Commit graph

  • 08a9c7961b Compilation fixes for "recent" qfcc. master Bill Currie 2012-07-06 11:29:18 +0900
  • 25d721153d tell the server we handled the info change Bill Currie 2007-05-15 10:58:45 +0000
  • cf7e85b32c Buggy weirdness goes away Finny Merrill 2004-04-12 11:00:35 +0000
  • f40c5be8b3 Really remove otr Finny Merrill 2004-04-12 07:50:36 +0000
  • 86a374f31b Infinite loop argh Finny Merrill 2004-04-12 07:50:19 +0000
  • f17e74945f Railgun really goes through walls now Finny Merrill 2004-04-12 07:49:28 +0000
  • 165fa62d6e bit flipping cleanup Bill Currie 2004-04-12 05:37:50 +0000
  • a83b16f589 railgun goes through walls again (should actually work this time) Finny Merrill 2004-04-11 10:34:15 +0000
  • 78630514c9 Make sure we get correct glows always, as well, make chaplan not glow people and not give them quad >_< Finny Merrill 2004-04-11 10:01:21 +0000
  • b0d2f7faa0 sentry quad bug gone, sentry now uses firebullets again. Finny Merrill 2004-04-11 09:53:53 +0000
  • d9306688b4 cleanups Finny Merrill 2004-04-09 06:35:41 +0000
  • 61b91623e5 Conc tweakage Finny Merrill 2004-04-07 16:22:57 +0000
  • 2aa5d42857 Make spy a little stealthier Finny Merrill 2004-04-06 04:11:43 +0000
  • 4a1f4ffcaf Spies can now REALLY fire without uncovering if they're disguised to their own team Finny Merrill 2004-04-05 11:54:08 +0000
  • 76eee5f704 Make powerups glow you Finny Merrill 2004-04-05 11:42:25 +0000
  • 0b50ac165e comment out some code that really sucks right now Finny Merrill 2004-04-05 11:34:15 +0000
  • 3c6855b5ff Don't subtract frags at prematch end... Finny Merrill 2004-04-05 11:32:02 +0000
  • 0bb2a47108 railgun fix. Finny Merrill 2004-04-05 10:00:25 +0000
  • a717f589cf Actually require cells to build :DD Finny Merrill 2004-04-05 09:57:55 +0000
  • 3d50c2b400 More conc and flash tweaks and fixes Finny Merrill 2004-04-05 09:53:57 +0000
  • f8bced16d3 More conc tweaks Finny Merrill 2004-04-05 09:09:22 +0000
  • 79c79eb358 Conc and flash tweaks, as well as fixing the camera bug. Finny Merrill 2004-04-05 08:11:46 +0000
  • c4c66161c5 This should not be on by default Finny Merrill 2004-04-04 07:31:31 +0000
  • 357501cad0 Armor tweaks and Backstab tweaks Finny Merrill 2004-03-23 04:29:46 +0000
  • 6d01c0b83a Add the ability to turn sentry revenge off Finny Merrill 2004-03-21 00:36:37 +0000
  • faae2e29be tesla fix and assault cannon tweaks Finny Merrill 2004-03-20 00:09:41 +0000
  • 54991f7263 missing ) Finny Merrill 2004-03-20 00:08:52 +0000
  • 1089b11a56 LIGHTING != LIGHTNING Finny Merrill 2004-03-20 00:07:44 +0000
  • 7922ecf47e New death messages and a typo fix. Finny Merrill 2004-03-17 15:10:29 +0000
  • 99844916bb Different camera code... hope this doesn't break. Finny Merrill 2004-02-18 11:00:45 +0000
  • 99fd7b08e7 We don't do this sound anymore... Finny Merrill 2004-02-18 07:44:41 +0000
  • 4e641d72fc rip out OTR code, rewrite later but still have off by default Finny Merrill 2004-02-17 04:31:17 +0000
  • dd93fa9b21 Reduce harshness of repair caps Finny Merrill 2004-02-17 02:49:39 +0000
  • 1b75bbdddf Can fire assault cannon anywhere now, but off of ground gives a bit of a recoil. scuba underwater reduces this. Finny Merrill 2004-02-17 00:42:19 +0000
  • 91ee6d6fba speed tweaks, assault cannon lets you go a little faster, no more silly armor code. Finny Merrill 2004-02-17 00:26:58 +0000
  • 59056fd5c8 no more DMSG_TESLA Finny Merrill 2004-02-17 00:23:39 +0000
  • d8b98b5eec More asscan tweaks Finny Merrill 2004-02-17 00:20:00 +0000
  • 30894808e8 CVS made me commit with a blank message... assault cannon tweaks here Finny Merrill 2004-02-17 00:17:13 +0000
