mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-31 05:00:35 +00:00
Make a start on putting the pieces together.
Still many undefined and multiply defined symbols, but there seems to be a light in this darkness. I just hope it's not an oncoming train :)
This commit is contained in:
parent
d445b4ef88
commit
65bd29353c
18 changed files with 361 additions and 108 deletions
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@ -1,5 +1,5 @@
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/*
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gl_draw.h
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qf_draw.h
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gl specific draw function
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37
include/QF/GLSL/qf_draw.h
Normal file
37
include/QF/GLSL/qf_draw.h
Normal file
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@ -0,0 +1,37 @@
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/*
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qf_draw.h
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glsl specific draw function
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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$Id: draw.h 10910 2004-05-07 03:54:35Z taniwha $
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*/
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#ifndef __gl_draw_h
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#define __gl_draw_h
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void GLSL_Set2D (void);
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void GLSL_Set2DScaled (void);
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void GLSL_DrawReset (void);
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void GLSL_FlushText (void);
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#endif//__gl_draw_h
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@ -12,9 +12,12 @@
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extern viddef_t vid; // global video state
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extern vid_render_data_t vid_render_data;
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extern vid_render_funcs_t vid_render_funcs;
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extern vid_render_funcs_t gl_vid_render_funcs;
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extern vid_render_funcs_t glsl_vid_render_funcs;
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extern vid_render_funcs_t sw_vid_render_funcs;
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extern vid_render_funcs_t sw32_vid_render_funcs;
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#define vr_data vid_render_data
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#define vr_funcs vid_render_funcs
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extern refdef_t r_refdef;
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extern int r_viewsize;
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@ -55,6 +55,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_draw.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_rsurf.h"
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#include "QF/GL/qf_textures.h"
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@ -62,7 +63,6 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/GL/types.h"
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#include "compat.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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#include "sbar.h"
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#include "varrays.h"
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@ -1695,15 +1695,15 @@ gl_r_easter_eggs_f (cvar_t *var)
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if (easter_eggs && !gl_feature_mach64) {
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if (easter_eggs->int_val) {
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if (r_particles_style->int_val) {
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vr_funcs.particles = &particles_QF_egg;
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gl_vid_render_funcs.particles = &particles_QF_egg;
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} else {
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vr_funcs.particles = &particles_ID_egg;
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gl_vid_render_funcs.particles = &particles_ID_egg;
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}
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} else if (r_particles_style) {
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if (r_particles_style->int_val) {
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vr_funcs.particles = &particles_QF;
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gl_vid_render_funcs.particles = &particles_QF;
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} else {
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vr_funcs.particles = &particles_ID;
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gl_vid_render_funcs.particles = &particles_ID;
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}
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}
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}
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#include "QF/vid.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_draw.h"
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#include "QF/GL/qf_rlight.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_rsurf.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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#include "varrays.h"
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@ -54,11 +54,11 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/va.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_draw.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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#include "sbar.h"
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@ -53,10 +53,10 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_draw.h"
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#include "QF/GLSL/qf_textures.h"
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#include "QF/GLSL/qf_vid.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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typedef struct {
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@ -676,7 +676,7 @@ glsl_Draw_ConsoleBackground (int lines, byte alpha)
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{ 0, lines, 0, 1},
