[gamecode] Tweak types in dfunction_t

Mostly minor corrections to make more sense when reading them.
This commit is contained in:
Bill Currie 2020-03-25 21:05:25 +09:00
parent 1f8cc7186c
commit 48f737ecb6

View file

@ -457,13 +457,13 @@ typedef struct dparmsize_s {
typedef struct dfunction_s {
pr_int_t first_statement; // negative numbers are builtins
pr_int_t parm_start;
pr_uint_t parm_start;
pr_uint_t locals; // total ints of parms + locals
pr_uint_t profile; // runtime
string_t s_name;
pr_int_t s_file; // source file defined in
string_t s_file; // source file defined in
pr_int_t numparms;
dparmsize_t parm_size[MAX_PARMS];