..
QF
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qw
Avoid processing skins every frame.
2012-01-24 10:28:07 +09:00
win32
zixthree's Microsoft Visual C++ 2005 Express Support
2010-11-21 15:29:57 +09:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
alsa_funcs_list.h
can't adjust dmix's buffer size, so print a message when it seems it's
2005-08-12 02:39:37 +00:00
anorm_dots.h
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
Remove the hull_t defines.
2010-11-29 09:05:20 +09:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
clview.h
Revamp cshifts and implement in glsl.
2012-01-28 20:45:14 +09:00
compat.h
Move min/max/bound and field_offset into better locations.
2011-12-24 10:04:33 +09:00
context_sdl.h
missed this file
2003-01-06 20:01:13 +00:00
context_x11.h
Run a vacuum cleaner over the diffs between x11 and glx init.
2012-02-18 21:33:54 +09:00
d_iface.h
Run the vacuum cleaner over sw32's global variables.
2012-04-11 14:58:54 +09:00
d_ifacea.h
bigscreen patch from Philippe Troin
2009-12-20 05:34:41 +00:00
d_local.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
exp.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
fbset.h
big protototype cleanup. Now, except for a few cases, all non-static
2002-11-05 19:12:51 +00:00
garbage.h
Added a finalize method to all Objects and modified the garbage
2003-12-09 06:57:35 +00:00
getopt.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
gib_buffer.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_builtin.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_classes.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_execute.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_function.h
Add support for named arguments in GIB functions and methods, fix a few
2003-10-19 00:51:47 +00:00
gib_handle.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_object.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_parse.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_process.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_regex.h
Add support for run-time regex options (REG_NOTBOL and REG_NOTEOL),
2003-07-15 21:40:37 +00:00
gib_semantics.h
Moved gib_*.h into include/ and moved the necessary declarations and struct
2003-04-13 22:07:58 +00:00
gib_thread.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_tree.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gib_vars.h
Introducing the GIB Object System (TM). This breaks scriptable HUD for now
2003-09-11 06:03:13 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
Fix win32 (mingw) builds.
2012-02-07 20:18:23 +09:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
mod_internal.h
Fix the sprite model loader for plugins.
2012-04-11 14:58:55 +09:00
net_dgrm.h
Document the datagram net driver interface.
2011-08-02 15:22:33 +09:00
net_loop.h
Document the "public" functions of NQ's networking code.
2011-07-26 14:15:41 +09:00
net_udp.h
Make netmain use netadr_t, same as netchan.
2011-09-04 09:45:19 +09:00
net_vcr.h
Document the "public" functions of NQ's networking code.
2011-07-26 14:15:41 +09:00
net_wins.h
Fix win32 cross-building.
2011-09-04 09:48:16 +09:00
netchan.h
Eliminate the is_server global.
2011-09-04 09:58:13 +09:00
netmain.h
Make netmain use netadr_t, same as netchan.
2011-09-04 09:45:19 +09:00
noisetextures.h
Make the dynamic textures more readily available.
2012-01-21 19:13:01 +09:00
old_keys.h
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
ops.h
Removed the 'random' GIB builtin and replaced it with the rand() math
2003-02-23 22:14:07 +00:00
pstdint.h
Prefer int over long for (u)int32_t.
2010-12-23 09:47:05 +09:00
qstring.h
re-arrange things so __attribute__ and __builtin_expect are properly
2003-01-15 15:31:36 +00:00
quakeasm.h
Cleanup global symbols for the sw and sw32 renderers.
2012-02-18 14:34:14 +09:00
r_cvar.h
Make some progress in getting static plugins to link.
2012-04-11 14:58:54 +09:00
r_dynamic.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
r_internal.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
r_local.h
Run the vacuum cleaner over sw32's global variables.
2012-04-11 14:58:54 +09:00
r_screen.h
Get the basics linking.
2012-04-11 14:58:53 +09:00
r_shared.h
Take the first step towards render plugins.
2012-04-11 14:58:53 +09:00
regex.h
make gcc more anal about prototypes, string constants and function
2003-01-06 18:28:13 +00:00
rua_internal.h
Create a message buffer API for Ruamoko
2012-02-06 15:50:32 +09:00
sbar.h
audit the usage of "only"
2010-01-13 06:42:26 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
snd_internal.h
Don't include the specific plugin headers in plugin.h.
2012-02-13 22:02:07 +09:00
sv_console.h
The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
2007-04-09 00:10:10 +00:00
varrays.h
Clean up global symbols for the gl renderer.
2012-02-18 11:48:52 +09:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
vid_internal.h
Move palette setting into viddef_t.
2012-04-11 14:58:55 +09:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
Lots of win32 (mingw cross) build fixes.
2010-12-23 11:40:16 +09:00
world.h
Add a function to free a hull's portal information.
2011-12-08 14:58:08 +09:00