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};
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GL_FlushText (); // Flush text that should be rendered before the console
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GLSL_FlushText (); // Flush text that should be rendered before the console
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qfeglUseProgram (quake_icon.program);
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qfeglEnableVertexAttribArray (quake_icon.vertex.location);
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{
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static quat_t color = { 0, 0, 0, 0.7 };
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GL_FlushText (); // Flush text that should be rendered before the menu
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GLSL_FlushText (); // Flush text that should be rendered before the menu
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draw_blendscreen (color);
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}
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}
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void
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GL_Set2D (void)
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GLSL_Set2D (void)
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{
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set_2d (vid.width, vid.height);
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}
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void
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GL_Set2DScaled (void)
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GLSL_Set2DScaled (void)
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{
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set_2d (vid.conwidth, vid.conheight);
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}
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void
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GL_DrawReset (void)
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GLSL_DrawReset (void)
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{
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char_queue->size = 0;
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}
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void
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GL_FlushText (void)
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GLSL_FlushText (void)
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{
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if (char_queue->size)
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flush_text ();
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@ -56,7 +56,6 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "QF/GLSL/qf_lightmap.h"
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#include "QF/GLSL/qf_textures.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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mat4_t glsl_projection;
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R_ClearDlights ();
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glsl_R_ClearParticles ();
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}
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void
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D_FlushCaches (void)
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{
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}
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@ -350,7 +350,7 @@ R_ParticleExplosion2_QF (const vec3_t org, int colorStart, int colorLength)
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for (i = 0; i < j; i++) {
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particle_new_random (pt_blob, part_tex_dot, org, 16, 2, 256,
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vr_data.realtime + 0.3,
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colorStart + (i % colorLength), 1.0, 0.0);
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colorStart + (i % colorLength), 1.0, 0.0);
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}
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}
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if (easter_eggs) {
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if (easter_eggs->int_val) {
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if (r_particles_style->int_val) {
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vr_funcs.particles = &particles_QF_egg;
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glsl_vid_render_funcs.particles = &particles_QF_egg;
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} else {
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vr_funcs.particles = &particles_ID_egg;
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glsl_vid_render_funcs.particles = &particles_ID_egg;
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}
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} else if (r_particles_style) {
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if (r_particles_style->int_val) {
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vr_funcs.particles = &particles_QF;
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glsl_vid_render_funcs.particles = &particles_QF;
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} else {
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vr_funcs.particles = &particles_ID;
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glsl_vid_render_funcs.particles = &particles_ID;
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}
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}
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}
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#include "QF/GLSL/defines.h"
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#include "QF/GLSL/funcs.h"
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#include "QF/GLSL/qf_draw.h"
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#include "QF/GLSL/qf_textures.h"
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#include "QF/GLSL/qf_vid.h"
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#include "gl_draw.h"
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#include "r_internal.h"
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/* Unknown renamed to GLErr_Unknown to solve conflict with winioctl.h */
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scr_3dfunc ();
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SCR_SetUpToDrawConsole ();
