Robert Beckebans
374897f750
Merge branch '679-gltf-map-support2' into 679-gltf-map-support
2022-07-02 12:55:10 +02:00
Robert Beckebans
525f00395c
Print engine version when starting to write a qconsole.log
2022-06-29 10:24:28 +02:00
Robert Beckebans
1664626bbb
Fixed window icon by adding the missing doom.rc
2022-06-28 09:31:57 +02:00
Robert Beckebans
ad922d6f49
Merge branch '655-nvrhi-gpu-skinning' into 635-nvrhi2
2022-06-27 19:56:30 +02:00
Robert Beckebans
539b25d799
Merged GPU skinning code by SP and did additional refactoring
2022-06-27 19:54:20 +02:00
Robert Beckebans
fbc07156d2
Merge branch 'master' into 635-nvrhi2
2022-06-26 15:46:48 +02:00
Robert Beckebans
3d269124b2
Don't generate collision models for every rendermodel in advance
...
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-26 15:29:51 +02:00
Robert Beckebans
a664f8599e
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:29:13 +02:00
Robert Beckebans
04606dc3cf
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:28:15 +02:00
Robert Beckebans
ffd18bf9d4
Fixed duplication of glTF models
2022-06-26 13:24:55 +02:00
Robert Beckebans
5446ae31e4
Fixed binaryzation of .glb models that don't have 'models' as main scene
2022-06-26 12:23:21 +02:00
Robert Beckebans
cd41a6b785
Merge branch 'master' into 635-nvrhi2
2022-06-26 10:27:45 +02:00
Robert Beckebans
844bbb577f
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-26 10:20:58 +02:00
Robert Beckebans
0364eeb2f9
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-26 10:20:57 +02:00
Robert Beckebans
131e4f1ce3
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-26 10:20:57 +02:00
HarrievG
833f112f4e
- gltfMesh support for mesh tag in idDeclModelDef
2022-06-25 15:05:59 +02:00
HarrievG
8030a5b1de
- idRenderModelGLTF now set dynamicModel_t to DM_STATIC when no anims are found, or to DM_CONTINUOUS
...
- idRenderModelGLTF now does only transform the model verts on read for DM_STATIC. Vertices for dynamicmodels are transformed on instantiation [wip]
- A-Style update
2022-06-24 21:40:08 +02:00
HarrievG
8f80816183
- binary loading/writing for (static) gltfMesh
2022-06-21 22:07:27 +02:00
HarrievG
6840b3a13e
- added cnew make batch file for vs2019
2022-06-21 00:44:01 +02:00
Robert Beckebans
90d329c78b
Moved FinishSurfaces for gltf
2022-06-21 00:20:25 +02:00
Robert Beckebans
d87d05e82c
Split Model_gltf.cpp into idlib/MapFile_gltf.cpp
2022-06-21 00:18:24 +02:00
HarrievG
39bdcba4ba
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-21 00:03:31 +02:00
HarrievG
e84ef1edb2
transform bugs
2022-06-21 00:02:58 +02:00
Robert Beckebans
5f58f73845
Fixed missing generation of tangent spaces for glTF files
2022-06-20 23:57:13 +02:00
HarrievG
18677c0e4a
Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:43 +02:00
Robert Beckebans
6e3a048833
Merge remote-tracking branch 'HarrievG/679-gltf-map-support2' into 679-gltf-map-support2
2022-06-20 22:34:25 +02:00
Robert Beckebans
4f6f65f4b8
Ignore line definitions in OBJ files
2022-06-20 22:33:01 +02:00
HarrievG
d0b9d8f8a8
astyle
2022-06-20 22:25:52 +02:00
Robert Beckebans
57b0b9620f
Fixed idassert in Release builds
2022-06-20 20:55:50 +02:00
HarrievG
9e4cd947a1
- cleanup YUP define
...
- added rotation for entities
- models scene can be overriden with cvar
2022-06-20 01:12:45 +02:00
Robert Beckebans
52a99ea5f6
Astyle
2022-06-19 22:25:33 +02:00
HarrievG
44c4ba9e46
- if no meshname is given while trying to load a idRenderModelGLTF, add all primitives from the default scene of that gltf as surfaces
2022-06-19 22:19:27 +02:00
HarrievG
1f22320d37
- correct axis transform for gltf assets
2022-06-19 21:58:43 +02:00
HarrievG
72b535f0ac
- Fixed bsp/worldspawn scene node traversal
2022-06-19 01:26:16 +02:00
Robert Beckebans
0cb72166f8
Added missing copyright notices
2022-06-18 11:09:09 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
35d809a145
Astyle
2022-06-18 10:36:48 +02:00
HarrievG
e5ecb219e5
- hierarchical bsp/worldmodel loading
...
