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https://git.code.sf.net/p/quake/prozac-qfcc
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Grenades use zombie throw sound now.
Fixed bug with pentagram sounds not precaching
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parent
566b5f11ca
commit
5759b9b249
2 changed files with 8 additions and 1 deletions
3
tfort.qc
3
tfort.qc
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@ -1191,8 +1191,9 @@ void() TeamFortress_GrenadePrimed =
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if (self.weapon == GR_TYPE_FLARE)
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sound (user, CHAN_WEAPON, "weapons/flmfire2.wav", 1, ATTN_NORM);
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else
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sound (user, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
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// sound (user, CHAN_WEAPON, "weapons/grenade.wav", 1, ATTN_NORM);
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// sound (user, CHAN_WEAPON, "weapons/throw.wav", 1, ATTN_NORM);
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sound (user, CHAN_WEAPON, "zombie/z_shot1.wav", 1, ATTN_NORM);
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KickPlayer(-1, user);
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newmis = spawn ();
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6
world.qc
6
world.qc
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@ -302,6 +302,12 @@ void() worldspawn =
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precache_sound ("weapons/lstart.wav"); //lightning start
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precache_sound ("items/damage3.wav");
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precache_sound ("zombie/z_shot1.wav"); // For grenade
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precache_sound ("items/protect1.wav");
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precache_sound ("items/protect2.wav");
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precache_sound ("items/protect3.wav");
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precache_sound ("misc/power.wav"); //lightning for boss
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// player gib sounds
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