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GL_Set2D ();
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GL_DrawReset ();
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GLSL_Set2D ();
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GLSL_DrawReset ();
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SCR_TileClear ();
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GL_Set2DScaled ();
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GLSL_Set2DScaled ();
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while (*scr_funcs) {
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(*scr_funcs)();
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scr_funcs++;
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GL_FlushText ();
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GLSL_FlushText ();
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}
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qfeglFlush ();
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}
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static void
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R_ParticleFunctionInit (void)
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{
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vr_funcs.particles = &particles_QF;
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sw_vid_render_funcs.particles = &particles_QF;
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}
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void
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@ -840,7 +840,7 @@ static vid_particle_funcs_t particles_QF = {
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static void
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R_ParticleFunctionInit (void)
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{
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vr_funcs.particles = &particles_QF;
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sw32_vid_render_funcs.particles = &particles_QF;
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}
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void
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#include "mod_internal.h"
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#include "r_internal.h"
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static vid_model_funcs_t model_funcs = {
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Mod_LoadExternalTextures,
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Mod_LoadLighting,
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Mod_SubdivideSurface,
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Mod_ProcessTexture,
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Mod_LoadAliasModel,
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Mod_LoadSpriteModel,
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Skin_SetColormap,
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Skin_SetSkin,
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Skin_SetupSkin,
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Skin_SetTranslation,
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Skin_ProcessTranslation,
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Skin_InitTranslations,
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Skin_Init_Textures,
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Skin_SetPlayerSkin,
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};
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vid_render_funcs_t vid_render_funcs = {
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Draw_Init,
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Draw_Character,
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Draw_String,
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Draw_nString,
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Draw_AltString,
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Draw_ConsoleBackground,
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Draw_Crosshair,
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Draw_CrosshairAt,
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Draw_TileClear,
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Draw_Fill,
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Draw_TextBox,
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Draw_FadeScreen,
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Draw_BlendScreen,
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Draw_CachePic,
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Draw_UncachePic,
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Draw_MakePic,
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Draw_DestroyPic,
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Draw_PicFromWad,
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Draw_Pic,
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Draw_Picf,
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Draw_SubPic,
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SCR_UpdateScreen,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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SCR_CaptureBGR,
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SCR_ScreenShot,
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SCR_DrawStringToSnap,
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Fog_Update,
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Fog_ParseWorldspawn,
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R_ClearState,
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R_LoadSkys,
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R_NewMap,
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R_AddEfrags,
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R_RemoveEfrags,
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R_EnqueueEntity,
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R_LineGraph,
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R_AllocDlight,
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R_AllocEntity,
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R_RenderView,
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R_DecayLights,
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D_FlushCaches,
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0,
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&model_funcs
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};
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vid_render_data_t vid_render_data = {
