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comment out some code that really sucks right now
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2 changed files with 4 additions and 0 deletions
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@ -2853,6 +2853,7 @@ void() PlayerPreThink =
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deathmsg = DMSG_OUTOFBOUNDS;
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TF_T_Damage (self, NIL, NIL, self.health + 100, TF_TD_IGNOREARMOUR, TF_TD_OTHER);
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}
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#ifdef REALLY_BUGGY_CODE
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else if (trace_startsolid && trace_ent.classname != "force_field")
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{
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deathmsg = DMSG_PHYSICS;
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@ -2892,6 +2893,7 @@ void() PlayerPreThink =
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{
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self.stucktime = 0;
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}
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#endif
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}
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else
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{
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@ -320,6 +320,7 @@ void(entity targ, entity inflictor, entity attacker, float damage, float T_flags
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}
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#endif
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#ifndef REALLY_BUGGY_CODE // This really really sucks
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if (inflictor.martyr_enemy && (Teammate(attacker.team_no, targ.team_no) || Teammate(attacker.team_no,targ.real_owner.team_no)))
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{
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if (!Teammate(inflictor.martyr_enemy.team_no, targ.real_owner.team_no) && !Teammate(inflictor.martyr_enemy.team_no, targ.team_no))
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@ -340,6 +341,7 @@ void(entity targ, entity inflictor, entity attacker, float damage, float T_flags
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Teammate(attacker.team_no, targplayer.team_no))
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attacker = inflictor.AIRG_FlyTracker;
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}
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#endif
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//BOOKKEEPING
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//WK Store last person who shot martyr into .enemy
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