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[gamecode] Move debug even enum to pr_debug.h
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parent
118fba8df5
commit
c920c746f3
2 changed files with 14 additions and 12 deletions
include/QF
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@ -31,6 +31,7 @@
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#ifndef __QF_pr_debug_h
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#define __QF_pr_debug_h
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#ifndef __QFCC__
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#include "QF/pr_comp.h"
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typedef struct pr_auxfunction_s {
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@ -63,5 +64,18 @@ typedef struct pr_debug_header_s {
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pr_uint_t locals;
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pr_uint_t num_locals;
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} pr_debug_header_t;
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#endif
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typedef enum prdebug_e {
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prd_none,
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prd_trace,
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prd_breakpoint,
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prd_watchpoint,
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prd_subenter,
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prd_subexit, // current invocation of PR_ExecuteProgram finished
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prd_terminate, // not sent by VM
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prd_runerror,
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prd_error, // lower level error thann prd_runerror
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} prdebug_t;
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#endif//__QF_pr_debug_h
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@ -1725,18 +1725,6 @@ typedef struct {
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strref_t *tstr; ///< Linked list of temporary strings.
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} prstack_t;
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typedef enum {
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prd_none,
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prd_trace,
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prd_breakpoint,
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prd_watchpoint,
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prd_subenter,
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prd_subexit, // current invocation of PR_ExecuteProgram finished
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prd_terminate, // not sent by VM
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prd_runerror,
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prd_error, // lower level error thann prd_runerror
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} prdebug_t;
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struct progs_s {
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int (*parse_field) (progs_t *pr, const char *key, const char *value);
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