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&vid, &r_refdef, &scr_vrect,
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0, 0, 0,
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@ -28,12 +28,85 @@
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "gl/namehack.h"
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
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#include "mod_internal.h"
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#include "r_internal.h"
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#include "gl/namehack.h"
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static vid_model_funcs_t model_funcs = {
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Mod_LoadExternalTextures,
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Mod_LoadLighting,
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Mod_SubdivideSurface,
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Mod_ProcessTexture,
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Mod_LoadAliasModel,
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Mod_LoadSpriteModel,
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Skin_SetColormap,
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Skin_SetSkin,
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Skin_SetupSkin,
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Skin_SetTranslation,
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Skin_ProcessTranslation,
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Skin_InitTranslations,
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Skin_Init_Textures,
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Skin_SetPlayerSkin,
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};
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vid_render_funcs_t gl_vid_render_funcs = {
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gl_Draw_Init,
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gl_Draw_Character,
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gl_Draw_String,
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gl_Draw_nString,
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gl_Draw_AltString,
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gl_Draw_ConsoleBackground,
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gl_Draw_Crosshair,
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gl_Draw_CrosshairAt,
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gl_Draw_TileClear,
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gl_Draw_Fill,
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gl_Draw_TextBox,
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gl_Draw_FadeScreen,
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gl_Draw_BlendScreen,
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gl_Draw_CachePic,
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gl_Draw_UncachePic,
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gl_Draw_MakePic,
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gl_Draw_DestroyPic,
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gl_Draw_PicFromWad,
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gl_Draw_Pic,
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gl_Draw_Picf,
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gl_Draw_SubPic,
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gl_SCR_UpdateScreen,
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SCR_DrawRam,
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SCR_DrawTurtle,
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SCR_DrawPause,
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gl_SCR_CaptureBGR,
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gl_SCR_ScreenShot,
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SCR_DrawStringToSnap,
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gl_Fog_Update,
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gl_Fog_ParseWorldspawn,
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gl_R_ClearState,
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gl_R_LoadSkys,
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gl_R_NewMap,
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R_AddEfrags,
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R_RemoveEfrags,
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R_EnqueueEntity,
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gl_R_LineGraph,
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R_AllocDlight,
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R_AllocEntity,
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gl_R_RenderView,
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R_DecayLights,
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0,
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0,
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&model_funcs
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};
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static general_funcs_t plugin_info_general_funcs = {
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};
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|
@ -46,7 +119,7 @@ static plugin_funcs_t plugin_info_funcs = {
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0,
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0,
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0,
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&vid_render_funcs,
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&gl_vid_render_funcs,
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};
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static plugin_data_t plugin_info_data = {
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|
|
|
@ -1,5 +1,5 @@
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/*
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vid_render_gl.c
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vid_render_glsl.c
|
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|
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GLSL version of the renderer
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|
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|
@ -28,12 +28,85 @@
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# include "config.h"
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#endif
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#define NH_DEFINE
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#include "glsl/namehack.h"
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|
