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[gamecode] Tweak types in dfunction_t
Mostly minor corrections to make more sense when reading them.
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1 changed files with 2 additions and 2 deletions
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@ -457,13 +457,13 @@ typedef struct dparmsize_s {
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typedef struct dfunction_s {
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pr_int_t first_statement; // negative numbers are builtins
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pr_int_t parm_start;
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pr_uint_t parm_start;
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pr_uint_t locals; // total ints of parms + locals
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pr_uint_t profile; // runtime
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string_t s_name;
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pr_int_t s_file; // source file defined in
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string_t s_file; // source file defined in
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pr_int_t numparms;
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dparmsize_t parm_size[MAX_PARMS];
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