995c67 Handle c99 inline vs gnu89 inline.
The meaning of "extern inline" and "inline" swaps between the two, and
gcc-5 uses c99 inline.
2015-08-18 00:11:03 +09:00
Bill Currie
d1f1375df5 Increase number of supported joystick buttons.
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.

My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Bill Currie
3fb9fb9373 Attempt to autoconfiscate gcc_struct.
It seems some tool-chains get rather picky about such things.
2014-02-03 16:47:51 +09:00
Bill Currie
d80342e0a8 Fix some compile errors from Johnny's patch.
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Bill Currie
9d71d9bb7a Remove maxwarpwidth and maxwarpheight.
Only the sw32 renderer even tried to use them, and they didn't get set
properly. This fixes JohnnyonFlame's waterwarp issue.
2014-02-02 14:41:58 +09:00
Bill Currie
8bea6a66ca Create _QFS_VOpenFile and QFS_VOpenFile.
_QFS_VOpenFile is actually _QFS_FOpenFile reimplemented to take vpath start
and end parameters so the search can be limited. QFS_VOpenFile,
_QFS_FOpenFile, and QFS_FOpenFile are all wrappers for _QFS_VOpenFile.
2014-01-28 16:22:05 +09:00
Bill Currie
3efb0c538f Separate file search from loading.
QFS_LoadFile (and its wrappers) now  take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
2014-01-28 16:22:05 +09:00
Bill Currie
328b997843 Save the vpath in the model.
This will be used for restricting searches for auxiliary model files.
2014-01-28 16:22:05 +09:00
Bill Currie
a561477274 Nuke QFS_LoadStackFile().
It was used in only one place and is really not necessary (these days,
anyway).
2014-01-28 16:22:05 +09:00
Bill Currie
25a060f369 Remove the foundname param from _QFS_FOpenFile.
It's now obsolete with qfs_foundfile.
2014-01-28 16:22:05 +09:00
Bill Currie
576c73cf7c Replace qfs_file_from_pak with qfs_foundfile.
This exposes the found name, vpath and in_pak status.
2014-01-28 16:22:05 +09:00
Bill Currie
e5148493db Prepend qfs_ to file_from_pak.
A little better name-spacing.
2014-01-28 16:22:05 +09:00
Bill Currie
53d267c030 Correct some doc comments. 2014-01-28 16:22:05 +09:00
Bill Currie
6b87ddbb7c Add QFS_FindFile.
QFS_FindFile's search can be constrained to begin or end at a certain
vpath.
2014-01-28 16:22:04 +09:00
Bill Currie
a5db0b1a65 Remove the now unnecessary GLSL_CompileShaderS().
Now that the transition to using shader effects is comlete, there's no
need for the wrapper.
2014-01-28 16:22:04 +09:00
Bill Currie
4bd82eb2b8 Add some documentation.
Nowhere near adequate.
2014-01-28 16:22:04 +09:00
Bill Currie
96c40cb9a1 Add basic support for shader "effects".
Again, based on The OpenGL Shader Wrangler. The wrangling part is not used
yet, but the shader compiler has been modified to take the built up shader.
Just to keep things compiling, a wrapper has been temporarily created.
2014-01-28 16:22:03 +09:00
Bill Currie
d912970cd3 Add support for segmented text files.
The idea comes from The OpenGL Shader Wrangler
(http://prideout.net/blog/?p=11). Text files are broken up into chunks via
lines beginning with -- (^-- in regex). The chunks are optionally named
with tags of the form: [0-9A-Za-z._]+. Unnamed chunks cannot be found.
Searching for chunks looks for the longest tag that matches the beginning
of the search tag (eg, a chunk named "Vertex" will be found with a search
tag of "Vertex.foo"). Note that '.' forms the units for the searc
("Vertex.foo" will not find "Vertex.f").

Unlike glsw, this implementation does not have the concept of effects keys
as that will be separate. Also, this implementation takes strings rather
than file names (thus is more generally useful).
2014-01-28 16:22:03 +09:00
Bill Currie
247f3be0c0 Create reentrant versions of the set functions that need it.
Only the functions that allocate or delete sets or iterators.
2013-03-18 13:20:39 +09:00
Bill Currie
27bb337a60 Use set_bits_t for holding set elements.
set_bits_t is now 64 bits for x86_64 machines (in linux, anyway). This gave
qfvis a huge speed boost: from ~815s to ~720s.

