Add vulkan developer flag

This commit is contained in:
Bill Currie 2019-07-09 20:14:30 +09:00
parent 68449d0f6f
commit 8a3cd224a3
2 changed files with 3 additions and 2 deletions

View file

@ -97,6 +97,7 @@ void Sys_MaskPrintf (int mask, const char *fmt, ...) __attribute__((format(print
#define SYS_GLSL (1|2048)
#define SYS_SKIN (1|4096)
#define SYS_MODEL (1|8192)
#define SYS_VULKAN (1|16384)
int Sys_CheckInput (int idle, int net_socket);
const char *Sys_ConsoleInput (void);

View file

@ -102,7 +102,7 @@ get_instance_layers_and_extensions (vulkan_ctx_t *ctx)
}
instanceExtensionNames[i] = 0;
if (developer->int_val & SYS_VID) {
if (developer->int_val & SYS_VULKAN) {
for (i = 0; i < numLayers; i++) {
Sys_Printf ("%s %x %u %s\n",
properties[i].layerName,
@ -154,7 +154,7 @@ init_physdev (VulkanInstance_t *instance, VkPhysicalDevice dev, VulkanPhysDevice
&physdev->numQueueFamilies,
physdev->queueFamilies);
if (developer->int_val & SYS_VID) {
if (developer->int_val & SYS_VULKAN) {
VkPhysicalDeviceProperties *prop = &physdev->properties;
Sys_Printf ("dev: %p\n", dev);
Sys_Printf (" %x %x\n", prop->apiVersion, prop->driverVersion);