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Narrowed cone of the light assault, and gave rockets slightly more bang for the buck.
Tim McGrath
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14edab67df
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1 changed files with 2 additions and 2 deletions
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@ -1417,7 +1417,7 @@ void() W_FireLightAssault =
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if (CheckForReload() == TRUE)
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return;
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FireBullets (5, dir, '0.12 0.08 0');
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FireBullets (5, dir, '0.05 0.05 0');
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Attack_Finished(0.2);
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};
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@ -1455,7 +1455,7 @@ void() T_MissileTouch =
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}
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// Lowered from 120
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damg = 92;
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damg = 100;
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if (self.owner.classname == "trap_shooter" || self.owner.classname == "trap_spikeshooter" || self.owner.classname == "trap_tf_spikeshooter" || self.owner.classname == "trap_tf_shooter")
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if (self.owner.dmg != 0)
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