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
2022-06-18 01:18:28 +02:00
Robert Beckebans
b147183658
Don't generate collision models for every rendermodel in advance
...
(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-16 12:32:58 +02:00
Robert Beckebans
2d133b6910
Made hashing faster in MapPolygonMesh::GetGeometryCRC()
2022-06-11 11:54:01 +02:00
Robert Beckebans
f7db9d0ab7
Simplified allocations and fixed potential crash if materials are missing
2022-06-11 11:45:09 +02:00
HarrievG
a6d4ca7694
material name is now used as texture/idMaterial
2022-06-10 22:06:38 +02:00
HarrievG
faa9207d01
- Fixed GLTF Mesh -> Polygon Mesh creaton
2022-06-10 10:27:17 +02:00
Robert Beckebans
c0a5f1233d
Fixed collision detection and shading
2022-06-09 10:51:20 +02:00
Robert Beckebans
c576583b28
Don't add indices from other polygons
2022-06-08 23:06:17 +02:00
Robert Beckebans
c74ed79e8d
Support the Valve 220 texture projection in MapPolygonMesh::ConvertFromBrush()
2022-06-08 21:34:04 +02:00
Robert Beckebans
9216f47572
Automatically remove map collision .cm, .bcm files before running dmap
2022-06-08 21:12:38 +02:00
Robert Beckebans
86b94dc8be
Crashfix: Don't refesh the screen using prints during engine shutdown.
2022-06-08 21:10:36 +02:00
Robert Beckebans
4e0199b75c
Entity glTF2 Y-Up -> Doom coord conversion
2022-06-07 22:48:36 +02:00
Robert Beckebans
e095e95173
glTF2 -> dmap triangulation bugfixes
2022-06-07 22:39:16 +02:00
Robert Beckebans
e86a8d1734
Crash fix when closing the engine
2022-06-07 22:04:43 +02:00
Robert Beckebans
d69db4ebad
Fixed rebase conflicts
2022-06-06 17:36:18 +02:00
Robert Beckebans
c3098186b5
Small glTF2 coords change
2022-06-06 17:24:47 +02:00
Robert Beckebans
24845c7edf
gltf2 -> idMapFile fixes. dmap and map commands work
...
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:47 +02:00
HarrievG
50bb904e22
[!] compile fix
2022-06-06 17:24:38 +02:00
HarrievG
e19e4f2b05
Update Model_local.h
2022-06-06 17:24:38 +02:00
HarrievG
c1c5917cda
+ id style gltf2 parser
...
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
2022-06-06 17:24:37 +02:00
Robert Beckebans
eb08cd9c40
Small glTF2 coords change
2022-06-06 17:19:45 +02:00
Robert Beckebans
60c990c1d9
gltf2 -> idMapFile fixes. dmap and map commands work
2022-06-06 16:13:32 +02:00
Robert Beckebans
70dee3a79c
WIP non-compiling GPU skinning fixes
2022-06-06 13:21:14 +02:00
HarrievG
c73ba4e5b1
[!] compile fix
2022-06-06 01:22:55 +02:00
HarrievG
8981441237
Update Model_local.h
2022-06-06 01:00:36 +02:00
HarrievG
331d14567d
+ id style gltf2 parser
...
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
2022-06-06 00:53:44 +02:00
Robert Beckebans
e1bbf4bf28
Fixed chromatic aberration on right/bottom screen corners
2022-06-05 12:03:56 +02:00
Robert Beckebans
c0dd85bb80
Fixed rendering of FFmpeg, Binkdec videos and Doomclassic modes #648 677
2022-06-04 13:37:00 +02:00
Robert Beckebans
987085a247
More shader syncing with SP branch
2022-06-04 11:14:48 +02:00
Robert Beckebans
a97c92b6a5
Separate bind set for material textures in the light passes to avoid allocation problems #676
2022-06-03 18:47:02 +02:00
Robert Beckebans
f67360bc06
Fixed lightgrid and envprobe debug drawing #662
2022-05-29 16:45:12 +02:00
Robert Beckebans
d3382b03e2
Outcommented broken SMAA and MSAA options
2022-05-29 15:51:07 +02:00
Robert Beckebans
461001d5c0
Fixed filmic post processing #661
2022-05-29 15:11:12 +02:00
Robert Beckebans
94fea5c38c
Possible FBO mem leak fix #664
2022-05-29 12:14:26 +02:00
Robert Beckebans
592d587228
