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https://git.code.sf.net/p/quake/prozac-qfcc
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Preliminary cmd support. cmd weapon added, with one parameter.
"cmd weapon reload" now reloads your weapon This is really cool! :D
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parent
46826ceba3
commit
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5 changed files with 17 additions and 1 deletions
6
defs.qc
6
defs.qc
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@ -587,6 +587,12 @@ integer (string s) stoi = #113;
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vector (string s) stov = #114;
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string (vector v) vtos = #27;
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integer () Cmd_Argc = #0;
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string (integer i) Cmd_Argv = #0;
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string (integer i) Cmd_Args = #0;
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integer (string cmd, void() func) Cmd_AddCommand = #0;
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integer (string cmd, void() func, integer noredir) SV_AddUserCommand = #0;
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//============================================================================
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//
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@ -92,3 +92,5 @@
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#define HUNTED_YELLOWTEAM_FACTOR 0.5 // this multiplied to current red players is max for yellow team on huntedr
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#define SENSOR_MINSPEED 100 // minimum speed someone has to be moving to be picked up by sense.
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#define AIRGUN_STRENGTH 300 // strength of airfist (was 1000), same as recoil.
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//#define NO_USER_CMDS // don't use SV_AddUserCommand (QF previous to 2003-12-07 have it broken)
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#define NO_AUTORIFLE
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@ -75,3 +75,4 @@ ofnents.qc
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waypoint.qc
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coop.qc
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cmds.qc
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@ -20,6 +20,9 @@ void() Alias_SetBatch;
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//ofN
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void() bprintline;
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//GR
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void(entity e) AddCommandAliases;
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//=========================================================================
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// HELP FUNCTIONS
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//=========================================================================
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@ -366,6 +369,8 @@ void () Alias_SetBatch =
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return;
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}
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AddCommandAliases(self);
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self.got_aliases_num = floor (num + 1);
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self.got_aliases_time = time + 5;
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stuffcmd (self, "impulse " + ftos (TF_ALIASNEXT) + "\n");
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4
world.qc
4
world.qc
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@ -12,7 +12,7 @@ void () UpdateInfos;
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//==============//
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void() InitBodyQue;
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void() AddCommands;
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void() main =
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{
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@ -552,6 +552,8 @@ void() worldspawn =
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// 63 testing
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lightstyle(63, "a");
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AddCommands();
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};
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void() StartFrame =
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