Fix some compile errors from Johnny's patch.

Turns out he has to compile without -Werror.
This commit is contained in:
Bill Currie 2014-02-02 16:42:08 +09:00
parent 850382eed4
commit d80342e0a8
2 changed files with 6 additions and 56 deletions

View file

@ -20,5 +20,7 @@ void VID_Update (vrect_t *rects);
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
void VID_InitBuffers (void);
void VID_MakeColormaps (void);
#endif//__vid_internal_h

View file

@ -43,34 +43,6 @@
unsigned short sw32_8to16table[256];
/*
lhfindcolor
LordHavoc: finds nearest matching color in a palette
*/
static int
lhfindcolor (byte *pal, int colors, int r, int g, int b)
{
int i, dist, best, bestdist, rd, gd, bd;
best = 0;
bestdist = 1000000000;
for (i = 0;i < colors;i++)
{
rd = pal[i*3+0] - r;
gd = pal[i*3+1] - g;
bd = pal[i*3+2] - b;
dist = rd*rd+gd*gd+bd*bd;
if (dist < bestdist)
{
if (!dist) // exact match
return i;
best = i;
bestdist = dist;
}
}
return best;
}
/*
VID_MakeColormap32
@ -160,41 +132,17 @@ VID_MakeColormap16 (void *outcolormap, byte *pal)
}
}
/*
VID_MakeColormap8
LordHavoc: makes a 8bit color*light table
*/
static void
VID_MakeColormap8 (void *outcolormap, byte *pal)
{
int c, l;
byte *out;
out = (byte *) outcolormap;
for (l = 0;l < VID_GRADES;l++)
{
for (c = 0;c < vid.fullbright;c++)
out[l*256+c] = lhfindcolor(pal, 256,
(pal[c*3+0] * l) >> (VID_CBITS - 1),
(pal[c*3+1] * l) >> (VID_CBITS - 1),
(pal[c*3+2] * l) >> (VID_CBITS - 1));
for (;c < 256;c++)
out[l*256+c] = c;
}
}
/*
VID_MakeColormaps
LordHavoc: makes 8bit, 16bit, and 32bit colormaps and palettes
*/
void
VID_MakeColormaps (int fullbrights, byte *pal)
VID_MakeColormaps (void)
{
vid.fullbright = fullbrights;
vid.colormap16 = malloc (256*VID_GRADES * sizeof (short));
vid.colormap32 = malloc (256*VID_GRADES * sizeof (int));
SYS_CHECKMEM (vid.colormap8 && vid.colormap16 && vid.colormap32);
VID_MakeColormap16(vid.colormap16, pal);
VID_MakeColormap32(vid.colormap32, pal);
SYS_CHECKMEM (vid.colormap16 && vid.colormap32);
VID_MakeColormap16(vid.colormap16, vid.palette);
VID_MakeColormap32(vid.colormap32, vid.palette);
}