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QF
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Rename the glsl qfgl functions to qfegl.
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2012-04-11 14:58:54 +09:00 |
qw
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Avoid processing skins every frame.
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2012-01-24 10:28:07 +09:00 |
win32
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zixthree's Microsoft Visual C++ 2005 Express Support
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2010-11-21 15:29:57 +09:00 |
adivtab.h
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alsa_funcs_list.h
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can't adjust dmix's buffer size, so print a message when it seems it's
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2005-08-12 02:39:37 +00:00 |
anorm_dots.h
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make the two normals arrays consistent
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2003-08-26 07:00:13 +00:00 |
anorms.h
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asm_draw.h
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asm_i386.h
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Remove the hull_t defines.
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2010-11-29 09:05:20 +09:00 |
block8.h
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block16.h
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buildnum.h
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clview.h
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Revamp cshifts and implement in glsl.
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2012-01-28 20:45:14 +09:00 |
compat.h
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Move min/max/bound and field_offset into better locations.
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2011-12-24 10:04:33 +09:00 |
context_sdl.h
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missed this file
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2003-01-06 20:01:13 +00:00 |
context_x11.h
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Run a vacuum cleaner over the diffs between x11 and glx init.
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2012-02-18 21:33:54 +09:00 |
d_iface.h
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Run the vacuum cleaner over sw32's global variables.
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2012-04-11 14:58:54 +09:00 |
d_ifacea.h
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bigscreen patch from Philippe Troin
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2009-12-20 05:34:41 +00:00 |
d_local.h
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Take the first step towards render plugins.
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2012-04-11 14:58:53 +09:00 |
dga_check.h
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exp.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
fbset.h
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big protototype cleanup. Now, except for a few cases, all non-static
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2002-11-05 19:12:51 +00:00 |
garbage.h
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Added a finalize method to all Objects and modified the garbage
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2003-12-09 06:57:35 +00:00 |
getopt.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
gib_buffer.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_builtin.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_classes.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_execute.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_function.h
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Add support for named arguments in GIB functions and methods, fix a few
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2003-10-19 00:51:47 +00:00 |
gib_handle.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_object.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_parse.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_process.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_regex.h
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Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
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2003-07-15 21:40:37 +00:00 |
gib_semantics.h
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Moved gib_*.h into include/ and moved the necessary declarations and struct
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2003-04-13 22:07:58 +00:00 |
gib_thread.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_tree.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gib_vars.h
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Introducing the GIB Object System (TM). This breaks scriptable HUD for now
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2003-09-11 06:03:13 +00:00 |
gl_draw.h
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fix viewsize interaction with the cleaned up screen size handling
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2009-12-23 06:29:11 +00:00 |
gl_warp_sin.h
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in_win.h
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Fix win32 (mingw) builds.
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2012-02-07 20:18:23 +09:00 |
logos.h
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Makefile.am
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Make the dynamic textures more readily available.
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2012-01-21 19:13:01 +09:00 |
mod_internal.h
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Link the model libs to the render plugins.
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2012-04-11 14:58:53 +09:00 |
net_dgrm.h
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Document the datagram net driver interface.
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2011-08-02 15:22:33 +09:00 |
net_loop.h
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Document the "public" functions of NQ's networking code.
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2011-07-26 14:15:41 +09:00 |
net_udp.h
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Make netmain use netadr_t, same as netchan.
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2011-09-04 09:45:19 +09:00 |
net_vcr.h
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Document the "public" functions of NQ's networking code.
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2011-07-26 14:15:41 +09:00 |
net_wins.h
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Fix win32 cross-building.
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2011-09-04 09:48:16 +09:00 |
netchan.h
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Eliminate the is_server global.
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2011-09-04 09:58:13 +09:00 |
netmain.h
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Make netmain use netadr_t, same as netchan.
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2011-09-04 09:45:19 +09:00 |
noisetextures.h
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Make the dynamic textures more readily available.
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2012-01-21 19:13:01 +09:00 |
old_keys.h
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
ops.h
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Removed the 'random' GIB builtin and replaced it with the rand() math
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2003-02-23 22:14:07 +00:00 |
pstdint.h
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Prefer int over long for (u)int32_t.
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2010-12-23 09:47:05 +09:00 |
qstring.h
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re-arrange things so __attribute__ and __builtin_expect are properly
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2003-01-15 15:31:36 +00:00 |
quakeasm.h
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Cleanup global symbols for the sw and sw32 renderers.
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2012-02-18 14:34:14 +09:00 |
r_cvar.h
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Make some progress in getting static plugins to link.
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2012-04-11 14:58:54 +09:00 |
r_dynamic.h
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Take the first step towards render plugins.
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2012-04-11 14:58:53 +09:00 |
r_internal.h
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Rename the glsl qfgl functions to qfegl.
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2012-04-11 14:58:54 +09:00 |
r_local.h
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Run the vacuum cleaner over sw32's global variables.
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2012-04-11 14:58:54 +09:00 |
r_screen.h
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Get the basics linking.
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2012-04-11 14:58:53 +09:00 |
r_shared.h
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Take the first step towards render plugins.
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2012-04-11 14:58:53 +09:00 |
regex.h
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make gcc more anal about prototypes, string constants and function
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2003-01-06 18:28:13 +00:00 |
rua_internal.h
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Create a message buffer API for Ruamoko
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2012-02-06 15:50:32 +09:00 |
sbar.h
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audit the usage of "only"
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2010-01-13 06:42:26 +00:00 |
skin_stencil.h
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snd_internal.h
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Don't include the specific plugin headers in plugin.h.
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2012-02-13 22:02:07 +09:00 |
sv_console.h
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
varrays.h
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Clean up global symbols for the gl renderer.
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2012-02-18 11:48:52 +09:00 |
vgamodes.h
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vid_internal.h
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Rename the public symbols for gl, glsl and sw32.
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2012-04-11 14:58:54 +09:00 |
vregset.h
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winquake.h
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Lots of win32 (mingw cross) build fixes.
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2010-12-23 11:40:16 +09:00 |
world.h
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Add a function to free a hull's portal information.
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2011-12-08 14:58:08 +09:00 |