Also, expose some of the set internals so custom set operators can be
created.
2013-03-16 21:26:49 +09:00
Bill Currie
6eec76dd49 Implement Fischer's SEB algorithm (for 3d).
Now we can get tight (<1e-6 * radius_squared error) bounding spheres. More
importantly (for qfvis, anyway) very quickly: 1.7Mspheres/second for a 5
point cloud on my 2.33GHz Core 2 :)
2013-03-13 17:10:55 +09:00
Bill Currie
b6d4766201 Add a function to find the circumsphere of up to 4 points.
It seems to be a little sloppy (an error of a bit less than 1e-4). This
might be why I'm having trouble with my SEB code.
2013-03-13 14:35:30 +09:00
Bill Currie
0cd6d93030 Add a function to get the barycentric coords of a point.
It "works" for lines, triangles and tetrahedrons. For lines and triangles,
it gives the barycentric coordinates of the perpendicular projection of the
point onto to features. Only tetrahedrons are guaranteed to reproduce the
original point.
2013-03-12 14:16:42 +09:00
Bill Currie
ca0b03687f Change the naming of ALLOC's free-list.
Rather than prefixing free_ to the supplied name, suffix _freelist to the
supplied name. The biggest advantage of this is it allows the free-list to
be a structure member. It also cleans up the name-space a little.
2013-03-08 22:16:31 +09:00
Bill Currie
cb025838aa Fix a silly error in QF/alloc.h's FREE.
FREE was effectively a nop :P This fixes the crazy memory leak in qfvis.
2013-03-07 14:11:51 +09:00
Bill Currie
eb2828e11c Add a function to pre-allocate space for a large set.
When the maximum set size is large but constant, and members will be added
one at a time, growing the set dynamically is not very efficient.
2013-03-07 10:27:30 +09:00
Bill Currie
7c1d9d2b84 Make the angle and light hacks optional.
I'd forgotten that ED_ConvertToPlist mangled light into light_lev and
single component angle values into a vector. This fixes much of the
breakage in qflight (but not the light levels)
2013-03-07 09:11:23 +09:00
Bill Currie
675db274a6 Use Sys_Error instead of PR_Error in ED_ConvertToPlist.
ED_ConvertToPlist is now independent of the progs engine as its only use
for the progs_t * param was for PR_Error.
2013-03-07 09:11:22 +09:00
Bill Currie
8e86ce9de9 Implement Sys_LongTime and wrap it with Sys_DoubleTime.
Sys_LongTime returns time in microseconds as a 64-bit int. Sys_DoubleTime
uses Sys_LongTime, converts to double and offsets 0 time by 4G (2**32).
This gives us consistent sub-microsecond precision for a very long time.

See http://randomascii.wordpress.com/2012/02/13/dont-store-that-in-a-float/
2013-02-27 14:29:28 +09:00
Bill Currie
a611ad57de Add Sys_isdir. 2013-02-20 13:59:31 +09:00
Bill Currie
4e7e7c3ab0 Rename Sys_FileTime to Sys_FileExists.
The function never did anything but check the readability of the file.
2013-02-07 15:43:26 +09:00
Bill Currie
bc2fa38468 Provide support for axis names.
x/y/z and pitch/yaw/roll (or p/y/r). Johnny's numbers still work, too, of
course.
2013-01-28 21:09:21 +09:00
Bill Currie
475d90e96f Expose Key_StringToKeynum. 2013-01-28 16:34:29 +09:00
Bill Currie
1740e14d2a Do a const-correctness run on palettes. 2013-01-27 19:57:40 +09:00
Bill Currie
1a33d2f682 Do a whitespace run.
Just for long-term sanity's sake.
2013-01-27 14:05:24 +09:00
Johnny on Flame
e3e0d6aaa9 Add menu commands + fixes 2013-01-27 13:17:13 +09:00
Johnny on Flame
637d751aa7 Saves axes behaviours on the config file. 2013-01-27 13:17:12 +09:00
Johnny on Flame
4f92bceb4f Joystick configuration commands. 2013-01-27 13:17:12 +09:00
Bill Currie
4a387c9c36 Remove another dead prototype. 2013-01-24 12:36:14 +09:00
Bill Currie
35999b527f Remove a dead prototype.
QFGL_ProcAddress has been private since the vid_render plugin hackathon.
2013-01-24 12:36:14 +09:00
Bill Currie
40af4bb986 Make vid.width/height unsigned and clean up the mess. 2013-01-24 12:36:14 +09:00
Bill Currie
b2e92c2864 Rewrite joy_axis and JOY_Move for axis buttons.
First, this completely smashes joystick input: it will not work (though it
doesn't crash). This is because there is, as of yet, no means to configure
the system.

Each joystick axis has:
    - per-axis amplification (both pre and post).
    - per-axis offset (offset applied after pre-amp but before post amp)
    - selectable destination:
        - linear delta: position and angles (as before)
        - axis button: if the value crosses the threshold, the given key is
          pressed or released as appropriate.