  • 6703c3fffd *** empty log message *** Finny Merrill 2004-02-17 00:14:14 +0000
  • 91ada067c3 Accuracy tweaks Finny Merrill 2004-02-16 03:27:04 +0000
  • b83e8f5f93 Change always_drop to flag_drop to mirror oztf Finny Merrill 2004-02-15 22:27:42 +0000
  • 8fa22fd824 Allow people to turn building TK back off Finny Merrill 2004-02-15 21:41:54 +0000
  • 41b836135e Fixed some insanity with airfist checking Finny Merrill 2004-02-15 21:21:58 +0000
  • 685a1968f4 assault cannon tweaks Finny Merrill 2004-02-04 03:01:51 +0000
  • d2569ca4ba Think I've got it all nailed this time.. Finny Merrill 2004-02-04 03:01:24 +0000
  • 2b7b9f6b5b *** empty log message *** Finny Merrill 2004-02-04 01:04:43 +0000
  • 244e49dbb4 Sorry, railgun doesn't go through walls anymore, it was just too dumb Finny Merrill 2004-02-03 23:42:42 +0000
  • 63813ffb87 Attempt to clear this code up Finny Merrill 2004-02-03 23:42:07 +0000
  • e15ee14db4 Send TE_GUNSHOT for each trace only to the firer. (gonna make this toggleable later) Also, lengthened all FireBullets range to 4096 Finny Merrill 2004-02-01 12:40:31 +0000
  • 043ddfa55c Continuing to merge in changes between 2.5 - 2.9 Finny Merrill 2004-02-01 12:06:03 +0000
  • 5914684e21 Pent and quad now glow red and blue (part 1 of update to TF 2.9) Finny Merrill 2004-02-01 10:30:06 +0000
  • c7dc60d3bf got the wrong filename Finny Merrill 2004-02-01 04:03:57 +0000
  • 508b92a081 Tweak EMP a bit Finny Merrill 2004-02-01 04:03:38 +0000
  • 5759b9b249 Grenades use zombie throw sound now. Fixed bug with pentagram sounds not precaching Finny Merrill 2004-01-26 11:53:49 +0000
  • 566b5f11ca fix some = in truth value warnings Bill Currie 2004-01-25 21:59:57 +0000
  • 83edfbc033 Fixing spy-related bugs, 1) invis only being set on first connect on first map, dur 2) double- or triple-remove in regeneratecells (shaka, I want to smack you). Finny Merrill 2004-01-25 09:04:50 +0000
  • c6927c6b53 Fixed Give_Frags_Building assigning atk.owner = atk.real_owner (whoopsie) Finny Merrill 2004-01-25 05:25:40 +0000
  • df08ea9bb9 fix a warning found by qfcc's better precedence checking Bill Currie 2004-01-24 09:01:24 +0000
  • 4daa987414 Engineer fixes including cmd build and cmd detonate (also for pipes) Finny Merrill 2004-01-22 00:44:44 +0000
  • 763804fbf2 Finally, new concussion grenade done! Finny Merrill 2004-01-21 16:05:58 +0000
  • 75d68b9b6d Preliminary new conc stuff Finny Merrill 2004-01-06 02:47:24 +0000
  • b352eb54f7 fix a couple compile errors pointed out by yurko@planner.to Bill Currie 2004-01-05 22:07:24 +0000
  • 84d74a916e Try to fix something here Finny Merrill 2003-12-14 13:15:13 +0000
  • 4aac2b0474 try and fix autouse Finny Merrill 2003-12-14 13:04:59 +0000
  • 4de3b170bc Whoops, had params reversed, giving people frags when they were killed (hahe) Also add more info to printtrace Finny Merrill 2003-12-14 12:58:28 +0000
  • ce7cb2fcb0 Whoops Finny Merrill 2003-12-12 03:51:57 +0000
  • ac339959f4 dropitems fixes Finny Merrill 2003-12-10 03:56:01 +0000
  • 1c224e61ce Fixed some glowcolor bugs, including me getting EF_RED and EF_BLUE reversed (tee hee) and people not losing glow after a goalitem is removed. Possible bug with chaplan also fixed. Finny Merrill 2003-12-10 03:07:19 +0000
  • 6170af7519 Added debugging prints... Finny Merrill 2003-12-09 20:16:51 +0000
  • 568c4e78f7 So THAT's why they use real_owner instead of owner! Finny Merrill 2003-12-09 03:32:22 +0000
  • 31fe80774c Preliminary cmd support. cmd weapon added, with one parameter. Finny Merrill 2003-12-09 03:27:26 +0000
