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https://git.code.sf.net/p/quake/prozac-qfcc
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- reduce assaultcannon's movement limitation from 1/8th to 1/4th
- fix judo so your speed is returned after loosing an assault cannon
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parent
3c8ef5221d
commit
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2 changed files with 2 additions and 2 deletions
2
jobs.qc
2
jobs.qc
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@ -531,7 +531,7 @@ void() JudokaRearm =
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oself = self;
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self = self.enemy;
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stuffcmd(self, "v_idlescale 0\n");
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self.tfstate = self.tfstate - (self.tfstate & TFSTATE_CANT_MOVE);
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self.tfstate = self.tfstate - (self.tfstate & TFSTATE_ASSAULTCANNON);
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TeamFortress_SetSpeed(self);
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self.weaponframe = 0;
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self.count = 1;
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2
tfort.qc
2
tfort.qc
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@ -1643,7 +1643,7 @@ void(entity p) TeamFortress_SetSpeed =
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// 8th, check if they're firing an Assault Cannon
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if (p.tfstate & TFSTATE_ASSAULTCANNON)
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p.maxspeed /= 8;
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p.maxspeed /= 4;
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stuffcmd(p,"cl_backspeed 1000\n");
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stuffcmd(p,"cl_forwardspeed 1000\n");
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