The axis amplification still uses joy_amp and joy_pre_amp (and
in_amp/in_pre_amp), but now also has the per-axis settings.

The per-axis offset is most useful for axis buttons. For example, the xbox
360 controller triggers are analong but go "all the way to negative on 0
state". Offsetting the input keeps axis button thresholds simple.

Amplification and offset is applied before anything is done with the axis
value. The formula is:

    joy_amp * in_amp * axis-amp *
        (offset + value * joy_pre_amp * in_pre_amp * axis-pre_amp)

Axis button thresholds are very simple: if the sign of the value is the
same as the sign of the threshold and abs(value) >= abs(threshold), the
button is pressed. While multiple thresholds and keys can be placed on an
axis, only one can be pressed at a time. The threshold furthest from 0
wins.
2013-01-23 13:15:02 +09:00
Bill Currie
35edfae2a0 Add keys for joystick axis buttons.
The idea is to allow a joystick axis to be mapped to button presses. These
allow the buttons to be bound without consuming other possibly valid keys.
2013-01-23 13:15:02 +09:00
Bill Currie
ea7f446eff Add qfalloca.h to EXTRA_DIST.
make distcheck now passes again.
2013-01-23 11:58:45 +09:00
Bill Currie
e27d7cbd2d Handle alloca "correctly".
Use AC_FUNC_ALLOCA and the #ifdef mess suggested by the autoconf docs
(hidden in qfalloca.h).
2013-01-22 21:02:50 +09:00
Bill Currie
5188644e75 Implement the Mersenne Twister PRNG.
This gives QF a consistent qualilty PRNG on all platforms. The
implementation is slightly different from the standard, but gives the same
results for the same speed (details in mersenne.c).
2013-01-21 20:05:16 +09:00
Bill Currie
e8721122b1 Use __attribute__((gcc_struct)) on dstatement_t.
Trust Microsoft to have really weird structure layout rules. Ah, well, this
fixes the weird progs errors Sock was getting.
2013-01-20 22:13:55 +09:00
Bill Currie
ace8d9ebc5 Implement dynamic IMTs.
Now the user can create and destroy IMTs at will, though currently
destroying IMTs is currently all or nothing (imt_drop_all).

An IMT is created via imt_create which takes the keydest name (key_game
etc), the name of the IMT (must be unique for all IMTs) and optionally the
name of the IMT to which the key binding search will fall back if there is
no binding in the current IMT, but must be already defined and on the same
keydest. This means that IMTs now have user determined fallback paths. The
requirements for the fallback IMT prevent loops and other weird behaviour.

Actual key binding via in_bind is unaffected. This is why the IMT name must
be unique across all IMTs.

The "imt" command works with the key_game keydest, but imt_keydest is
provided for specifying the active IMT for a specific keydest.

At startup, default IMTs are setup to emulate the previous static IMTs so
old configs will continue to work (mostly). New config files will be
written with commands to drop all of the current IMTs and build new ones,
with the bindings and active IMT set as well.
2013-01-16 19:48:54 +09:00
Bill Currie
ec6ba8a03c Make key_dest private to keys.c
This has the bonus feature of making nq pause the game when input focus is
lost (same conditions as dropping the console or bringing up the menu).
2013-01-16 19:48:54 +09:00
Bill Currie
5d8aab744f Eliminate key_none.
It is no longer needed as it was a hack to get key repeat control working
properly.
2013-01-16 19:48:54 +09:00
Bill Currie
cf0729c818 Support more than one keydest callback. 2013-01-16 19:48:54 +09:00
Bill Currie
3cb0f3e183 Remove viddef in favor of vid in the renderers.
This fixes the status bar refresh issues in sw. The problem was that with
two viddef's hanging around, things got a little confused and recalc_refdef
wasn't getting into the renderer.
2013-01-16 11:23:47 +09:00
Bill Currie
a8542c2d48 Correct the spelling of QFK_HIRAGANA_KATAKANA.
'twas QFK_HIRAGANA_kATAKANA. Took a while to spot it :P
2013-01-13 18:54:23 +09:00
Bill Currie
e3b8157469 Create a new imt_menu imt.
It seems to work nicely as F10 no longer tries to quit while the menu is
displayed.
2013-01-13 18:19:00 +09:00
Bill Currie
86b95629cf Complete the move of some vars into vid_render_data.
scr_fullupdate and scr_copyeverything were missed. Possibly others too, but
this is enough for the moment.
2013-01-13 16:46:41 +09:00
Bill Currie
1503626847 Remove a stray variable declaration.
Quite bogus. How that got in there is beyond me.
2013-01-13 15:10:39 +09:00
Bill Currie
167977dfd9 Ensure ShortNoSwap is always uint16_t.
It turns out gcc on little endian machines didn't guarantee the type of
ShortNoSwap due to it being a macro that just returned its parameter. At
the same time, LongNoSwap and FloatNoSwap have been fixed.
2012-12-30 13:29:12 +09:00
Bill Currie
6eb6b6c0ba Change pointer_t to unsigned and clean up the mess.
It doesn't make sense to have negative pointers. The size of the commit is
from enabling gcc's -Wtype-limits warning and cleaning up that mess too.
2012-12-21 21:53:13 +09:00
Bill Currie
84a68b139e Rename set_iter_t's value to element.
Correct terminology and all :)
2012-12-21 14:09:00 +09:00
Bill Currie
e17d8ac9db Add ruamoko wrappers for the set api.
This includes both normal functions and a Set class (and SetIterator
class). Most of the methods are implemented as builtins.
2012-12-16 13:48:36 +09:00
Bill Currie
3e38c4aa48 Merge branch 'qfcc-cse'
qfcc now does local common subexpression elimination. It seems to work, but
is optional (default off): use -O to enable. Also, uninitialized variable
detection is finally back :)

