Commit graph

  • 87898fc903 Narrowed cone of the light assault, and gave rockets slightly more bang for the buck. Tim McGrath Timothy C. McGrath 2002-10-06 04:09:01 +0000
  • 14edab67df Super shotgun looks better with two randomly placed shots. Timothy C. McGrath 2002-10-06 03:54:50 +0000
  • 87a96d06c8 Lowered shotcount for ssgun to 12 because that's what it used to be :) tim mcgrath Timothy C. McGrath 2002-10-06 03:22:15 +0000
  • 540cc6c66d White space, indenting, reverted RNG for firebullets. Shotgun, supershotgun, and light assault had spread adjusted. Judokaers no longer get a free ride when they steal assault cannon. Yes, you now need to have enough ammo to use it. Damage and cell use adjusted for the lightning gun. (Causes more damage over a shorter period of time now) Lots and LOTS of old commented out code dropped. Timothy C. McGrath 2002-10-05 08:03:57 +0000
  • bffdadb692 reflect the new meaning of no_pogo_stick Bill Currie 2002-09-14 03:33:18 +0000
  • 59faa3569b make it so no_pogo_stick 1 doesn't cause the jump sound when the player attempts to pogo stick Bill Currie 2002-09-10 04:46:51 +0000
  • 1523cb0291 hopefully fix the teleporter spam making it impossible to customize Bill Currie 2002-09-10 02:19:36 +0000
  • 6e377365b9 increase excess cell costs and lots of whitespace Bill Currie 2002-09-09 17:08:38 +0000
  • 6cb0b290e8 turns out it was a case of mangled build. Bill Currie 2002-09-09 04:51:01 +0000
  • b6169b3113 revert my movement hack to prevent scouting as it's causing problems Bill Currie 2002-09-09 04:18:07 +0000
  • 5bd65227de clear self.fire_held_down in PutClientInServer so fireing works if the player dies while firing the autocannon Bill Currie 2002-09-08 02:24:03 +0000
  • bde3685210 Reverted the name of petsdrown to allow_watermonsters, and switched the simantics back as well. However, allow_watermonsters still defaults to 1 now. Set to 0 to make monsters drown in water. Timothy C. McGrath 2002-09-08 02:12:15 +0000
  • 4e75f3c83e some cleanups Bill Currie 2002-09-08 01:44:11 +0000
  • b3ba69216f fix the 'can't move after respawn' bug Bill Currie 2002-09-07 23:55:26 +0000
  • 230ac4c9bf Shortened allow_watermonsters to petsdrown because it took up a lot of serverinfo space. Also reversed the handling drowning pets - they no longer drown unless you specifically set petsdrown to 1, and the default is 0. Timothy C. McGrath 2002-09-07 17:09:28 +0000
  • 26f0820d04 fix the movement after customizing bug Bill Currie 2002-09-07 06:40:02 +0000
  • 83a23905f9 hopefully fix the custom speed bug Bill Currie 2002-09-07 03:25:00 +0000
  • 1e27af318b A person who wishes to remain anonymous contributed this. It's a tweak for the discharge on the lightning gun. If you read the code it's fairly obvious what it does - sustains a sane amount of damage over a longer period of time, you won't discharge the entire amount over 100 all at once anymore. Makes it impossible to do instant kills obviously, but makes it better IMHO. Timothy C. McGrath 2002-09-02 02:28:32 +0000
  • d714395ec3 use switch instead of chained if/else if. should speed up the tesla check a bit Bill Currie 2002-08-30 05:40:09 +0000
  • 43a38168f2 Changed tesla upgrades so you only get *one* upgrade for every 10 frags. Oh, and you only get ten of them. (every ten starting at 10 to 100) Timothy C. McGrath 2002-08-30 04:18:07 +0000
  • d3fe84fbc2 add the recent bug reports Bill Currie 2002-08-29 18:57:46 +0000
  • 2448b18624 don't let clients scout around while customizing Bill Currie 2002-08-29 18:41:22 +0000
  • c40d6de2d7 fix some more uninitialized variables Bill Currie 2002-08-29 03:12:14 +0000
  • 7c3dcf1d31 hopefully fix 3 entity leaks Bill Currie 2002-08-21 20:25:10 +0000
  • 1afd36dc3d Another self.message which caused a crash likely due to not having a self.owner check. Timothy C. McGrath 2002-06-02 15:24:59 +0000
  • 0c080c65c8 Fixed ownership checking of doors, caused interesting crashes due to another bug which I had caused. (Gee, I should screw things up more often! ... er, no.) Timothy C. McGrath 2002-06-02 05:23:47 +0000
  • 151f9e61f0 Spelling error fix and two new misc obits because I was being silly :) Timothy C. McGrath 2002-05-14 06:51:49 +0000