  • 46826ceba3 Tee hee, overflow Finny Merrill 2003-12-06 04:14:18 +0000
  • 841a2e09b3 Various glow stuff: People should now glow coloredly: a) If they're holding an item belonging to a team, they get that team's glowcolor b) If they're quad they get blue c) If they're pent they get red. Finny Merrill 2003-12-03 02:43:02 +0000
  • e63ce1578a attempting to fix judo bug with aiming and grenades Finny Merrill 2003-12-02 03:37:29 +0000
  • 6e03505c11 Sniper rifle tweaks: removed "new" autorifle, added a #define NO_AUTORIFLE (which is going to be the default, don't whine). Old autorifle still there and working as it was. Finny Merrill 2003-12-02 03:20:33 +0000
  • cbbb790bb6 Removed lastframe_time because frametime does what I want (I hope). Finny Merrill 2003-12-01 22:48:14 +0000
  • 512ce1bc1b Oops! Flash grenades don't go through walls anymore! Finny Merrill 2003-12-01 22:41:49 +0000
  • 0e1892532c More EMP tweaks. Now they blow up buildings' ammo too, but buildings are 20% resistant to EMP (50% if they have hacked armor). Finny Merrill 2003-12-01 03:23:40 +0000
  • 78f0a0474e Dropitems works again! We thought the flag was in goal_result but it's in goal_activation. Hahe. Finny Merrill 2003-11-30 01:06:48 +0000
  • 06921195fa A few debugging prints to help me with something... Finny Merrill 2003-11-30 00:12:57 +0000
  • aac67f34f0 Fixed bug in debug.qc which made non-debug releases stackfault. Finny Merrill 2003-11-29 22:54:43 +0000
  • 5bfb4cb5aa fixed a bug where it "buzzed" h2ojump.wav if you touched ground underwater Finny Merrill 2003-11-29 17:22:03 +0000
  • 085cf83564 More airfist tweaks Finny Merrill 2003-11-29 15:45:56 +0000
  • f9515fb630 Railgun back to original speed (whoops) and another tweak Finny Merrill 2003-11-29 15:08:37 +0000
  • 92f5683426 Tweaks to the spawning process: You can now keep your soldier/mines/demon/builds if you re-custom, as long as your new class has the requisite items bought. Eliminated duplicated code in dropfromcustomclassgen and changeclass. Tell me if anything breaks. You shouldn't be able to telefrag people during your customing now! Finny Merrill 2003-11-29 14:26:56 +0000
  • 2b4b5f3719 Turned off using boots in any direction, it was broken; people could speed up a lot by sliding off the ceiling Finny Merrill 2003-11-29 10:57:38 +0000
  • da80934d1c Fiddled a bit with flash grenades. Now the effect is more realistic: anyone who sees a flash gets a .1 second bright flash and then darkness for 60 seconds, gradually lightening up. Finny Merrill 2003-11-29 08:15:31 +0000
  • fdfe205c63 A few airfist tweaks Finny Merrill 2003-11-28 03:52:00 +0000
  • 57485d53e3 Some tweaks to make things more regular: - Autorifle accuracy no longer affected by FPS (I hope) - Hoverboots no longer affected by FPS (I hope) Finny Merrill 2003-11-27 18:24:37 +0000
  • dcf26d4d2f - Added autouse, Hitting a build with a spanner will now automagically do what you want! For unhacked enemy builds it will dismantle. For other builds it will first repair, then recharge/refill as appropriate. For dispensers it refills armor first, for sentries it refills shells first. Finny Merrill 2003-11-27 12:11:55 +0000
  • f8e5f0ce58 added a new TODO item Finny Merrill 2003-11-27 08:04:04 +0000
  • db4e96e70a Engineer tweaks: 1) added checkmove forward so it's easier to build against walls 2) Can't build sentries on top of forcefields anymore (they get bounced off) 3) fieldgens are now one unit taller than their fields, so you CAN build on the gen 4) forcefields bounce everything (including buildings) away now. 5) added #ifdef DISALLOW_BLOCKED_TELE around tele block checks. didn't get the point Finny Merrill 2003-11-27 07:07:26 +0000
