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Accuracy tweaks
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commit
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2 changed files with 8 additions and 4 deletions
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@ -105,10 +105,14 @@ void() LaserBolt_Touch =
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if (other && other.takedamage)
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{
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local float armorsave = other.armortype;
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SpawnBlood (org, 15);
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deathmsg = DMSG_LASERBOLT;
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TF_T_Damage (other, self, self.real_owner, 25, 0, TF_TD_NAIL); // was electricity... WTF?
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setmodel(self.owner, "progs/e_spike2.mdl");
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other.armortype *= 0.33;
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TF_T_Damage (other, self, self.real_owner, 50, 0, TF_TD_NAIL); // was electricity... WTF?
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if (other.armortype)
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other.armortype = armorsave;
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setmodel(self, "progs/e_spike2.mdl");
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}
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else if (!other || other.solid == SOLID_BSP) // Oh well, this never worked right, and it was stupid anyway
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{
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@ -1441,7 +1441,7 @@ void() W_FireAssaultCannon =
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self.currentammo = self.ammo_shells = self.ammo_shells - 1;
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dir = aim (self, 100000);
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deathmsg = DMSG_ASSAULTCANNON;
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FireBullets (7, dir, '0.08 0.05 0');
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FireBullets (7, dir, '0.06 0.06 0');
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};
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/*
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@ -1473,7 +1473,7 @@ void() W_FireLightAssault =
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if (CheckForReload() == TRUE)
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return;
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FireBullets (7, dir, '0.15 0.15 0');
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FireBullets (5, dir, '0.1 0.1 0');
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Attack_Finished(0.2);
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};
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