Steam Deck User
3fe3086cc8
Misc. Additional Memory optimizations for PSP 1000
2023-03-31 11:34:55 -04:00
Steam Deck User
0d7ca4ea05
Lower Zone allocation to default (50kB)
2023-03-29 00:12:21 -04:00
Steam Deck User
68590119ac
Stop forcefully precaching ambient sounds
2023-03-29 00:02:19 -04:00
Ian
52ae6bfe8c
Revert hunk size increase: non-helpful
2023-03-27 17:43:18 -04:00
Steam Deck User
46e24535f9
More accurate manipulation of Crosshair values
2023-03-27 16:15:38 -04:00
Steam Deck User
d7d1416f5a
Implement r_viewmodel_fov
2023-03-27 16:01:42 -04:00
Steam Deck User
b6113e3224
Swap position of Bouncing Betties and Grenades on the HUD
2023-03-27 15:39:24 -04:00
Steam Deck User
75752e0312
Increase PSP 1000 HUNK size to 11mB
2023-03-27 15:24:10 -04:00
Steam Deck User
aa440e3726
Limit Zombie Skins and Muzzleflash variants on PSP 1000
2023-03-27 15:20:34 -04:00
Steam Deck User
702e2a9aa5
Use Shorts instead of Bytes for modelindex
2023-03-27 14:15:35 -04:00
Ian
0215e51529
Replaces instances of valloc() with vramalloc()
2023-03-27 13:07:48 -04:00
Steam Deck User
5a16a272c5
Update to the new, POSIX-Complient PSPSDK
...
Introduces a lot of changes to induce POSIX compliancy, and fix weird
compilation quirks that the old GCC ignored. Also removes some old
Makefiles that were just lying around. :^)
2023-03-27 13:04:29 -04:00
Steam Deck User
e10d0a429e
Up MAX_MODELS to 300
2023-03-25 20:55:13 -04:00
Steam Deck User
c259397fba
Have songegg builtin use the new CD string stream method for playback
2023-03-25 20:34:13 -04:00
Steam Deck User
b90f7d55ea
Add .MP3 Streaming from string, play music on Main Menu
2023-03-25 19:28:30 -04:00
Steam Deck User
7e164cdc6c
Override Mustang & Sally sides to both use the same texture
2023-03-25 12:01:04 -04:00
Steam Deck User
dcf2278925
Force r_dynamic and sv_maxvelocity
2023-03-21 10:46:00 -04:00
Steam Deck User
a671b9fa04
Allow map graphics on the menu to stretch to 175x100 instead of displaying in full
2023-03-20 16:28:35 -04:00
Steam Deck User
2cf0d01544
Fix Zombie Bodies allocating their internal MDL texture
2023-03-20 16:10:11 -04:00
Steam Deck User
d67952ca9b
Add print for textures flowing into main RAM, re-enable external PCX for 1000
2023-03-16 22:20:57 -04:00
Steam Deck User
49a9587180
Reduce QMB particlefont
2023-03-16 21:46:36 -04:00
Steam Deck User
c9af47a252
Remove fly particle dependency
2023-03-16 21:15:07 -04:00
Steam Deck User
f0e5edf9ee
Stop using a 480x272 graphic for the scope..
