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clear self.fire_held_down in PutClientInServer so fireing works if the
player dies while firing the autocannon
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@ -1800,6 +1800,7 @@ void() PutClientInServer =
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local float iszoom, oldclass;
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local entity spot, te;
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self.fire_held_down = 0;
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self.touch = player_touch;
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self.classname = "player";
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if (self.playerclass != PC_CUSTOM)
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