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https://git.code.sf.net/p/quake/prozac-qfcc
synced 2024-11-27 14:32:03 +00:00
attempting to fix judo bug with aiming and grenades
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parent
6e03505c11
commit
e63ce1578a
3 changed files with 19 additions and 2 deletions
1
defs.qh
1
defs.qh
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@ -246,6 +246,7 @@
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//SB
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#define TFSTATE_C4THROW 524288 // we're priming the detpack
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#define TFSTATE_ASSAULTCANNON 1048576 // we're firing an assault cannon
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#define TFSTATE_DISARMED 2097152 // We've been disarmed.
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// Defines used by TF_T_Damage (see combat.qc)
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6
jobs.qc
6
jobs.qc
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@ -560,6 +560,8 @@ void() JudokaRearm =
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self.enemy.weaponframe = 0;
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}
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self.owner.tfstate &= ~TFSTATE_DISARMED;
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self.think = SUB_Remove;
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self.nextthink = time + 0.1;
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};
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@ -624,6 +626,10 @@ void() JobJudoka =
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trace_ent.current_weapon = WEAP_SNIPER_RIFLE;
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#endif
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trace_ent.tfstate &= ~(TFSTATE_AIMING | TFSTATE_RL_LASER);
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trace_ent.tfstate |= TFSTATE_DISARMED;
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//If already reloading, remove that timer
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te = find(NIL, netname, "reloadtimer");
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while (te)
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14
tfort.qc
14
tfort.qc
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@ -1159,7 +1159,17 @@ void() TeamFortress_GrenadePrimed =
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user = self.owner;
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if (!(user.tfstate & TFSTATE_GRENTHROWING) && !user.deadflag) {
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local float isdrop = FALSE;
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if (((user.tfstate & TFSTATE_DISARMED) && user.attack_finished > time) || user.deadflag)
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isdrop = TRUE;
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local float isthrowing = FALSE;
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if (isdrop || (user.tfstate & TFSTATE_GRENTHROWING))
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isthrowing = TRUE;
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if (!isthrowing) {
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self.nextthink = time + 0.1;
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if (!self.think)
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@ -1194,7 +1204,7 @@ void() TeamFortress_GrenadePrimed =
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// set grenade speed
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makevectors (user.v_angle);
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if (user.deadflag) {
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if (isdrop) {
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// if user is dead, throw grenade directly up
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newmis.velocity = '0 0 200';
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} else {
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