2023-03-16 21:10:23 -04:00
Steam Deck User
d7df9d4ae8
Remove muzzleflash8 dependency
2023-03-16 20:53:15 -04:00
Steam Deck User
6b1b38351d
Remove uwater.png dependancy
2023-03-16 20:47:18 -04:00
Steam Deck User
2f6cc747e3
Fix crosshair rendering a bit
2023-03-16 18:51:48 -04:00
Steam Deck User
8a9ed3de1d
Inline EDICT_NUM
2023-03-16 17:47:21 -04:00
Steam Deck User
0bfbc51838
Stop using Q_strcmp, trust that the standard strcmp is faster
2023-03-16 17:43:00 -04:00
Steam Deck User
97435772b4
Don't interpolate alias models if they're more than 200 units away
2023-03-16 10:53:10 -04:00
Steam Deck User
c111883fde
Remove CLUT4 palette swapping
2023-03-16 10:04:36 -04:00
Steam Deck User
6085a20fc9
..Unless its CLUT4
2023-03-15 21:32:32 -04:00
Steam Deck User
9025e550b5
Don't always force swizzling
2023-03-15 21:27:52 -04:00
Steam Deck User
a3d4dae418
Allow CLUT4 to always force a palette
2023-03-15 20:57:18 -04:00
Steam Deck User
06b93a6e59
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-15 20:16:30 -04:00
Steam Deck User
3b346aa040
Revert R_InterpolateEntity - broke viewmodel
2023-03-15 20:16:02 -04:00
Steam Deck User
5d340032c3
Make anglemod a macro instead
2023-03-15 20:01:49 -04:00
Steam Deck User
7ce115ddc4
Faster R_InterpolateEntity
2023-03-15 19:46:45 -04:00
Steam Deck User
a2a2504886
Inline anglemod
2023-03-15 19:39:18 -04:00
Steam Deck User
b35cf6969d
Also add a hack for VID_SetPalette4()
2023-03-15 19:29:02 -04:00
Steam Deck User
9827c6667b
Considerably reduce GL_Bind
2023-03-15 19:21:54 -04:00
Steam Deck User
fc8790e1d0
Fix crosshair values for weapons, add Springfield to engine
2023-03-13 17:32:17 -04:00
Steam Deck User
69daae32cb
Use new-style HUD layout
2023-03-13 16:51:59 -04:00
Steam Deck User
b7e4db4a59
Fix R_RenderBrushPoly sometimes using sceGuColor value from previous draw
2023-03-13 15:43:09 -04:00
Steam Deck User
1ab0d85644
Disable PCX loading on 1000.. for now.
2023-03-13 15:18:08 -04:00
Steam Deck User
2fbd7303d3
Fix 1000 Sound, remove old sound.cpp
2023-03-13 15:06:34 -04:00
Steam Deck User
70c0967d7c
Actually move sound over to SDL.. speed boost??
2023-03-13 14:31:47 -04:00
Steam Deck User
c2ee802677
SDL2 Initializes
2023-03-13 13:37:00 -04:00
Ian
c2a58f5a68
Re-Enable Weapon Kicking with Deadshot Daiquiri
2023-03-09 14:33:26 -05:00
Steam Deck User
d219c1412f
Add support for more Perk lights
2023-03-05 11:30:42 -05:00
Steam Deck User
43c260a156
Restore support for WAD3 Alpha Masking
2023-03-05 00:24:17 -05:00
Steam Deck User
631448a73d
Go back to DXT5 compression for Transparent alias textures and sprites
2023-03-05 00:14:52 -05:00
Steam Deck User
ba181a6a3e
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-03-01 19:33:20 -05:00
Steam Deck User
f5b90862ca
Stop storing palette data for WAD3 and PCX textures
2023-03-01 19:32:49 -05:00
Ian
84835d334a
Fix bprint not reading OFS_PARM0
2023-02-27 10:38:01 -05:00
Ian
d41d664644
Restore old sceGuAlphaFunc
2023-02-17 14:48:32 -05:00
Steam Deck User
b30f349572
Sike, even better: Hack in textureflag support.
2023-02-13 17:38:10 -05:00
Steam Deck User
fd4c35185c
Stop using Q_strncmp for looking up HL texture names
...
found this one myself :^)
2023-02-13 16:46:27 -05:00
Steam Deck User
8520c1923b
Modify PF_findradius to not use sqrtf
...
also a safety pre-compute of radius^2 in case it doesnt get picked up by
gcc. thanks spike.
2023-02-13 15:25:18 -05:00
Steam Deck User
625e0b8103
Do the same for Length
2023-02-13 14:19:13 -05:00
Steam Deck User
174abedc06
Inlining is too annoying, use a macro instead
2023-02-13 14:02:32 -05:00
Steam Deck User
7aa4b8578d
Stop pretending we support big endian, inline some stuff.