  • c8157f4105 Fixed the lightning gun 'target bounces' bug. This was in the original quakec for customtf, but apparently never was being evaluated correctly before someone fixed it for quakeforge aaaaandd.... IMHO, people shouldn't bounce into the air like they're on trampolines when you hit them with the lightning gun :) Timothy C. McGrath 2002-05-13 16:12:26 +0000
  • 1d74a0e909 fix SUB_UseTargets so it doesn't wind up nuking everything Bill Currie 2002-04-27 00:40:11 +0000
  • 5a29efb8e2 fix some var shadow bugs Bill Currie 2002-02-23 18:12:21 +0000
  • ad9c37dbd0 - add some BUGS - fix some rogue on_hook resetters (should be using Reset_Grapple) Adam Olsen 2001-12-21 15:04:59 +0000
  • 3f87cd8cc3 - X Adam Olsen 2001-12-05 19:46:32 +0000
  • 0b97684c96 - bugs, todo - cleaned up some misc bugs in the hook, as well as formatting Adam Olsen 2001-12-05 18:47:21 +0000
  • 6cc0a7f26c v_airgun.mdl only has 7 frames, not 8 Bill Currie 2001-12-05 03:29:52 +0000
  • 1e8575dbf7 - fix the "flying tesla" bug (and a little whitespace beside it) Adam Olsen 2001-11-22 17:31:11 +0000
  • 4b92b3e4e5 - BUGS, TODO. yada Adam Olsen 2001-11-22 16:38:39 +0000
  • f0a37abbd1 the server doesn't like think being NIL :/ Bill Currie 2001-11-10 06:35:43 +0000
  • b919c18ce1 remove the \n from the skin names. whos bright idea was that? Bill Currie 2001-11-07 05:05:14 +0000
  • 99190cb79a world -> NIL for null entities. Seems to work (only issue would be borked tests for foo == world -> !foo and for != world -> foo). Bill Currie 2001-11-02 17:00:52 +0000
  • eb054058cd - BUGS - fixed print from attempting to turret a sentry when you don't have enough metal - fixed name order when bringing down a martyr Adam Olsen 2001-11-02 06:38:25 +0000
  • 7dd231a414 adapt to qfcc's new args Bill Currie 2001-10-26 15:23:45 +0000
  • 111cb080d8 the break builtin doesn't parse now that qfcc has break Bill Currie 2001-10-25 16:41:11 +0000
  • c32a920e94 fix some unused/uninitialized* vars found by qfcc's new scoping. Bill Currie 2001-10-24 06:43:33 +0000
  • abfb96ff68 - oops, remove the (commented out) debugging code :) Adam Olsen 2001-10-20 21:10:34 +0000
  • 9cae55b7d8 - make mass heal do a maximum of 200 hp per person - nudge flares a bit, so they work better with QF Adam Olsen 2001-10-20 20:33:01 +0000
  • 655fa7e52a more uninit var cleanup Bill Currie 2001-10-19 07:34:22 +0000
  • c01e44c7a4 fix some more uninitialized vars found by qfcc Bill Currie 2001-10-19 03:31:30 +0000
  • 23d81b1e8c fix some uninitialized variables that qfcc has so far detected Bill Currie 2001-10-18 20:10:39 +0000
  • 09bf5a80dc - comment out the cheat check's speed check, so we can use the rest without it Adam Olsen 2001-10-18 13:30:35 +0000
  • 0ff237871e Cleanup after qfcc's typechecking changes. This includes the elimination of SUB_Null. Bill Currie 2001-10-17 07:48:11 +0000
  • 158baea0c1 TeamFortress_SetSpeed: o lots of whitespace o optimise the NIT_SCUBA test o only change cl_*speed when maxspeed changes o set cl_*speed to maxspeed rather than 1000 so cl_movespeedkey 0.5 actually works Bill Currie 2001-10-17 04:48:19 +0000
  • 0dc44cb1ac - comment out the double-remove check, since the engine should handle that now - add an ASSERT macro, not that it's used - change the build placement distances from +30 - -20 to +50 - -40 - add DMSG_MARTYR handlers, which will hopefully make the BUG deaths stop Adam Olsen 2001-10-17 03:28:37 +0000
  • ac4e5a8adb - fix double-remove of exploding mines Adam Olsen 2001-10-15 05:43:35 +0000
  • 1171a6ffe4 - make the grapple set the player's gravity to 0 when it's active, then to 1 again when it's released. stops that annoying bobbing effect. - also reindent one of the functions, since it annoyed me so much Adam Olsen 2001-10-14 00:57:50 +0000
  • 55500b87d6 - change all usages of MSG_BROADCAST to MSG_MULTICAST, since that's what quakeworld uses anyway - when changing a player's team with the admin commands, change the player's color, not the admin's color :) Adam Olsen 2001-10-13 23:02:22 +0000
  • 0cb97bdfbc - fix the "infinite sensors with aura of resistance" bug Adam Olsen 2001-10-13 19:44:27 +0000
