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https://git.code.sf.net/p/quake/prozac-qfcc
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- BUGS/TODO
- clean up GetNextMapNum, as well as handling an unset maxmapnum - remove an extra obituary print (leftover from my cleanups) - cleanup UserInfoCallback a bit - little tweak to Multi_Finish - make it so friends{1,2,3,4}_mask infokeys override the map values if set, so you can force friendly teams on broken maps
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01a28bdf9d
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7 changed files with 45 additions and 51 deletions
1
BUGS
1
BUGS
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@ -16,3 +16,4 @@
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- topcolor gets reset every time you respawn (?), even though it shouldn't be. ditto for skin?
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- prematch shouldn't force autoteam when it's done
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- sometimes ID doesn't work. this may be because impulses are unreliable though :/
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- minp/maxp are broken. possibly compiler !string bug
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4
TODO
4
TODO
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@ -25,3 +25,7 @@ o allow more variation in skins
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o Make it so '1' repairs/reloads on all building menus
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o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
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o Possibly berserker shouldn't make detpacks do more damage
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o give airborn pipebombs a different death message
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o Health should be given automatically based on the amount of money you have left. That'd get rid of the "can't undo health" problem
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o Hitting 0 when customizing should give you a confirmation screen, instead of exiting immedietly
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o Make 50 frag (upgrade from frags? maybe not) teslas change color or do something special. (not yellow though, as that can happen normally)
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39
client.qc
39
client.qc
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@ -986,30 +986,31 @@ float() GetNextMapNum =
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local float desc;
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local string st;
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local string infostring;
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local float infonum;
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local float num;
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local string maxmapnum;
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infostring = infokey (world, "n");
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infonum = stof(infostring);
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num = stof (infostring);
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maxmapnum = infokey (world, "maxmapnum");
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if (infostring != "") // always use info when available
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return infonum;
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if (cvar("crudefile_quota") < 0)
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return infonum;
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desc = cfopen("nextmapnum", "r");
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if (desc < 0)
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return infonum;
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st = cfread(desc);
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if (st == "")
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{
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cfclose(desc);
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return infonum;
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if (!infostring) { // always use info when available
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if (cvar ("crudefile_quota") >= 0) {
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desc = cfopen ("nextmapnum", "r");
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if (desc >= 0) {
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st = cfread (desc);
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if (st)
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num = stof (st);
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cfclose (desc);
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}
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}
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}
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cfclose(desc);
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return stof(st);
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if (!maxmapnum)
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return num;
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else if (num > stof (maxmapnum))
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return 0;
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else
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return num;
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};
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void(float mapnum) SetNextMapNum =
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@ -586,8 +586,6 @@ void (entity targ, entity attacker) Obituary_Player_by_Player =
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// killed self
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Give_Frags_Out (attacker, attacker, -1, 0, 1, 1, 1);
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bprint (PRINT_MEDIUM, targ.netname);
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if (deathmsg == DMSG_GREN_HAND)
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deathstring = " grenades himself\n";
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else if (deathmsg == DMSG_MARTYR)
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29
tforttm.qc
29
tforttm.qc
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@ -557,41 +557,30 @@ void (entity pl, float topcolor, float bottomcolor) SetPlayerColor =
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void (string key, string value) UserInfoCallback =
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{ // FIXME: remove the cheat poller
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local string oldval;
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oldval = infokey(self, key);
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oldval = infokey (self, key);
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if(value == oldval) { // generic reject
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if (value == oldval) { // generic reject
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// dprint ("[oldval [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
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return;
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}
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// dprint ("[[" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
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/* if (key == "topcolor") { // FIXME: some topcolors may be allowed
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/* else if (key == "topcolor") { // FIXME: some topcolors may be allowed
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setinfokey(self, "topcolor", oldval);
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stuffcmd(self, "color \"" + oldval + "\"\n");
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return;
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}*/
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if (key == "bottomcolor") {
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}*/ else if (key == "bottomcolor") {
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setinfokey (self, "bottomcolor", oldval);
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stuffcmd (self, "bottomcolor \"" + oldval + "\"\n");
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return;
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}
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else if (key == "skin") { // FIXME: some other skins may be allowed
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} else if (key == "skin") { // FIXME: some other skins may be allowed
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stuffcmd(self, "skin \"" + oldval + "\"\n");
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return;
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}
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else if (key == "name") {
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} else if (key == "name") {
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self.netname = value;
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setinfokey (self, key, value);
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return;
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}
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else if (key == "team") {
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} else if (key == "team") {
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stuffcmd (self, "team \"" + oldval + "\"\n");
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return;
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}
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else {
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} else {
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// accept everything else
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setinfokey (self, key, value);
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// dprint ("[default [" + self.netname + "](" + key + ")(" + value + ")(" + oldval + ")]\n");
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return; // accept everything else
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}
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};
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@ -1120,7 +1120,6 @@ void(entity hit, float damage) AddMultiDamage =
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void (integer big) Multi_Finish =
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{
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/* WK Save spam SB ok, you save spam*/
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if (puff_count)
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{
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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@ -1165,7 +1164,7 @@ void (float damage, vector dir) TraceAttack =
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vel = vel + 2 * trace_plane_normal;
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vel = vel * 200;
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org = trace_endpos - dir * 4;
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org = trace_endpos - v_forward * 4;
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//WK Sweep mines at the end of the attack
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GuerillaMineSweep (trace_endpos);
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18
world.qc
18
world.qc
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@ -254,14 +254,16 @@ void() worldspawn =
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team_with_flag = 0; //KK initial global sets
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//friends1_mask = stof(infokey(world,"friends1_mask"));
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//friends2_mask = stof(infokey(world,"friends2_mask"));
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//friends3_mask = stof(infokey(world,"friends3_mask"));
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//friends4_mask = stof(infokey(world,"friends4_mask"));
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friends1_mask = stof(self.noise1);
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friends2_mask = stof(self.noise2);
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friends3_mask = stof(self.noise3);
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friends4_mask = stof(self.noise4);
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// We load the masks from the map, overriding it with infokeys if
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// they exist
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st = infokey (world, "friends1_mask");
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friends1_mask = stof (st ? st : self.noise1);
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st = infokey (world, "friends2_mask");
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friends2_mask = stof (st ? st : self.noise2);
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st = infokey (world, "friends3_mask");
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friends3_mask = stof (st ? st : self.noise3);
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st = infokey (world, "friends4_mask");
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friends4_mask = stof (st ? st : self.noise4);
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// the area based ambient sounds MUST be the first precache_sounds
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