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- BUGS
- fixed print from attempting to turret a sentry when you don't have enough metal - fixed name order when bringing down a martyr
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7dd231a414
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3 changed files with 8 additions and 3 deletions
1
BUGS
1
BUGS
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@ -22,3 +22,4 @@
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- I think getting a rad suit clears your scuba gear when it expires
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- "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish"
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- I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit.
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- if you get ring of shadows and die you can get permanent invis
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3
menu.qc
3
menu.qc
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@ -1670,7 +1670,8 @@ void(float inp) Menu_EngineerFix_SentryGun_Input =
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}
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else if (self.ammo_cells < BUILD_COST_TURRET)
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{
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sprint(self, PRINT_HIGH, "Creating a turret costs BUILD_COST_TURRET metal\n");
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sprint (self, PRINT_HIGH, "Creating a turret costs "
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+ ftos (BUILD_COST_TURRET) + " metal\n");
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}
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else {
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self.building.origin_z = self.building.origin_z + 15; //Elevate for the check
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@ -1011,8 +1011,11 @@ void (entity targ, entity attacker) Obituary_Player_by_Player =
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deathstring = " gets well done by ";
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deathstring2 = "'s incendiary rocket\n";
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} else if (deathmsg == DMSG_MARTYR) {
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deathstring = " brings down the martyr ";
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deathstring2 = "\n";
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bprint (PRINT_MEDIUM, attacker.netname);
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bprint (PRINT_MEDIUM, " brings down the martyr ");
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bprint (PRINT_MEDIUM, targ.netname);
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bprint (PRINT_MEDIUM, "\n");
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return;
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} else {
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deathstring = " has a BUG death by ";
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deathstring2 = " (deathmsg = " + ftos (deathmsg) + ")\n";
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