The progs engine now has very basic valgrind-like functionality for
checking pointer accesses. Enable with pr_boundscheck 2
2012-12-13 20:17:28 +09:00
Bill Currie
061e2be5d4 Re-write the set testing code.
Getting everything right with an enum proved to be too difficult if not
impossible. Also use better tests for equivalence and intersection.

Many more tests have been added. All pass :)
2012-12-09 13:52:48 +09:00
Bill Currie
f3328a61c7 More tests and update a comment. 2012-12-07 22:16:07 +09:00
Bill Currie
dbcf8f3774 Make the default map size smaller.
256 is pretty big. Now, set_t is always 32 bytes, giving 64 members for 64
bit machines and (probably) 128 members for 32 bit machines.
2012-12-07 20:41:23 +09:00
Bill Currie
e0c92b6089 Rename set_iter_t's member to value.
Makes more sense now that the membership of the value depends on the
inversion of the set.
2012-12-06 21:11:38 +09:00
Bill Currie
eb8fd55677 Move set.c into libQFutil.
Also move the ALLOC/FREE macros from qfcc.h to QF/alloc.h (needed to for
set.c).

Both modules are more generally useful than just for qfcc (eg, set
builtins for ruamoko).
2012-12-06 20:52:53 +09:00
Bill Currie
a12eb940f1 Remove the hard-coded bsp maximum depths.
The depth limits in the gl and glsl renderers and in the trace code really
bothered me, but then the fix hit me: at load-time, recurse the trees
normally and record the depth in the appropriate place. The node stacks can
then be allocated as necessary (I chose to add a paranoia buffer of 2, but
I expect the maximum depth will rarely be used).
2012-11-28 21:29:03 +09:00
Bill Currie
eb8dfd78d0 Fix a comment.
The information I most wanted wasn't there :P
2012-11-22 21:59:00 +09:00
Bill Currie
49ad301d3d Add improved memory checking to progs.
With pr_boundscheck >= 2, pointer access will be checked against allocated
blocks (qfvalgrind?:). Currently extremely basic, but it seems to work.
2012-11-19 20:03:21 +09:00
Bill Currie
d5c831b6da Add a little test case for accessing types.
Using ruamoko to access ruamoko type encodings is actually quite pleasant
:)
2012-11-15 13:40:11 +09:00
Bill Currie
ec42bde527 Make hash tables more const correct.
And clean up the resulting mess :/
2012-10-27 11:44:31 +09:00
Ozkan Sezer
6e04fd5ff6 signed int viddef_t members
The attached patch (against quakeforge git) changes the [con]width,
[con]height, and most importantly the rowbytes members of viddef_t
from unsigned to signed int, like in q2.  This allows for a properly
negative vid.rowbytes which may be needed in, e.g. a DIB sections
windows driver if needed.  Along with it, I changed a few places
where unsigned int is used along with comparisons against the relevant
vid.* members.
One thing I am not 100% sure is the signedness requirements of
d_zrowbytes and d_zwidth: q2 has them as unsigned but I am not sure
whether that is because they are needed as unsigned or it was just an
oversight of the id developers. They do look like they should be OK
as signed int to me, though: comments?