2023-02-13 13:29:59 -05:00
Steam Deck User
8194bfc257
Get rid of switch case in fillOutputBuffers for minor speedup
2023-02-13 12:55:28 -05:00
Steam Deck User
ebe5aad8f1
Ditch name
fields for hunk and cache systems.
...
Avoids spamming strncpys all the time, also decreases size of hunks by
8 bytes, caches by 16. thanks spike :')
2023-02-13 12:20:08 -05:00
Steam Deck User
d6ed5b3866
Use faster SV_RecursiveHullCheck
2023-02-12 19:54:42 -05:00
Steam Deck User
5b00aecb8c
fix gamma table
2023-02-09 20:10:27 -05:00
Steam Deck User
8b33b733a2
Some more probably inconsequential opts
2023-02-09 20:08:42 -05:00
Steam Deck User
3c518995e4
Stop using the VFPU for things its really bad at
2023-02-09 19:13:53 -05:00
Steam Deck User
d4e8999950
Fix misaligned Graphics Settings
2023-02-07 23:42:12 -05:00
Ian
2207125c66
NERF THIS! - Lower PSPSLIM heap to 30mB
2023-02-04 11:30:25 -05:00
Steam Deck User
169f3f9c03
Make particle setting actually do something..
2023-02-03 21:03:04 -05:00
Steam Deck User
23ad1571ba
Fix Nearest Filtering not applying to everything (except lightmaps)
2023-02-03 20:53:42 -05:00
Steam Deck User
0f6f274e29
Make ADS values a vec3
2023-02-03 20:25:41 -05:00
Ian
cd3b08018e
Merge pull request #7 from MotoLegacy/main
...
Improve memory usage, limit color mode to store textures in VRAM
2023-02-02 14:35:38 -05:00
Steam Deck User
f103a5f142
Add malloc.h back for memset
2023-02-02 14:29:16 -05:00
Steam Deck User
bc10c5d7f6
Drop the heap size by 1mB (lol)
2023-02-02 14:28:30 -05:00
Steam Deck User
ed9f3d33cd
Switch to RGB565 over 888
2023-02-02 14:24:27 -05:00
Steam Deck User
9f58c947fc
Actually use Q_malloc in a lot of places
2023-02-02 12:44:45 -05:00
Steam Deck User
8ca8175096
Actually use Q_malloc in some places
2023-02-02 12:33:01 -05:00
Steam Deck User
9c0d864012
Restore Q_* alloc features
2023-02-02 12:21:24 -05:00
Ian
41f13c3929
Add extra Cache_Alloc safety check to Mod_LoadAliasModel()
2023-02-02 11:46:01 -05:00
Ian
edae0262f0
Remove non-zombie models from Preload()
2023-02-02 11:12:21 -05:00
Steam Deck User
0f7d7367e9
Reset state after zoom out
2023-01-20 19:04:49 -05:00
Steam Deck User
82f798f2c5
Fix order for ADS offsets
2023-01-20 18:56:24 -05:00
Steam Deck User
50ef590d86
add missing def for W_KOLLIDER
2023-01-20 18:50:09 -05:00
Steam Deck User
862718afd6
Add support for Z axis ADSOfs, adjust zoom amounts
2023-01-20 18:46:24 -05:00
Steam Deck User
7858b53153
force actions deployment
2023-01-19 01:39:57 -05:00
Steam Deck User
485bdf4dcd
bump heap size up to 13mB on PHAT
2023-01-19 01:37:39 -05:00
Steam Deck User
2fa179a206
Rename Zombie Bodies to use % instead of #
2023-01-16 20:13:44 -05:00
Steam Deck User
fddb0859dc
MENU: Fix oversight with OPT_FULLBRIGHT
2023-01-13 13:27:22 -05:00
Steam Deck User
853ce803ad
If it aint broke
2023-01-13 13:19:56 -05:00
Steam Deck User
6d0f10eaa6
Fix typo
2023-01-13 13:13:39 -05:00
Steam Deck User
fe3f28a09c
Fix typo
2023-01-13 13:11:04 -05:00
Steam Deck User
81dbd7f39d
Merge branch 'main' of https://github.com/nzp-team/dquakeplus
2023-01-13 13:06:20 -05:00
Steam Deck User
c2a101cb9b
Restore old version of the zombie texture hack
2023-01-13 13:05:55 -05:00
Ian
cded49861e
cl_hud: Seek out chaptertitle from worldspawn.