Fixed failed PSO bug with blend lights
2022-05-29 12:07:49 +02:00
Robert Beckebans
ef72010b01
Fixed problem with spot light projections #673
2022-05-29 11:20:43 +02:00
Robert Beckebans
1d62816a77
Fixed most annoying compiler warnings on Linux
2022-05-19 16:47:24 +02:00
Robert Beckebans
547bffce82
Fixed r_showPortals
2022-05-16 19:45:34 +02:00
Robert Beckebans
b109fc7a3e
idRenderBackend::DBG_ShowDebugLines works correctly
2022-05-14 10:51:19 +02:00
Robert Beckebans
cc11531f8d
Fixed failed graphics state if vertex_color shader is called
2022-05-14 10:18:08 +02:00
Robert Beckebans
5177b3b121
r_showSurfaceInfo works
2022-05-13 23:07:59 +02:00
Robert Beckebans
1e4a07c41c
r_showSurfaceInfo almost works
2022-05-13 21:42:00 +02:00
Robert Beckebans
478dfdf262
WIP integration of fhDoom debug line rendering
2022-05-11 21:35:25 +02:00
Robert Beckebans
f1139f7a33
Fixed unknown event 772 error on Linux
2022-05-09 14:07:19 +02:00
Robert Beckebans
17e865ae2c
Fixed UI clipping bugs #669
2022-05-07 22:32:21 +02:00
Robert Beckebans
1c4968a873
Compile shaders to renderprogs2, removed motion_vectors.*.hlsl
2022-05-07 18:57:25 +02:00
Robert Beckebans
c6735ce1df
Tweaked presets for Windows ARM
2022-05-01 21:36:06 +02:00
Robert Beckebans
c43a957a3f
Removed obsolete .bat file
2022-04-29 18:09:24 +02:00
Robert Beckebans
f792b68ba6
Merge branch '635-nvrhi2-arm' into 635-nvrhi2
2022-04-29 17:52:48 +02:00
Robert Beckebans
ac8171f258
Cleanup
2022-04-29 17:51:58 +02:00
Robert Beckebans
a7d0b8d9e7
Astyle
2022-04-29 17:28:48 +02:00
Robert Beckebans
c2eeb037d9
Merge remote-tracking branch 'CodeLikeCXK/635-nvrhi1' into 635-nvrhi2-arm
2022-04-29 17:27:51 +02:00
Robert Beckebans
0928018a00
Added renderdoc API header
2022-04-29 17:27:30 +02:00
CodeLikeCXK
8520b23a56
Add windows arm support (without optimization). To do list: implement Neon
2022-04-28 18:48:17 +08:00
Robert Beckebans
ea296d884d
Don't call ResizeFramebuffers() during bake commands!
2022-04-23 18:48:55 +02:00
Robert Beckebans
43b3375da7
bakeEnv* and bakeLightGrids partially work
2022-04-23 16:34:22 +02:00
Robert Beckebans
0c866655f8
Don't render motion vectors if standing still
2022-04-20 12:05:47 +02:00
Robert Beckebans
39227f1559
Improved TAA jittering
2022-04-20 10:54:25 +02:00
Robert Beckebans
a7623165b5
Fixed TAA jittering bug
2022-04-19 21:56:30 +02:00
CodeLikeCXK
800cd210f9
Fix UTF-8 BOM error
2022-04-19 21:28:26 +08:00
Robert Beckebans
51405a3e8f
Simplified screenshot garbage. Closes #652
2022-04-16 16:29:17 +02:00
Robert Beckebans
54d30bbd05
Skip hands + view weapons for motion vectors
2022-04-14 14:43:14 +02:00
Robert Beckebans
6cd2b98491
TAA is working. Fixed wrong output resolution
2022-04-13 22:05:05 +02:00
Robert Beckebans
d078ada2d8
Changed the motionBlur shader to draw motion vectors
2022-04-13 12:35:00 +02:00
Robert Beckebans
2e363d6f99
Exposed TAA parameters to cvars
2022-04-12 19:24:53 +02:00
Robert Beckebans
ca1c1019d0
Less flickering
2022-04-12 18:29:55 +02:00
Robert Beckebans
1279a27a43
Copied TAA from Donut framework
2022-04-12 18:15:48 +02:00
Robert Beckebans
024ad532e2
Make shadow atlas optional for perf comparison
2022-04-09 14:58:31 +02:00
Robert Beckebans
ca6b434a63
Fixed r_skipShadows and removed r_logFile
2022-04-02 12:33:58 +02:00
Robert Beckebans
0d9d13d6f0
Fixed shadow plopping effects and reeanbled vogel disk sampling
2022-04-02 11:57:33 +02:00
Robert Beckebans
51db69a19f
Use slower but more stable bin 2d packing for now
2022-04-01 19:54:09 +02:00
Robert Beckebans
b9ceae755e
