- make medic axes trigger buttons
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@ -863,7 +863,11 @@ void(float inAuto) W_FireMedikit =
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trace_ent.health = trace_ent.max_health;
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}
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}
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}
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} else {
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trace_ent.axhitme = 1;
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SpawnBlood (org, 30);
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T_Damage (trace_ent, self, self, 10);
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}
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}
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else
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{
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