==
Note from Bill Currie: I had to do some extra changes as many
signed/unsigned comparisons were somehow missed.
2012-10-21 09:00:50 +09:00
Bill Currie
a37c5465e1 First step for BSP2 support. DOES NOT WORK!
All of the nastiness is hidden in bspfile.c (including the old bsp29
specific data types). However, the conversions between bsp29 and bsp2 are
implemented but not yet hooked up properly. This commit just gets the data
structures in place and the obvious changes necessary to the rest of the
engine to get it to compile, plus a few obvious "make it work" changes.
2012-09-07 16:09:24 +09:00
Bill Currie
54b4d589aa Split up mathlib.h into several smaller headers.
This should make maintaining them a little easier.

The copyright block in most of the new headers (execpt vector.h) reflect
when the functions in the relevant header were first created.
2012-08-19 17:39:09 +09:00
Bill Currie
9bfcdad35a Fix some type-size safety issues.
Expecting int to be 32 bits is a little dangerous, and the function
versions of swap/noswap should be unsigned rather than signed.
2012-08-19 13:37:06 +09:00
Bill Currie
6f484ee757 Add support and tests for 3x3 matrices. 2012-08-18 16:29:57 +09:00
Bill Currie
6e1f043719 Clean up some unused or local functions. 2012-08-18 09:36:43 +09:00
Bill Currie
ae81b79390 Remove a long dead field. 2012-08-18 09:36:43 +09:00
Bill Currie
848db2e306 Correct a comment.
The shear factors were listed next to scale... a tad confusing.
2012-08-04 10:47:46 +09:00
Bill Currie
372defc1be Support up to 128 dlights.
More or less as per MH's tut, but really just finishing something that
should have been done years ago.
2012-07-21 13:58:54 +09:00
Bill Currie
ce16750b04 Cache the max_edicts value in the progs struct.
Makes checks a little easier.
2012-07-09 15:06:42 +09:00
Bill Currie
0aac004c98 Rearrange the edict related fields of progs_t. 2012-07-09 15:04:12 +09:00
Bill Currie
e91b06a144 Better name for the edict count parameter to PR_LoadProgsFile. 2012-07-09 15:02:49 +09:00
Bill Currie
66ef8e16c1 Fix the ghost entities in demo playback.
Really, when cl_nodelta is in effect (eg, .qwd demo recording and thus
playback). QW now uses the new shared entity state block as I'd intended.
Thanks to the cleanup of ghost entities (ie, entities that have been
removed but continue to be rendered), glsl overkill has gone from 157 to
163 fps :)
2012-07-05 19:06:35 +09:00
Bill Currie
80bc0e9fb8 Make nq and qw use the new entity state struct.
This isn't really the best solution, but it does get things being shared
with the minimum of fuss.
2012-07-05 09:39:16 +09:00
Bill Currie
dea2f48477 Move entity_state_t into client/entities.h
Also, start working on the shared entity manager.
2012-07-05 09:39:16 +09:00
Bill Currie
b65c41efcb Move the colormod lookup table into a new lib.
libQFclient is now here :) The first shared code is the lookup table.
2012-07-05 09:39:16 +09:00
Bill Currie
a8e0bcabf9 Call R_SetFrustum in all renderers.
It turns out glsl, sw and sw32 weren't getting any benefit from R_CullBox
because the frustum wasn't setup :P. Get another 8% out of bigass1
(174->184fps). bigass1 now runs 2x as fast as it did before I started this
optimisation run :)
2012-07-03 15:57:33 +09:00
Bill Currie
b25de4d995 Rewrite the 2d code to use a scrap.
This severely reduces the calles to BindTexture, and more importantly,
glUseProgram, EnableVertexAttribArray etc. The biggest changes are:

 o  icons and text are all in the one giant texture
 o  icons and text are mixed in the one queue

