- fixed print from attempting to turret a sentry when you don't have
  enough metal
- fixed name order when bringing down a martyr
This commit is contained in:
Adam Olsen 2001-11-02 06:38:25 +00:00
parent 7dd231a414
commit eb054058cd
3 changed files with 8 additions and 3 deletions

1
BUGS
View file

@ -22,3 +22,4 @@
- I think getting a rad suit clears your scuba gear when it expires
- "hit to disguise to blue, then before it finishes stop disguising, then quick disguise to change your skin.......boop your color will finish disguising, then do another disguise (doesnt matter color/skin) then boop your skin will finish"
- I think the tesla is shorter than it's model because it would hit the model. this needs to be fixed because the tesla can fire while it can't be hit.
- if you get ring of shadows and die you can get permanent invis

View file

@ -1670,7 +1670,8 @@ void(float inp) Menu_EngineerFix_SentryGun_Input =
}
else if (self.ammo_cells < BUILD_COST_TURRET)
{
sprint(self, PRINT_HIGH, "Creating a turret costs BUILD_COST_TURRET metal\n");
sprint (self, PRINT_HIGH, "Creating a turret costs "
+ ftos (BUILD_COST_TURRET) + " metal\n");
}
else {
self.building.origin_z = self.building.origin_z + 15; //Elevate for the check

View file

@ -1011,8 +1011,11 @@ void (entity targ, entity attacker) Obituary_Player_by_Player =
deathstring = " gets well done by ";
deathstring2 = "'s incendiary rocket\n";
} else if (deathmsg == DMSG_MARTYR) {
deathstring = " brings down the martyr ";
deathstring2 = "\n";
bprint (PRINT_MEDIUM, attacker.netname);
bprint (PRINT_MEDIUM, " brings down the martyr ");
bprint (PRINT_MEDIUM, targ.netname);
bprint (PRINT_MEDIUM, "\n");
return;
} else {
deathstring = " has a BUG death by ";
deathstring2 = " (deathmsg = " + ftos (deathmsg) + ")\n";