2023-01-11 10:01:34 -05:00
Steam Deck User
972c7c2e1a
Re-Wrap R_DrawEntitiesOnList
2022-12-27 22:56:12 -05:00
Steam Deck User
d703ed6427
Restore ZHack in R_DrawEntitiesOnList
2022-12-27 21:55:43 -05:00
Steam Deck User
98bdccecc8
Make Preload() use the ZHack paths
2022-12-27 21:51:58 -05:00
Steam Deck User
ba17ae0ce5
Remove hacked-in zombie skins
2022-12-27 21:48:58 -05:00
Steam Deck User
db6f33d495
Revert broken scale to fix map loading
2022-12-27 16:39:40 -05:00
Steam Deck User
a7461c4dcf
svc_parsebaseline HACK
2022-12-22 18:38:17 -05:00
Steam Deck User
5966fd86de
..
2022-12-22 18:15:50 -05:00
Steam Deck User
d564ccf92a
Make sure we explicitly express scale as a float
2022-12-22 18:13:32 -05:00
Steam Deck User
4300d60192
Add scale to progdefs
2022-12-22 17:55:51 -05:00
Steam Deck User
77488595d1
Add Scale support.
2022-12-22 17:52:45 -05:00
Ian
e5513fb25e
dumbest hack ever
2022-12-21 15:13:12 -05:00
Ian
d2ea2631f2
Force use of external Zombie skins and override MDL loading
2022-12-21 15:09:14 -05:00
Ian
4d799a9cb4
Fix old footstep path
2022-07-02 09:29:39 -04:00
moto
3fcf3a0b1f
Crow_Bar's VFPU-driven matrix math; ADQ Physics Enhancements
2022-05-22 11:21:10 -04:00
moto
4857dab378
ADQuake's improved R_CullBox
2022-05-22 10:48:29 -04:00
moto
72288cf9ee
Fix vram.h include
2022-05-20 09:56:12 -04:00
moto
fbfc75b7b0
Fix VRAM leak in GL_UnloadTexture
2022-05-20 09:51:40 -04:00
moto
06d658573c
Don't bother making an amod display list cache
2022-05-19 13:31:16 -04:00
moto
8558301901
Implement host_timescale; replace host_frametime
2022-05-19 13:11:21 -04:00
moto
a2ce78450d
Use VFPU for most memcpy operations - backported from ADQ
2022-05-19 12:58:48 -04:00
moto
431f5bd09f
ericw's AllocBlock optimization
2022-05-19 12:19:25 -04:00
moto
e54c7d1ea4
Use DarkPlaces name scheme for sprites
2022-05-09 16:12:46 -04:00
mallgrab
54513cb802
Allocate JPEG files with the hunk.
2022-04-18 06:01:32 +02:00
mallgrab
8d46664c66
Allocate PNG files with the hunk.
2022-04-18 06:01:19 +02:00
mallgrab
e0c3214d79
Replace texture allocations to use the hunk.
2022-04-09 23:22:11 +02:00
unknown
5ae2552f5e
Use DarkPlaces name scheme for external skins
2022-04-06 00:25:32 -04:00
unknown
c0beb9220f
Fix bolt2 path
2022-04-05 17:56:21 -04:00
unknown
c4f894e939
Restore new loading screens
2022-04-05 11:54:40 -04:00
unknown
f278201d26
Fix duplicate vram.hpp include
2022-02-08 16:54:34 -05:00
unknown
7362ae53b7
gethost.hpp include fix
2022-02-08 16:52:51 -05:00
unknown
9314ffb79d
Initial commit
2022-02-08 16:49:56 -05:00