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https://git.code.sf.net/p/quake/prozac-qfcc
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- fix a segfault due to uninited strings
- make concs not affect shamblers - add a few items to BUGS and TODO
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0c44060141
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4 changed files with 6 additions and 1 deletions
1
BUGS
1
BUGS
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@ -11,3 +11,4 @@
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- the sentry turret would shoot me through walls when the door is closed
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- intercepting your sentry when it turrets kills you, but stops the sentry
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- if you judo an assault cannon your speed isn't restored when it's returned
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- I've been told that if you're a thief and you start setting a detpack you won't get revealed until it's finished
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3
TODO
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TODO
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@ -22,3 +22,6 @@ o remove RPrint, since it's really kinda pointless and just makes the code ugli
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o remove the old method for teleports checking if blocked, after confirming it's not needed. (moving platforms block it?)
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o only allow people to use certain topcolors
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o allow more variation in skins
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o Make it so '1' repairs/reloads on all building menus
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o Teammates should be able to destroy fieldgens when they've been hacked to hurt teammates
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o Possibly berserker shouldn't make detpacks do more damage
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1
haxxx.qc
1
haxxx.qc
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@ -220,6 +220,7 @@ void () Menu_Enemy_Hax =
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}
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local string st,st2,st3,st4,st5,st6,st7;
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st=st2=st3=st4=st5=st6=st7="";
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st6="\n\nComLink åóôáâìéóèåä";
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st5="\n\n’.. Îïôèéîç ";
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2
scout.qc
2
scout.qc
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@ -641,7 +641,7 @@ void(entity inflictor, entity attacker, float bounce, entity ignore) T_RadiusBou
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{
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if (head != ignore)
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{
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if (head.takedamage)
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if (head.takedamage && head.classname != "monster_shambler")
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{
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org = head.origin + (head.mins + head.maxs)*0.5;
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points = 0.5*vlen (org - inflictor.origin);
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