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[gamecode] Add VM enter/exit events
And rename prd_exit to prd_terminate (the idea is the host will terminate the VM). This makes it possible for the debugger to pause the VM before any code, even a builtin function, is executed. Breaks the debugger source window, but only because it's not updating on file change (I think).
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parent
1bd8e2ee85
commit
2d5df34234
3 changed files with 11 additions and 2 deletions
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@ -1710,7 +1710,9 @@ typedef enum {
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prd_trace,
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prd_breakpoint,
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prd_watchpoint,
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prd_exit, // not sent by VM
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prd_subenter,
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prd_subexit, // current invocation of PR_ExecuteProgram finished
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prd_terminate, // not sent by VM
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prd_runerror,
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prd_error, // lower level error thann prd_runerror
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} prdebug_t;
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@ -458,6 +458,10 @@ PR_ExecuteProgram (progs_t *pr, func_t fnum)
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Sys_PushSignalHook (signal_hook, pr);
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Sys_PushErrorHandler (error_handler, pr);
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if (pr->debug_handler) {
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pr->debug_handler (prd_subenter, &fnum, pr->debug_data);
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}
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if (!PR_CallFunction (pr, fnum)) {
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// called a builtin instead of progs code
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goto exit_program;
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@ -1723,6 +1727,9 @@ op_call:
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}
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}
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exit_program:
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if (pr->debug_handler) {
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pr->debug_handler (prd_subexit, 0, pr->debug_data);
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}
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pr->pr_argc = 0;
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Sys_PopErrorHandler ();
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Sys_PopSignalHook ();
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@ -233,7 +233,7 @@ run_progs (void *data)
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PR_ExecuteProgram (thread->pr, thread->main_func);
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PR_PopFrame (thread->pr);
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if (thread->pr->debug_handler) {
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thread->pr->debug_handler (prd_exit, 0, thread->pr->debug_data);
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thread->pr->debug_handler (prd_terminate, 0, thread->pr->debug_data);
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}
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thread->return_code = R_INT (thread->pr);
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return thread;
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