This gave ~9% speedup for bigass1 (159->174fps).
2012-07-03 13:38:35 +09:00
Bill Currie
df35b22af4 Parameterize the linear filtering of scrap textures. 2012-07-03 12:10:24 +09:00
Bill Currie
1a6b56b0a2 Call glTexSubImage2D only once per frame.
Instead of once per surface... ouch. Gives about 20% speed boost on demo1
(154.7->185.7)
2012-07-02 20:01:28 +09:00
Bill Currie
7cd8806ec0 Add support for up to 32 mouse buttons.
My new mouse reports only up to 9 (skipping 6 and 9, it seems), but I
/have/ seen 32 button mice...
2012-07-02 16:33:57 +09:00
Bill Currie
603fe92cba Add a callback for when key_dest is set. 2012-06-29 18:00:21 +09:00
Bill Currie
3406cad99a Many distcheck fixes.
Yay, bitrot :P
2012-06-29 10:49:21 +09:00
Bill Currie
276b6f9662 Add support for sv_antilag (from fteqw).
I'm not 100% certain it actually works, but it doesn't seem to have broken
anything :)
2012-06-28 16:03:56 +09:00
Bill Currie
40da338674 Change SV_ClipToLinks's clip.type to be flags.
More feature swiping from fte: the flags are needed for antilag, but I
thought I'd grab the related features (mainly linking) while I was at it.
2012-06-28 15:09:49 +09:00
Bill Currie
3626f34c9a Add entnum to edict_t for faster edict->num.
Swiped from fte :)
2012-06-28 14:43:29 +09:00
Bill Currie
6e5bc62f78 More client.h cleanup. 2012-06-28 07:22:28 +09:00
Bill Currie
8612696816 Clean up entity_state_t diffs. 2012-06-20 08:01:32 +09:00
Bill Currie
2897dc5a16 Frame-rate independent cshift fades.
As per mh's post on inside3d.com. I don't see any difference, but it still
fades well, so... :)
http://forums.inside3d.com/viewtopic.php?f=12&t=4899
2012-06-15 22:02:18 +09:00
Bill Currie
aa2a8e8909 Mostly "merge" cl_screen.c.
Down to protocol/networking differences.
2012-06-15 22:02:17 +09:00
Bill Currie
b2290d92c9 Nuke UNALIGNED_OK.
It's not really necessary (and was effectively dead anyway).
2012-06-15 22:02:17 +09:00
Bill Currie
83d6dd7262 Fix idealpitch and viewheight in qw.
For certain values of "fix" ;). Both are brought back to life but
idealpitch is never set (always 0) and veiwheight is set in V_RenderView().
However, this brings the rest of the code in cl_view.c just that little bit
closer to merged :)
2012-06-15 22:02:15 +09:00
Bill Currie
e730608dd7 Implement r_flatlightstyles from fitzquake. 2012-06-15 22:02:14 +09:00
Bill Currie
476ad75724 Add a fixme to remove skin from qw's entity_state_t. 2012-06-15 22:02:14 +09:00
Bill Currie
9c440ad9e2 Rename entity_state_t's skln to skinnum in nq.
Also some whitespace and comment corrections.
2012-06-15 22:02:14 +09:00
Bill Currie
b4ad695e16 Make info_t opaque.
I didn't like the way client/server code was poking around at the
implementation. Instead, provide a couple of accessor functions for the
same information.
2012-06-14 22:46:23 +09:00
Bill Currie
23a38738fc Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
2012-05-22 08:23:22 +09:00
Bill Currie
b5add680f7 Add Mat4as3MultVec.
to transform a vertex without the translation (eg, for normals) without
having to have separate matrices.
2012-05-20 15:20:18 +09:00
Bill Currie
0fbaa2a88a Add sw32 support for iqm models.
That was easy :)
2012-05-20 14:23:41 +09:00
Bill Currie
6ace105e31 Fix some macro parenthesis issues. 2012-05-19 21:25:58 +09:00
Bill Currie
d25f39cc7d Remove pskindesc from affinetridesc_t.
It's never used after being set.
2012-05-19 09:29:05 +09:00
Bill Currie
c0517b1d97 Factor out the blend palette creation.
gl, sw and sw32 use blend palettes, so share the code. This also abandons
the optimization for transforming verts in sw (had all sorts of problems
anyway). sw still doesn't work, though.
2012-05-19 00:34:15 +09:00
Bill Currie
fb10f38fd4 SW now tries (but fails miserably) to render iqm models.
Something seems to be very wrong with the transforms.
2012-05-18 23:31:14 +09:00
Bill Currie
da87ac0ce5 Remove some unused parameters. 2012-05-17 21:33:22 +09:00
Bill Currie
da313cfae7 Load iqm models in the sw renderers.
sw32 loses 32 bit textures :/
loading is /slow/ (converting rgb(a) to 8bit palette... ouch.
2012-05-17 21:17:48 +09:00
Bill Currie
c3801d46e5 Render iqm models in GL.
There are still many issues to sort out, but the basics are working.

Problems:
	rendered fullbright (no lighting done)
	normals are ignored
	extra textures (glow etc) not used/loaded

