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https://git.code.sf.net/p/quake/prozac-qfcc
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Add the ability to turn sentry revenge off
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parent
faae2e29be
commit
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2 changed files with 13 additions and 2 deletions
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@ -456,7 +456,13 @@ void(entity attacker, float damage) Sentry_Pain =
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self.real_owner.StatusRefreshTime = time + 0.2;
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//CH special sbar for eng.
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self.real_owner.StatusBarScreen = 1;
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if (self.attack_finished < time && self.enemy == NIL)
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local string st = infokey (NIL, "sentry_revenge");
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if (!st)
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st = infokey (NIL, "sr");
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if ((st == "on" || st == "1" || st == "yes") && (self.attack_finished < time && self.enemy == NIL))
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{
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self.enemy = attacker;
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Sentry_FoundTarget();
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7
tesla.qc
7
tesla.qc
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@ -333,7 +333,12 @@ void(entity attacker, float damage) Tesla_Pain =
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//CH special sbar for eng.
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self.real_owner.StatusBarScreen = 4;
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if (!self.waitmax)
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local string st = infokey (NIL, "sentry_revenge");
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if (!st)
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st = infokey (NIL, "sr");
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if (!self.waitmax && (st == "yes" || st == "1" || st == "on"))
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{
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self.enemy = attacker;
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self.waitmax = TRUE;
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