  • 9be57e3cd1 Forgot to comment out that line.. Finny Merrill 2003-11-26 08:58:34 +0000
  • 19b51f1ced demoman gets a full 100 health now, in exchange for losing that mirv Finny Merrill 2003-11-26 08:57:05 +0000
  • d646013ec5 Can no longer judo invincible people. Finny Merrill 2003-11-26 08:56:01 +0000
  • 8c2d5fdd12 1) Attempted to give players positive frags whenever possible. You now should get frags for blowing people up with others' dispensers/mines/expbody, airfisting rockets, etc. Finny Merrill 2003-11-26 08:53:44 +0000
  • a9251b65b3 more patches from Griever: among other things, lets you select the old autorifle with a serverinfo stable_0.1 Bill Currie 2003-11-16 00:43:31 +0000
  • a365e00b22 <Grievre> lemme see... fixes: stuck shamblers, cheat teslas, camming and sensing <Grievre> give mirvs the right death message, make them a little weaker and more spread out <Grievre> increased damage done by exp body... fixes not being able to use airfist if you have daedalus or lg with no cells <Grievre> made it so missing judo = you can't fire for 1.5 seconds, also judo doesn't always work, less chance of it working a) if they're facing you b) if they have knife, judo, or close combat <Grievre> you lose speed the more armor you have (so upgraded people can buy cougar and cheetah now) <Grievre> attempted to fix the respawn guard not telefragging bug (if it was still there) <Grievre> made it so you can tell a shambler to come, stop, or patrol even if it is fighting someone, doesn't really work most of the time but can "wake up" your shambler if it's being screwy <Grievre> (works for all demons) <Grievre> made it so a monster goes back to what it was doing before (following you, patrolling etc) once it's done with its enemy <Grievre> made the sniper rifle less cheap (or tried to), charging now = more accuracy, rather than more damage. OTR now does slightly less damage than regular, but isn't blocked by armor as much. <Grievre> autorifle now has half the rate of fire but does same damage as sniper rifle, but less accurate <Grievre> headshots always ignore armor if target has green armor, legshots always ignore armor except for red <Grievre> added bshams and shambler kings (can be disabled with infokeys) <Grievre> increased max knife blood to 32 <Grievre> made it so airfist bounces gymnasts twice as much, and bounces everyone a little more (I think), may cause stuck bugs but I think it won't. airfist does half damage to gymnasts and slightly more to hwguys <Grievre> made shamblers a little smarter and more powerful in general <Grievre> they now attack buildings (only bshams/kings) if they are attacked by them first <Grievre> bsham/king fireball now sets things on fire <Grievre> shamblers will generally attack the person who last hit them <Grievre> shortened judoka range (they have the old range if they get close combat <Grievre> shamblers will cycle the left-right slash or fireball longer than they did (but they won't keep doing it if their enemy is not visible) <Grievre> fixed shambler fireball so it doesn't miss and hurt itself so much <Grievre> #define OLD_AUTORIFLE <Grievre> will go to the old behavior of the auto rifle <Grievre> I think that's it <Grievre> oh, I changed the intro message and version string a little, you might want to change that Bill Currie 2003-11-12 04:58:19 +0000
  • f865e4e952 need --advanced now Bill Currie 2003-09-23 16:39:05 +0000
  • e8bb47a3e4 nuke the admin guff Bill Currie 2002-10-10 00:43:28 +0000