4 models on the screen don't seem to be a problem.
2012-05-17 15:58:29 +09:00
Bill Currie
f958afad53 Optionally allocate extra data for iqm blend frames.
Also, correct the blend parameter type (int->float. oops).
2012-05-17 15:57:07 +09:00
Bill Currie
02f8aa6b75 Add Mat4MultAdd macro. 2012-05-17 15:56:01 +09:00
Bill Currie
c0df07b607 Enable loading of iqm models in gl.
They don't render yet, but the engine doesn't segfault.
The vertex blend indices are rewritten with blend palette indices.
2012-05-17 15:55:38 +09:00
Bill Currie
e722352a61 Add SYS_MODEL developer flag (8192) 2012-05-17 13:39:45 +09:00
Bill Currie
23284536b5 Move IQM freeing into common code. 2012-05-16 18:09:44 +09:00
Bill Currie
041d63c828 Move the frame blending into common code. 2012-05-16 17:44:18 +09:00
Bill Currie
111377f1be Use buffer objects for iqm vertex arrays and elements. 2012-05-15 21:08:47 +09:00
Bill Currie
1375c3cf03 Finally, load textures for iqm :) 2012-05-15 21:08:47 +09:00
Bill Currie
c694b9f77e Add Mat4Blend macro. 2012-05-15 21:08:46 +09:00
Bill Currie
2080c337d7 Avoid using malloc/free every model/frame. 2012-05-15 21:08:46 +09:00
Bill Currie
c2e0674d50 Implement R_IQMGetLerpedFrames().
Like R_AliasGetLerpedFrames, but for IQM. It calcualtes the current frame
number and blend between the previous and current frames.
2012-05-15 21:08:46 +09:00
Bill Currie
41e7a6c70c Search for the "nearest" dlights.
Nearness is a function of both distance and intensity: distant bright
lights can take priority over close dim lights.
2012-05-15 21:08:45 +09:00
Bill Currie
0becd35b65 Begin work on rendering iqm models.
No chance of working yet, but the shaders compile :)
2012-05-15 21:08:45 +09:00
Bill Currie
078cb10caf Add a stride field to iqm_t.
Since iqm vertex arrays are variable, and I don't want to calculate the
stride every time I render a model, cached the value used when building the
arrays.
2012-05-15 21:08:45 +09:00
Bill Currie
6ab3bd45e5 Implement IQM animation loading.
Bone poses are converted to dual quaternions + shear + scale for nice
skinning. Will likely be slow for software skinning, but too bad.
2012-05-15 21:08:45 +09:00
Bill Currie
9a3206795e Add VectorUnshear().
VectorUnshear uses the exact same shear vector to remove shear from a
sheared vector. ie with:
  VectorShear (shear, v, w);
  VectorUnshear (shear, w, x);
x == v within fp math limits.
2012-05-15 21:08:44 +09:00
Bill Currie
bf38e6073e Implement iqm joint loading. 2012-05-15 21:08:44 +09:00
Bill Currie
9f253454e4 Implement and test Mat4Inverse(). 2012-05-15 21:08:44 +09:00
Bill Currie
fa6270322f Make Mat4Decompose a little more intuitive.
Params are now in application order (good thing not much code uses it yet).
2012-05-15 21:08:44 +09:00
Bill Currie
1473dbd526 Add a comment about the evaluation order in VectorShear. 2012-05-15 21:08:44 +09:00
Bill Currie
de131c18ad Add VectorShear and really test Mat4Decompose.
And the tests really exercised VectorShear (first attempt had things
messed up when more than one shear value was non-zero). Also,
Mat4Decompose wasn't orthogonalizing the z axis row. Oops. Anyway,
Mat4Decompose is now known to work well, and the usage of its output is
understood :)
2012-05-15 21:08:44 +09:00
Bill Currie
82abd5e426 More matrix tests. 2012-05-15 21:08:44 +09:00
Bill Currie
730f9668bd Add support for mat4 * vec3 2012-05-15 21:08:44 +09:00
Bill Currie
50af8a562e Add tests for matrix decomposition and fix the bugs. 2012-05-15 21:08:44 +09:00
Bill Currie
724427a976 Add component-wise vector and quaternion division.
Mostly for non-uniform scaling.
2012-05-15 21:08:44 +09:00
Bill Currie
215d2e9747 Add a function to decompose a matrix.
The function gives rotation(quaternion), scale, shear, and translation (all
three as vectors), shear is (XY, XZ, YZ).
2012-05-15 21:08:44 +09:00
Bill Currie
1be9384f10 Load the iqm vertex and triangle data.
Still have the meshes, joints and animations to go.
2012-05-15 21:08:43 +09:00
Bill Currie
890223ef8e Correct the definition of DualQuatNorm.
I'd gotten the norm and magnitude mixed up (partly because the document I
was following got the names mixed up), and then munged the formulas
together.
2012-05-15 21:08:43 +09:00
Bill Currie
f874aeb941 Add support for duals and dual quaternions.
Not everything is unit-tested, but the currently important stuff is.
2012-05-15 21:08:43 +09:00
Bill Currie
26a878da48 Stub out the iqm loader. 2012-05-15 21:08:43 +09:00
Bill Currie
f9a384ffd4 Make simple gravity acceleration framerate independent.