  • d9a3e54a66 - make medic axes trigger buttons Adam Olsen 2001-10-13 01:33:54 +0000
  • 63999de0a0 - don't recheck the placement location if trace_fraction == 1 Adam Olsen 2001-10-12 23:28:18 +0000
  • 81f9c7f253 - add a ALLOW_RCON_ABUSE define, so that stuffing commands to the clients can be disabled (the default) - fix teleporter space checking to only check the space a player would take up - add a check so that teslas can't get negative health when hacking. (shouldn't happen?!) - clean up building placement, so that anywhere from 20 below to 30 above your feet is fair game. it then checks for solid a second time if the top was solid - add defines for checkmove (SV_Move wrapper)'s type field (MOVE_NORMAL, MOVE_NOMONSTER, MOVE_MISSILE) - add a printtrace function, since I do it so often in debugging. - BUGS, TODO Adam Olsen 2001-10-12 06:10:59 +0000
  • 3d3c7170fc - reduce build drop distance from 128 to 64 - fix the "building in wall" tests when over a doorway - change a message :) - add the initial code for checking if a sentry is in a wall. doesn't work yet though, so it's commented out. Adam Olsen 2001-10-11 04:18:32 +0000
  • 1df4a0fd59 - return to old behavior of assault cannon has 2048 range, rest have 1024 - increase assault cannon damage from 5 to 8 (since it doesn't fire as much as it used to) - reduce light assault damage from 4 to 3 - give light assault the same spread as an assault cannon Adam Olsen 2001-10-09 12:25:52 +0000
  • f7f447b6f0 - handle cases in Give_Frags_Out where atk or targ are world Adam Olsen 2001-10-08 22:11:20 +0000
  • 5f966cf9a3 - fix timeleft so that it sets serverinfo, not localinfo. oops :) - make it so spies remove their timer if they abort disguising Adam Olsen 2001-10-08 19:13:33 +0000
  • 0c498dd760 - tweak a few things to use setorigin instead of self.origin = - make sure telefrags happen even on your first spawn - do a reverse telefrag if your target is invicible Adam Olsen 2001-10-08 11:14:13 +0000
  • c04bac87f3 - gib people who leave the map :) Adam Olsen 2001-10-07 22:47:59 +0000
  • 5ec3dff93e - totally disable TeamFortress_ChecKTeamCheats - fix GetNoPlayers (didn't init num_players) - overhaul the map cycler - automatically restart if a cyclenumber doesn't work - fix minp/maxp - exec mapcfg.cfg each map change (affects minp/maxp) - exec mapcfg/MAP.cfg each map change. (affects minp/maxp) - fix a "rockets explode on observers" bug - make it so colors aren't reset every time you respawn Adam Olsen 2001-10-07 22:15:22 +0000
  • a1ecc5dda3 - BUGS/TODO - clean up GetNextMapNum, as well as handling an unset maxmapnum - remove an extra obituary print (leftover from my cleanups) - cleanup UserInfoCallback a bit - little tweak to Multi_Finish - make it so friends{1,2,3,4}_mask infokeys override the map values if set, so you can force friendly teams on broken maps Adam Olsen 2001-10-05 23:05:28 +0000
  • 01a28bdf9d - a crusader aura robustness fix (shouldn't ever happen, but apparantly does) Adam Olsen 2001-10-05 22:58:43 +0000
  • d2f77c5cca - fix that hover boots money cheat - re-comment the ARMY_TEST define and friends. don't want that on normally :) Adam Olsen 2001-10-02 09:06:20 +0000
  • 05c05180dc - rename ClientObituary to Obituary - rename Obit_* to Obituary_* - further cleanups of Obituary_Player. This is about as clean and uniform as it's gonna get. Adam Olsen 2001-10-02 01:24:28 +0000
  • c3ccddb39f - BUGS - make soldiers sometimes retreat when low on health - make "static" mode soldiers work. more or less. - Massive cleanup of obituary.qc. I'd be surprised if there isn't a bug or two. Adam Olsen 2001-10-01 11:37:02 +0000
  • 1993bb348f - some BUGS items - annihilate string_null (and empty_float and vector_null) - remove self.netname = infokey(self, "name");, since the server should do that for us - add a quotename function, to stick \xFF around a name - add a few death messages - set a "timeleft" serverinfo to be the number of minutes left in the game Adam Olsen 2001-09-30 22:38:44 +0000
  • 14651ae7ef - couple bugfixes related to assault cannons - cleanup of FireBullets and friends - changed how damage is handled with assault cannon. probably alot more powerful now Adam Olsen 2001-09-26 03:59:53 +0000
