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https://git.code.sf.net/p/quake/quakeforge
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[gamecode] Use fuzzy bsearch to find defs by address
The idea is to find th def that contains the address. Had to write my own bsearch (well... lifted from wikipedia) because libc's is exact. The defs are assumed to be sorted (which qfcc now ensures when it writes progs and sym files).
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968de155a1
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3d62a7f253
2 changed files with 26 additions and 18 deletions
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@ -321,6 +321,8 @@ void ED_EntityParseFunction (progs_t *pr);
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*/
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///@{
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pr_def_t *PR_SearchDefs (pr_def_t *defs, unsigned num_defs, pointer_t offset)
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__attribute__((pure));
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pr_def_t *PR_FieldAtOfs (progs_t *pr, pointer_t ofs) __attribute__((pure));
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pr_def_t *PR_GlobalAtOfs (progs_t *pr, pointer_t ofs) __attribute__((pure));
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@ -43,32 +43,38 @@
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static const char param_str[] = ".param_0";
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pr_def_t *
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PR_SearchDefs (pr_def_t *defs, unsigned num_defs, pointer_t offset)
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{
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// fuzzy bsearh
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unsigned left = 0;
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unsigned right = num_defs - 1;
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unsigned mid;
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while (left != right) {
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mid = (left + right + 1) / 2;
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if (defs[mid].ofs > offset) {
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right = mid - 1;
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} else {
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left = mid;
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}
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}
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if (defs[left].ofs <= offset) {
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return defs + left;
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}
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return 0;
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}
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pr_def_t *
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PR_GlobalAtOfs (progs_t * pr, pointer_t ofs)
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{
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pr_def_t *def;
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pr_uint_t i;
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for (i = 0; i < pr->progs->numglobaldefs; i++) {
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def = &pr->pr_globaldefs[i];
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if (def->ofs == ofs)
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return def;
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}
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return NULL;
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return PR_SearchDefs (pr->pr_globaldefs, pr->progs->numglobaldefs, ofs);
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}
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VISIBLE pr_def_t *
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PR_FieldAtOfs (progs_t * pr, pointer_t ofs)
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{
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pr_def_t *def;
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pr_uint_t i;
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for (i = 0; i < pr->progs->numfielddefs; i++) {
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def = &pr->pr_fielddefs[i];
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if (def->ofs == ofs)
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return def;
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}
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return NULL;
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return PR_SearchDefs (pr->pr_fielddefs, pr->progs->numfielddefs, ofs);
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}
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VISIBLE pr_def_t *
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