fix the 'can't move after respawn' bug

This commit is contained in:
Bill Currie 2002-09-07 23:55:26 +00:00
parent 230ac4c9bf
commit b3ba69216f
2 changed files with 3 additions and 1 deletions

View File

@ -1378,6 +1378,7 @@ void() respawn =
setspawnparms (self);
// respawn
PutClientInServer ();
TeamFortress_SetSpeed (self);
}
else if (deathmatch)
{
@ -1387,6 +1388,7 @@ void() respawn =
SetNewParms ();
// respawn
PutClientInServer ();
TeamFortress_SetSpeed (self);
}
else
{ // restart the entire server

View File

@ -434,7 +434,7 @@ void(entity e, vector o) setorigin = #2;
void(entity e, string m) setmodel = #3; // set movetype and solid first
void(entity e, vector min, vector max) setsize = #4;
// #5 was removed
//void() break = #6; no longer parses in qfcc and not needed
void() Break = #6;
float() random = #7; // returns 0 - 1
void(entity e, float chan, string samp, float vol, float atten) sound = #8;
vector(vector v) normalize = #9;