- rename ClientObituary to Obituary

- rename Obit_* to Obituary_*
- further cleanups of Obituary_Player.  This is about as clean and
  uniform as it's gonna get.
This commit is contained in:
Adam Olsen 2001-10-02 01:24:28 +00:00
parent c3ccddb39f
commit 05c05180dc
3 changed files with 1259 additions and 1503 deletions

View file

@ -12,7 +12,7 @@ All the functions pertaining to killing people
void(string gibname, float dm) ThrowGib;
void() T_MissileTouch;
void() info_player_start;
void(entity targ, entity attacker) ClientObituary;
void(entity targ, entity attacker) Obituary;
// TeamFortress Prototypes
void(entity Goal, entity AP, float addb) DoResults;
@ -237,7 +237,7 @@ void(entity targ, entity attacker) Killed =
WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
}
ClientObituary(self, attacker);
Obituary(self, attacker);
self.takedamage = DAMAGE_NO;
self.touch = SUB_Null;

File diff suppressed because it is too large Load diff

View file

@ -3,7 +3,7 @@
This file contains all information required
to handle turrets. Some changes may have
to be made in ClientObituary().
to be made in Obituary().
=============================*/
float TURRET_INSTANT_FIRE = 1;