Reduce harshness of repair caps

This commit is contained in:
Finny Merrill 2004-02-17 02:49:39 +00:00
parent 1b75bbdddf
commit dd93fa9b21
2 changed files with 6 additions and 6 deletions

View File

@ -576,9 +576,9 @@ float (entity e) EF_GlowColor;
// Amount of CELLS you can repair something in one go (NOT HEALTH! health is 5x this)
// this is going to be tweaked a lot
#define BUILD_DISPENSER_REPAIR 15 // 3 repairs
#define BUILD_SENTRYGUN_REPAIR 20 // 3 repairs
#define BUILD_TESLA_REPAIR 30 // a lot of repairs for many teslas, 2 for regular ones
#define BUILD_DISPENSER_REPAIR 20 // 2 repairs
#define BUILD_SENTRYGUN_REPAIR 40 // 2-ish for l3, 1 for l1 sents
#define BUILD_TESLA_REPAIR 40 // a lot of repairs for many teslas, 1 for regular ones
#define BUILD_CAMERA_REPAIR 50 // 2 repairs
#define BUILD_SENSOR_REPAIR 50 // 1 repair (these things get attacked a lot)
#define BUILD_TELEPORT_REPAIR 30 // 2 or 3
@ -586,7 +586,7 @@ float (entity e) EF_GlowColor;
// same, but for amount you can recharge. this is the same as the number of cells used
#define BUILD_TESLA_RECHARGE 100
#define BUILD_TESLA_RECHARGE 200
#define BUILD_TELEPORT_RECHARGE 100
#define BUILD_FIELDGEN_RECHARGE 50

View File

@ -1450,9 +1450,9 @@ void(float num) W_FireAssaultCannon =
if (!(self.flags & FL_ONGROUND)) {
if (!self.waterlevel || (self.tf_items & NIT_SCUBA))
self.velocity -= 10 * num * dir;
self.velocity -= 5 * num * dir;
else
self.velocity -= 25 * num * dir;
self.velocity -= 10 * num * dir;
}
};