Now it doesn't matter if you get 22 fps or 72, you jump the same height,
which actually happens to be slightly higher than the previous 72fps jump.
Effectively, you jump the height you would if you got infinite fps ;)
2012-04-28 14:54:58 +09:00
Bill Currie
8791b35e55 Add support for half floats.
iqm and OpenGL use them, so they might come in handy. The tests use values
from wikipedia and a couple extra.
2012-04-26 20:55:11 +09:00
Bill Currie
1a0ccf6a92 Add vec = quat * vec to the progs engine. 2012-04-26 11:58:20 +09:00
Bill Currie
efaef89c5f Add a shortcut function for quaterion/vector multiplication.
I got the idea from blender when I discovered by accident that quat * vect
produces the same result as quat * qvect * quat* and looked up the code to
check what was going on. While matrix/vector multiplication still beats the
pants off quaternion/vector multiplication, QuatMultVec is a slight
optimization over quat * qvect * quat* (17+,24* vs 24+,32*, plus no need to
to generate quat*).
2012-04-26 09:48:08 +09:00
Bill Currie
866c56c236 Do not try to lerp entities when their model changes.
This avoids sending invalid pose data to the renderer. The symptom was a
vertex array offset higher than the vertex array size. Discovered by calim
of nouveau while he was debugging a driver problem found by QF. Many
thanks.
2012-04-25 10:09:23 +09:00
Bill Currie
87e56e0655 Fix some doxygen issues. 2012-04-22 22:20:45 +09:00
Bill Currie
bc1b483525 Nuke the rcsid stuff.
It's pretty useless in git.
2012-04-22 10:56:32 +09:00
Bill Currie
7fc700b802 Allow alias textures up to 1024x1024.
Blender's default texture size is 1024x1024, and there doesn't seem to be
any reason not to support it.
2012-04-15 14:13:05 +09:00
Bill Currie
633f70b2f1 Remove a functionally dead symbol.
The only purpose clearnotify seemed to be serving was to stop the console
plugin from loading :P
2012-04-12 17:05:42 +09:00
Bill Currie
7fc99f9c60 Fix gl and glsl support in sdl. 2012-04-12 16:47:37 +09:00
Bill Currie
8401704c4e Connect up palette setting for gl and glsl.
The GL plugin now seems to work. GLSL still segs :(
2012-04-12 13:57:05 +09:00
Bill Currie
525dbcc13e Ensure code paths stay within the one renderer.
The gl renderer calling sw functions is bad news. Still all black, but I
think that's because palette setting is disabled.
2012-04-11 22:45:23 +09:00
Bill Currie
898bfa5e5f Split up the vid plugin init sequence.
This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
2012-04-11 16:44:38 +09:00
Bill Currie
d62772e9cc Separate render module loading from initialization.
This allows the vid module to load the render module and access render
specific functions before the renderer initializes, which happens to need
an initialized vid module...
2012-04-11 14:58:56 +09:00
Bill Currie
6ea4e6617a Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
2012-04-11 14:58:55 +09:00
Bill Currie
4d9c3408a1 Start putting the pieces back together.
The renderer now gets initialized and things sort of work (qw-client will
idle, though nothing is displayed). However, as the viddef stuff is broken,
it segs on trying to run the overkill demo.
2012-04-11 14:58:55 +09:00
Bill Currie
1d864521e9 Fix the sprite model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
cbdbfdd12f Fix the alias model loader for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
52e518bb1b Fix skin functions for plugins. 2012-04-11 14:58:55 +09:00
Bill Currie
a093e6af97 Move palette setting into viddef_t. 2012-04-11 14:58:55 +09:00
Bill Currie
e08d5ccb41 Move the gl util functions into viddef_t.
Static plugins almost link now, just two more symbols to sort out.
2012-04-11 14:58:55 +09:00
Bill Currie
7ed33f6345 Hide D_FlushCaches.
There'd been a way to do so all along :/ There might be some issues with
this, but those will be easy to fix :)
2012-04-11 14:58:55 +09:00
Bill Currie
7865f6afe1 Rename sw's R_Init to sw_R_Init.
For now, the only symbol I'll bother messing with in the sw renderer.
2012-04-11 14:58:54 +09:00
Bill Currie
1dd1aec48f Make libgl_handle static.
This will make life interesting for getting the final stages working, but
it helps for now.
2012-04-11 14:58:54 +09:00
Bill Currie
65bd29353c Make a start on putting the pieces together.
Still many undefined and multiply defined symbols, but there seems to be a
light in this darkness. I just hope it's not an oncoming train :)
2012-04-11 14:58:54 +09:00
Bill Currie
d445b4ef88 Rename the glsl qfgl functions to qfegl.
Keep them separate from the gl renderer :)
2012-04-11 14:58:54 +09:00