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[gamecode] Add function PR_AllocTempBlock()
PR_AllocTempBlock() works the same way as PR_SetTempString(), except that it takes a size parameter and always allocates (never tries to merge). This is, in a way, abusing the string system, but I needed a way to allocate a block of progs memory that would be automatically freed when the current frame ended. The biggest abuse is the need to cast away the const of PR_GetString()'s return value.
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2 changed files with 26 additions and 1 deletions
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@ -1274,6 +1274,18 @@ string_t PR_SetReturnString(progs_t *pr, const char *s);
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*/
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string_t PR_SetTempString(progs_t *pr, const char *s);
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/** Make a temporary memory block that will be freed when the current progs
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stack frame is exited. The contents may be anything and a new block is
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returned every time, and the block is in VM addressible space. To access
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the contents of the block (for reading, writing, etc), use PR_GetString()
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and cast the pointer as necessary.
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\param pr pointer to ::progs_t VM struct
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\param size size of block in bytes
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\return string index of the block
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*/
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string_t PR_AllocTempBlock (progs_t *pr, size_t size);
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/** Make a temporary progs string that is the concatenation of two C strings.
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\param pr pointer to ::progs_t VM struct
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\param a C string
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@ -384,10 +384,16 @@ PR_GetMutableString (progs_t *pr, string_t num)
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PR_RunError (pr, "Invalid string offset: %d", num);
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}
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static inline void *
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pr_strmalloc (progs_t *pr, size_t size)
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{
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return PR_Zone_Malloc (pr, size);
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}
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static inline char *
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pr_stralloc (progs_t *pr, size_t len)
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{
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return PR_Zone_Malloc (pr, len + 1);
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return pr_strmalloc (pr, len + 1);
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}
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static inline void
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@ -507,6 +513,13 @@ PR_SetTempString (progs_t *pr, const char *s)
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return pr_settempstring (pr, res, pr_strdup (pr, s));
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}
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VISIBLE string_t
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PR_AllocTempBlock (progs_t *pr, size_t size)
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{
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prstr_resources_t *res = pr->pr_string_resources;
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return pr_settempstring (pr, res, pr_strmalloc (pr, size));
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}
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VISIBLE string_t
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PR_SetDynamicString (progs_t *pr, const char *s)
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{
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