  • 747b0a4760 - fix a segfault due to uninited strings - make concs not affect shamblers - add a few items to BUGS and TODO Adam Olsen 2001-09-23 21:31:06 +0000
  • 0c44060141 clean up all the unused local vars found by qfcc Bill Currie 2001-09-23 04:25:02 +0000
  • 033b1f62fd - fix uninited variable Adam Olsen 2001-09-23 01:58:13 +0000
  • 7c85b22fb1 - remove some unused local strings Adam Olsen 2001-09-23 00:16:29 +0000
  • fe8bce0861 make self destructive goals work Bill Currie 2001-09-22 22:30:33 +0000
  • 66f50d2899 - reduce assaultcannon's movement limitation from 1/8th to 1/4th - fix judo so your speed is returned after loosing an assault cannon Adam Olsen 2001-09-22 19:23:24 +0000
  • 3c8ef5221d - add a "improve_respawns" infokey, which improves the small or slow respawns on mapload. Doesn't work for maps which have several small items though. Adam Olsen 2001-09-22 18:38:45 +0000
  • c136cf9787 or maybe not :( Bill Currie 2001-09-22 07:15:51 +0000
  • 354669ad62 actually, I think Goal /is/ supposed to be removed, but remove it /after/ it's no longer needed. Bill Currie 2001-09-22 07:11:29 +0000
  • 6a0bd5c8d6 detpacks are meant to nuke the map, not the server. This is the correct fix for the problem of detpacking a detpackable door resulting in the door not opening and the next player connect crashing the server. Bill Currie 2001-09-22 06:53:00 +0000
  • 5300eb7a67 like duh :) Adam Olsen 2001-09-22 03:13:49 +0000
  • 0c7ad5110b - foo Adam Olsen 2001-09-21 15:28:24 +0000
  • d607291546 - fix teleporters to not display if you don't have them - disable topcolor change blocking for now Adam Olsen 2001-09-21 14:13:52 +0000
  • ad94b40139 - fix a soldier menu crash (doh!) - remove the (long obsolete) sv_gc setting. Adam Olsen 2001-09-15 23:54:08 +0000
  • 47c791ff19 - a few bugs I've had lying around locally Adam Olsen 2001-09-15 23:31:34 +0000
  • 68424ae9b7 oops, don't want to display fieldgens on the build menu if you dont' have them Adam Olsen 2001-08-26 06:17:18 +0000
  • 6debcdb4ed make all work Bill Currie 2001-08-24 23:34:42 +0000
  • 5e3fdef17b - remove some { from comments so it doesn't confuse vim - make it print out the gamedir when it doesn't like it. Adam Olsen 2001-08-24 05:48:29 +0000
  • 00e9ad1b99 oops, don't want that debugging print :) Adam Olsen 2001-08-15 00:17:02 +0000
  • 3e8728a06c - cleanup the alias setting a bit. there's known problems, but I think they're caused by something else - fix how bubbles handle freeing. (geeze, there's too many bubbles!) Adam Olsen 2001-08-15 00:15:59 +0000
  • ce66ef6e8e bleargh, revert all that :/ Adam Olsen 2001-08-13 21:51:06 +0000
  • 89102c17c7 Start initializing things. Should work, but causes trouble, so the offending code is commented out. Adam Olsen 2001-08-13 21:25:26 +0000
  • 33ac007d15 - Fix printing of number of knife kills - add a spawn wrapper, so we can guarantee certain fields are initialized. (not that it initializes anything yet) - removed some commenting that prevented GRUNTY_EXTRA_WEAPONS (a debug define) from working - removed "hacked forcefield gets you teamkills" from BUGS list. Adam Olsen 2001-08-13 15:39:14 +0000
  • c662c418fe - fix the "teleporter causes 'sprint to non-client'" bug - prevent building when a teleporter is too close to a wall Adam Olsen 2001-08-13 13:02:54 +0000
  • 162a1e4caa - Rewrote the engie build menu - made FFs so you can build them near eachother (or overlapping!) - fix that annoying bug where people's colors kept going white - I need to make the color defines (eg DARKBLUE) be the exact number, not number + 1. (in the TODO now) Adam Olsen 2001-08-13 12:20:39 +0000
  • 6fca29e666 - tweak assault cannon spread so it's only 80% as wide, and biased towards the center - allow (very slow, 1/8th) movement while firing assault cannon - rewrite much of the soldier menus. mostly the same except some colors are different, and added a menu item to switch between them. Adam Olsen 2001-08-12 22:31:50 +0000
  • 8e2d5f66e6 back out the dynamic function changes. while a very neat idea, they're not ready for production use as they break debugging (and traceon(?)/off). Bill Currie 2001-08-12 19:40:25 +0000