Turned off using boots in any direction, it was broken; people could

speed up a lot by sliding off the ceiling
This commit is contained in:
Finny Merrill 2003-11-29 10:57:38 +00:00
parent da80934d1c
commit 2b4b5f3719

View file

@ -2752,6 +2752,7 @@ void() PlayerPreThink =
local vector angle = self.angles;
angle_x = -angle_x;
makevectors(angle);
v_up = '0 0 1' // angle thing is broken for now
self.hover_time = self.hover_time - 0.5; //0.1 == tick time
if (self.hover_time <= 0) {