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Turned off using boots in any direction, it was broken; people could
speed up a lot by sliding off the ceiling
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@ -2752,6 +2752,7 @@ void() PlayerPreThink =
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local vector angle = self.angles;
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angle_x = -angle_x;
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makevectors(angle);
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v_up = '0 0 1' // angle thing is broken for now
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self.hover_time = self.hover_time - 0.5; //0.1 == tick time
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if (self.hover_time <= 0) {
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