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More conc tweaks
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parent
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2 changed files with 4 additions and 2 deletions
2
defs.qh
2
defs.qh
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@ -840,7 +840,7 @@ float (entity e) EF_GlowColor;
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#define GR_ANTIGRAV_TIME 3
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#define GR_ANTIGRAV_DEC 30
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#define NEW_CONCUSS_BOUNCE // New conc bounce algo (same as regular gren)
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#undef NEW_CONCUSS_BOUNCE // New conc bounce algo (same as regular gren)
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// Defines for the Gas Grenade
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#define GR_HALLU_TIME 0.1
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4
scout.qc
4
scout.qc
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@ -226,10 +226,12 @@ void() ConcussionGrenadeTimer =
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if (self.has_camera < time)
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{
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self.owner.mangle = '0 0 0';
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#ifdef GR_CONCUSS_SETANGLE
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msg_entity = self.owner;
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WriteByte (MSG_ONE, SVC_SETANGLE);
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WriteAngleV (MSG_ONE, self.owner.v_angle);
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#endif
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self.has_camera = time + GR_CONCUSS_FIXTIME;
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}
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