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Tweak EMP a bit
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parent
5759b9b249
commit
508b92a081
1 changed files with 16 additions and 5 deletions
21
engineer.qc
21
engineer.qc
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@ -253,10 +253,11 @@ void() EMPGrenadeExplode =
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//CH Slice gave idea of an emp gren getting rated based on blast so i added..
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total_exp = 0;
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local float range = 300;
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local float dmg = 0.6;
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local float dmg = 0.8;
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local float numcells = 0;
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local float numrockets = 0;
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local float numshells = 0;
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local float numgren1 = 0;
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local float numgren2 = 0;
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@ -401,13 +402,22 @@ void() EMPGrenadeExplode =
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numgren2 = te.no_grenades_2;
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if (te.tp_grenades_1 == GR_TYPE_MIRV)
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expsize += numgren1 * 200; // arggh, lots of damage
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expsize += numgren1 * 50; // arggh, lots of damage
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if (te.tp_grenades_2 == GR_TYPE_MIRV)
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expsize += numgren2 * 200; // gotta get hwguys somehow
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expsize += numgren2 * 50; // gotta get hwguys somehow
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}
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if (te.classname == "player" && (te.is_detpacking || te.is_toffingadet))
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expsize += 500;
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if (expsize < 500 && te.touch != BackpackTouch)
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numshells = te.ammo_shells * expsize / 500;
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else
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numshells = te.ammo_shells;
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numshells = floor(numshells);
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expsize += numshells * 1.5;
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if (expsize > 0)
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{
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@ -417,10 +427,11 @@ void() EMPGrenadeExplode =
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//WK Make players not explode radially! GR why not?
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if (te.touch != BackpackTouch)
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{
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T_RadiusDamage(te, self.owner, expsize, te);
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T_RadiusDamage(te, self.owner, expsize * 0.4, te);
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deathmsg = DMSG_GREN_EMP;
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TF_T_Damage (te, te, self.owner, expsize, 0, TF_TD_EXPLOSION);
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TF_T_Damage (te, te, self.owner, expsize / 3, 0, TF_TD_IGNOREARMOUR);
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TF_T_Damage (te, te, self.owner, 2 * expsize / 3, 0, TF_TD_EXPLOSION);
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// Remove ammo
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te.ammo_cells -= numcells;
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