More asscan tweaks

This commit is contained in:
Finny Merrill 2004-02-17 00:20:00 +00:00
parent 30894808e8
commit d8b98b5eec

View file

@ -602,7 +602,7 @@ void() player_assaultcannonup1 =[$nailatt1, player_assaultcannonup2 ]
sound (self, CHAN_WEAPON, "weapons/asscan1.wav", 1, ATTN_NORM);
SuperDamageSound();
if (self.heat > 7) {
if (self.heat > 3) {
W_FireAssaultCannon (self.heat);
sound (self, CHAN_WEAPON, "weapons/asscan2.wav", 1, ATTN_NORM);
}
@ -617,7 +617,7 @@ void() player_assaultcannonup1 =[$nailatt1, player_assaultcannonup2 ]
}
self.heat = self.heat + 1;
if (self.heat >= 10)
if (self.heat >= 7)
{
self.heat = 0;
player_assaultcannon1();
@ -642,7 +642,7 @@ void() player_assaultcannonup2 =[$nailatt1, player_assaultcannonup1 ]
}
SuperDamageSound();
if (self.heat > 4) {
if (self.heat > 5) {
sound (self, CHAN_WEAPON, "weapons/asscan2.wav", 1, ATTN_NORM);
W_FireAssaultCannon (self.heat);
}
@ -659,7 +659,7 @@ void() player_assaultcannonup2 =[$nailatt1, player_assaultcannonup1 ]
}
self.heat = self.heat + 1;
if (self.heat >= 10)
if (self.heat >= 7)
{
sound (self, CHAN_WEAPON, "weapons/asscan4.wav", 1, ATTN_NORM);
self.heat = 0;