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- rename ClientObituary to Obituary
- rename Obit_* to Obituary_* - further cleanups of Obituary_Player. This is about as clean and uniform as it's gonna get.
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3 changed files with 1259 additions and 1503 deletions
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@ -12,7 +12,7 @@ All the functions pertaining to killing people
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void(string gibname, float dm) ThrowGib;
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void() T_MissileTouch;
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void() info_player_start;
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void(entity targ, entity attacker) ClientObituary;
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void(entity targ, entity attacker) Obituary;
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// TeamFortress Prototypes
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void(entity Goal, entity AP, float addb) DoResults;
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@ -237,7 +237,7 @@ void(entity targ, entity attacker) Killed =
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WriteByte (MSG_ALL, SVC_KILLEDMONSTER);
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}
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ClientObituary(self, attacker);
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Obituary(self, attacker);
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self.takedamage = DAMAGE_NO;
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self.touch = SUB_Null;
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2756
obituary.qc
2756
obituary.qc
File diff suppressed because it is too large
Load diff
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@ -3,7 +3,7 @@
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This file contains all information required
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to handle turrets. Some changes may have
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to be made in ClientObituary().
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to be made in Obituary().
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=============================*/
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float TURRET_INSTANT_FIRE = 1;
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