fix some var shadow bugs

This commit is contained in:
Bill Currie 2002-02-23 18:12:21 +00:00
parent ad9c37dbd0
commit 5a29efb8e2
2 changed files with 0 additions and 6 deletions

View file

@ -408,8 +408,6 @@ from ENFORCER.QC
void(vector org, vector vec) LaunchLaser =
{
local vector vec;
if (self.classname == "monster_enforcer")
sound (self, CHAN_WEAPON, "enforcer/enfire.wav", 1, ATTN_NORM);
@ -440,7 +438,6 @@ void(vector org, vector vec) LaunchLaser =
//
void(vector org, vector vec) TFFireRocket =
{
local vector vec;
vec = normalize(vec);
@ -474,7 +471,6 @@ W_FireGrenade
*/
void(vector org, vector vec) TFFireGrenade =
{
local vector vec;
vec = normalize(vec);
//? KickPlayer(-2, self);
@ -515,7 +511,6 @@ void(vector org, vector vec) TFFireGrenade =
void() Flamer_stream_touch;
void(vector org, vector vec) TFFireFlame =
{
local vector vec;
vec = normalize(vec);
local entity flame;

View file

@ -1004,7 +1004,6 @@ SpawnMeatSpray
void(vector org, vector vel) SpawnMeatSpray =
{
local entity missile;
local vector org;
missile = spawn ();
missile.owner = self;