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Add support for up to 32 mouse buttons.
My new mouse reports only up to 9 (skipping 6 and 9, it seems), but I /have/ seen 32 button mice...
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3d56084f59
commit
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3 changed files with 54 additions and 6 deletions
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@ -348,6 +348,31 @@ typedef enum {
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QFM_WHEEL_DOWN,
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QFM_BUTTON6,
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QFM_BUTTON7,
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QFM_BUTTON8,
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QFM_BUTTON9,
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QFM_BUTTON10,
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QFM_BUTTON11,
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QFM_BUTTON12,
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QFM_BUTTON13,
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QFM_BUTTON14,
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QFM_BUTTON15,
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QFM_BUTTON16,
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QFM_BUTTON17,
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QFM_BUTTON18,
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QFM_BUTTON19,
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QFM_BUTTON20,
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QFM_BUTTON21,
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QFM_BUTTON22,
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QFM_BUTTON23,
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QFM_BUTTON24,
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QFM_BUTTON25,
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QFM_BUTTON26,
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QFM_BUTTON27,
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QFM_BUTTON28,
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QFM_BUTTON29,
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QFM_BUTTON30,
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QFM_BUTTON31,
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QFM_BUTTON32,
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//
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// joystick buttons
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@ -618,21 +618,19 @@ event_key (XEvent *event)
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static void
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event_button (XEvent *event)
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{
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int but;
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unsigned but;
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x_time = event->xbutton.time;
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but = event->xbutton.button;
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if (but > 32)
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return;
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if (but == 2)
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but = 3;
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else if (but == 3)
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but = 2;
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switch (but) {
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case 1:
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case 2:
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case 3:
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case 6:
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case 7:
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default:
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Key_Event (QFM_BUTTON1 + but - 1, 0, event->type == ButtonPress);
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break;
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case 4:
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@ -393,6 +393,31 @@ keyname_t keynames[] = {
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{ "M_WHEEL_DOWN", QFM_WHEEL_DOWN },
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{ "M_BUTTON6", QFM_BUTTON6 },
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{ "M_BUTTON7", QFM_BUTTON7 },
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{ "M_BUTTON8", QFM_BUTTON8 },
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{ "M_BUTTON9", QFM_BUTTON9 },
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{ "M_BUTTON10", QFM_BUTTON10 },
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{ "M_BUTTON11", QFM_BUTTON11 },
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{ "M_BUTTON12", QFM_BUTTON12 },
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{ "M_BUTTON13", QFM_BUTTON13 },
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{ "M_BUTTON14", QFM_BUTTON14 },
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{ "M_BUTTON15", QFM_BUTTON15 },
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{ "M_BUTTON16", QFM_BUTTON16 },
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{ "M_BUTTON17", QFM_BUTTON17 },
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{ "M_BUTTON18", QFM_BUTTON18 },
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{ "M_BUTTON19", QFM_BUTTON19 },
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{ "M_BUTTON20", QFM_BUTTON20 },
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{ "M_BUTTON21", QFM_BUTTON21 },
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{ "M_BUTTON22", QFM_BUTTON22 },
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{ "M_BUTTON23", QFM_BUTTON23 },
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{ "M_BUTTON24", QFM_BUTTON24 },
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{ "M_BUTTON25", QFM_BUTTON25 },
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{ "M_BUTTON26", QFM_BUTTON26 },
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{ "M_BUTTON27", QFM_BUTTON27 },
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{ "M_BUTTON28", QFM_BUTTON28 },
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{ "M_BUTTON29", QFM_BUTTON29 },
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{ "M_BUTTON30", QFM_BUTTON30 },
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{ "M_BUTTON31", QFM_BUTTON31 },
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{ "M_BUTTON32", QFM_BUTTON32 },
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{ "J_BUTTON1", QFJ_BUTTON1 },
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{ "J_BUTTON2", QFJ_BUTTON2 },
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