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Don't subtract frags at prematch end...
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@ -214,6 +214,8 @@ void () PrematchBegin =
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other.invincible_finished = 0;
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other.effects &= ~EF_ANYGLOW;
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TF_T_Damage(other, NIL, NIL, other.health + 20, TF_TD_IGNOREARMOUR, TF_TD_OTHER);
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other.real_frags = 0;
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other.frags = 0;
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other = find(other, classname, "player");
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}
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