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#include "QF/plugin/general.h"
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#include "QF/plugin/vid_render.h"
|
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#include "mod_internal.h"
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#include "r_internal.h"
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|
||||
#include "glsl/namehack.h"
|
||||
|
||||
static vid_model_funcs_t model_funcs = {
|
||||
Mod_LoadExternalTextures,
|
||||
Mod_LoadLighting,
|
||||
Mod_SubdivideSurface,
|
||||
Mod_ProcessTexture,
|
||||
Mod_LoadAliasModel,
|
||||
Mod_LoadSpriteModel,
|
||||
|
||||
Skin_SetColormap,
|
||||
Skin_SetSkin,
|
||||
Skin_SetupSkin,
|
||||
Skin_SetTranslation,
|
||||
Skin_ProcessTranslation,
|
||||
Skin_InitTranslations,
|
||||
Skin_Init_Textures,
|
||||
Skin_SetPlayerSkin,
|
||||
};
|
||||
|
||||
vid_render_funcs_t glsl_vid_render_funcs = {
|
||||
glsl_Draw_Init,
|
||||
glsl_Draw_Character,
|
||||
glsl_Draw_String,
|
||||
glsl_Draw_nString,
|
||||
glsl_Draw_AltString,
|
||||
glsl_Draw_ConsoleBackground,
|
||||
glsl_Draw_Crosshair,
|
||||
glsl_Draw_CrosshairAt,
|
||||
glsl_Draw_TileClear,
|
||||
glsl_Draw_Fill,
|
||||
glsl_Draw_TextBox,
|
||||
glsl_Draw_FadeScreen,
|
||||
glsl_Draw_BlendScreen,
|
||||
glsl_Draw_CachePic,
|
||||
glsl_Draw_UncachePic,
|
||||
glsl_Draw_MakePic,
|
||||
glsl_Draw_DestroyPic,
|
||||
glsl_Draw_PicFromWad,
|
||||
glsl_Draw_Pic,
|
||||
glsl_Draw_Picf,
|
||||
glsl_Draw_SubPic,
|
||||
|
||||
glsl_SCR_UpdateScreen,
|
||||
SCR_DrawRam,
|
||||
SCR_DrawTurtle,
|
||||
SCR_DrawPause,
|
||||
glsl_SCR_CaptureBGR,
|
||||
glsl_SCR_ScreenShot,
|
||||
SCR_DrawStringToSnap,
|
||||
|
||||
glsl_Fog_Update,
|
||||
glsl_Fog_ParseWorldspawn,
|
||||
|
||||
glsl_R_ClearState,
|
||||
glsl_R_LoadSkys,
|
||||
glsl_R_NewMap,
|
||||
R_AddEfrags,
|
||||
R_RemoveEfrags,
|
||||
R_EnqueueEntity,
|
||||
glsl_R_LineGraph,
|
||||
R_AllocDlight,
|
||||
R_AllocEntity,
|
||||
glsl_R_RenderView,
|
||||
R_DecayLights,
|
||||
0,
|
||||
0,
|
||||
&model_funcs
|
||||
};
|
||||
|
||||
static general_funcs_t plugin_info_general_funcs = {
|
||||
};
|
||||
|
||||
|
@ -46,7 +119,7 @@ static plugin_funcs_t plugin_info_funcs = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
&vid_render_funcs,
|
||||
&glsl_vid_render_funcs,
|
||||
};
|
||||
|
||||
static plugin_data_t plugin_info_data = {
|
||||
|
|
|
@ -34,6 +34,74 @@
|
|||
#include "mod_internal.h"
|
||||
#include "r_internal.h"
|
||||
|
||||
static vid_model_funcs_t model_funcs = {
|
||||
Mod_LoadExternalTextures,
|
||||
Mod_LoadLighting,
|
||||
Mod_SubdivideSurface,
|
||||
Mod_ProcessTexture,
|
||||
Mod_LoadAliasModel,
|
||||
Mod_LoadSpriteModel,
|
||||
|
||||
Skin_SetColormap,
|
||||
Skin_SetSkin,
|
||||
Skin_SetupSkin,
|
||||
Skin_SetTranslation,
|
||||
Skin_ProcessTranslation,
|
||||
Skin_InitTranslations,
|
||||
Skin_Init_Textures,
|
||||
Skin_SetPlayerSkin,
|
||||
};
|
||||
|
||||
vid_render_funcs_t sw_vid_render_funcs = {
|
||||
Draw_Init,
|
||||
Draw_Character,
|
||||
Draw_String,
|
||||
Draw_nString,
|
||||
Draw_AltString,
|
||||
Draw_ConsoleBackground,
|
||||
Draw_Crosshair,
|
||||
Draw_CrosshairAt,
|
||||
Draw_TileClear,
|
||||
Draw_Fill,
|
||||
Draw_TextBox,
|
||||
Draw_FadeScreen,
|
||||
Draw_BlendScreen,
|
||||
Draw_CachePic,
|
||||
Draw_UncachePic,
|
||||
Draw_MakePic,
|
||||
Draw_DestroyPic,
|
||||
Draw_PicFromWad,
|
||||
Draw_Pic,
|
||||
Draw_Picf,
|
||||
Draw_SubPic,
|
||||
|
||||
SCR_UpdateScreen,
|
||||
SCR_DrawRam,
|
||||
SCR_DrawTurtle,
|
||||
SCR_DrawPause,
|
||||
SCR_CaptureBGR,
|
||||
SCR_ScreenShot,
|
||||
SCR_DrawStringToSnap,
|
||||
|
||||
0,
|
||||
0,
|
||||
|
||||
R_ClearState,
|
||||
R_LoadSkys,
|
||||
R_NewMap,
|
||||
R_AddEfrags,
|
||||
R_RemoveEfrags,
|
||||
R_EnqueueEntity,
|
||||
R_LineGraph,
|
||||
R_AllocDlight,
|
||||
R_AllocEntity,
|
||||
R_RenderView,
|
||||
R_DecayLights,
|
||||
D_FlushCaches,
|
||||
0,
|
||||
&model_funcs
|
||||
};
|
||||
|
||||
static general_funcs_t plugin_info_general_funcs = {
|
||||
};
|
||||
|
||||
|
@ -46,7 +114,7 @@ static plugin_funcs_t plugin_info_funcs = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
&vid_render_funcs,
|
||||
&sw_vid_render_funcs,
|
||||
};
|
||||
|
||||
static plugin_data_t plugin_info_data = {
|
||||
|
|
|
@ -28,12 +28,85 @@
|
|||
# include "config.h"
|
||||
#endif
|
||||
|
||||
#define NH_DEFINE
|
||||
#include "sw32/namehack.h"
|
||||
|
||||
#include "QF/plugin/general.h"
|
||||
#include "QF/plugin/vid_render.h"
|
||||
|
||||
#include "mod_internal.h"
|
||||
#include "r_internal.h"
|
||||
|
||||
#include "sw32/namehack.h"
|
||||
|
||||
static vid_model_funcs_t model_funcs = {
|
||||
Mod_LoadExternalTextures,
|
||||
Mod_LoadLighting,
|
||||
Mod_SubdivideSurface,
|
||||
Mod_ProcessTexture,
|
||||
Mod_LoadAliasModel,
|
||||
Mod_LoadSpriteModel,
|
||||
|
||||
Skin_SetColormap,
|
||||
Skin_SetSkin,
|
||||
Skin_SetupSkin,
|
||||
Skin_SetTranslation,
|
||||
Skin_ProcessTranslation,
|
||||
Skin_InitTranslations,
|
||||
Skin_Init_Textures,
|
||||
Skin_SetPlayerSkin,
|
||||
};
|
||||
|
||||
vid_render_funcs_t sw32_vid_render_funcs = {
|
||||
sw32_Draw_Init,
|
||||
sw32_Draw_Character,
|
||||
sw32_Draw_String,
|
||||
sw32_Draw_nString,
|
||||
sw32_Draw_AltString,
|
||||
sw32_Draw_ConsoleBackground,
|
||||
sw32_Draw_Crosshair,
|
||||
sw32_Draw_CrosshairAt,
|
||||
sw32_Draw_TileClear,
|
||||
sw32_Draw_Fill,
|
||||
sw32_Draw_TextBox,
|
||||
sw32_Draw_FadeScreen,
|
||||
sw32_Draw_BlendScreen,
|
||||
sw32_Draw_CachePic,
|
||||
sw32_Draw_UncachePic,
|
||||
sw32_Draw_MakePic,
|
||||
sw32_Draw_DestroyPic,
|
||||
sw32_Draw_PicFromWad,
|
||||
sw32_Draw_Pic,
|
||||
sw32_Draw_Picf,
|
||||
sw32_Draw_SubPic,
|
||||
|
||||
sw32_SCR_UpdateScreen,
|
||||
SCR_DrawRam,
|
||||
SCR_DrawTurtle,
|
||||
SCR_DrawPause,
|
||||
sw32_SCR_CaptureBGR,
|
||||
sw32_SCR_ScreenShot,
|
||||
SCR_DrawStringToSnap,
|
||||
|
||||
0,
|
||||
0,
|
||||
|
||||
sw32_R_ClearState,
|
||||
sw32_R_LoadSkys,
|
||||
sw32_R_NewMap,
|
||||
R_AddEfrags,
|
||||
R_RemoveEfrags,
|
||||
R_EnqueueEntity,
|
||||
sw32_R_LineGraph,
|
||||
R_AllocDlight,
|
||||
R_AllocEntity,
|
||||
sw32_R_RenderView,
|
||||
R_DecayLights,
|
||||
sw32_D_FlushCaches,
|
||||
0,
|
||||
&model_funcs
|
||||
};
|
||||
|
||||
static general_funcs_t plugin_info_general_funcs = {
|
||||
};
|
||||
|
||||
|
@ -46,7 +119,7 @@ static plugin_funcs_t plugin_info_funcs = {
|
|||
0,
|
||||
0,
|
||||
0,
|
||||
&vid_render_funcs,
|
||||
&sw32_vid_render_funcs,
|
||||
};
|
||||
|
||||
static plugin_data_t plugin_info_data = {
|
||||
|
|
Loading…
Reference in a new issue