Fixed missing graphics state updates if the viewport changes
2022-04-01 19:19:25 +02:00
Robert Beckebans
45b75aa623
Bumped r_shadowMapAtlasSize to 16384
2022-04-01 17:38:52 +02:00
Robert Beckebans
f6fd593c72
Added faster Quad Tree for rectangle packing
2022-04-01 17:10:53 +02:00
Robert Beckebans
d6a43278db
Don't use atlas for interactions that didn't fit into the atlas
2022-04-01 13:55:34 +02:00
Robert Beckebans
98368669fa
Shadowmap atlas is working if there are not too many lights
2022-03-31 22:45:29 +02:00
Robert Beckebans
c0e4082651
Use shadow atlas for interaction rendering
2022-03-31 22:07:05 +02:00
Robert Beckebans
63fe4a167a
Sort and render shadows into shadowmap atlas
2022-03-31 18:42:52 +02:00
Robert Beckebans
52545c8230
Shadow atlas preparations
2022-03-30 12:19:06 +02:00
Robert Beckebans
361c0292ec
Added missing tonemapping vertex shader
2022-03-30 12:13:43 +02:00
Robert Beckebans
77a73a2cd2
Fixed compile and runtime problems
2022-03-30 12:09:22 +02:00
Robert Beckebans
a18d2609ce
Merge branch 'master' into 635-nvrhi1
2022-03-30 12:08:40 +02:00
Robert Beckebans
b4077053bb
Added missing TonemapPass.h/cpp files
2022-03-29 15:26:16 +02:00
Robert Beckebans
144ce1dab9
Disabled FullscreenFXManager::Process() post processing effects #647
2022-03-29 15:25:25 +02:00
Robert Beckebans
cf128e42c8
Fixed total frame GPU time query
2022-03-24 19:28:10 +01:00
Robert Beckebans
4e776840d9
Implemented NVRHI timer queries
2022-03-24 18:22:41 +01:00
Stephen Saunders
308d0138cb
sound/OpenAL/AL_CinematicAudio.cpp: Zero out music buffer on shutdown
2022-03-23 23:17:06 +01:00
Robert Beckebans
ff29a5dbd4
Perf: Only write constant buffer if it has changed
2022-03-23 21:13:06 +01:00
Robert Beckebans
62429d8f46
Optimized perf by fixing several issues with the GPU<->CPU syncing
2022-03-23 20:22:05 +01:00
Robert Beckebans
d4f1d99bd7
Some work on GPU Skinning and Vulkan debugging
2022-03-22 20:46:44 +01:00
Robert Beckebans
fe80d08eb0
Fixed crash with NVRHI context
2022-03-22 12:05:11 +01:00
Robert Beckebans
51d317543c
Sync NVRHI branch by SP
2022-03-22 11:16:44 +01:00
Davide Beatrici
d88fa4f694
cm/CollisionModel: Initialize "material" and "id" fields in "contactInfo_t"
...
The Dark Mod only does it in idCollisionModelManagerLocal::ContentsTrm().
Prey only initializes "id", in idCollisionModelManagerLocal::Translation().
2022-03-18 03:11:35 +01:00
Robert Beckebans
ccd5086d20
Attempt to implement DrawStencilShadowPass
2022-03-16 17:43:55 +01:00
Robert Beckebans
51294e6549
Small vertex cache cleanup
2022-03-16 15:24:08 +01:00
Robert Beckebans
00612732d4
Fixed mirrors
2022-03-16 13:32:19 +01:00
Robert Beckebans
24853acc45
GL_State cleanup. Fixed most GUI rendering problems
2022-03-16 12:20:58 +01:00
Robert Beckebans
0eb9b97471
Trying to use default samplers for all unknown material stages
2022-03-15 18:57:47 +01:00
Robert Beckebans
85ff5d2a66
Use FataError for NVRHI errors so we get an small info window later on
2022-03-15 17:06:36 +01:00
Robert Beckebans
07bef6e114
Fixed linear RGB -> sRGB gamma ramp after tone mapping
2022-03-15 16:58:07 +01:00
Robert Beckebans
91ae3aa3ed
Sync NVRHI branch by SP
2022-03-15 11:41:56 +01:00
Davide Beatrici
229496cffb
sound/OpenAL/AL_CinematicAudio.cpp: Remove address check against array
...
neo/sound/OpenAL/AL_CinematicAudio.cpp:246:6: warning: address of array 'this->alMusicBuffercin' will always evaluate to 'true' [-Wpointer-bool-conversion]
if( alMusicBuffercin )
~~ ^~~~~~~~~~~~~~~~
2022-03-15 09:30:57 +01:00
Robert Beckebans
c336da5ffd
Optimized ShadowMapPass
2022-03-14 19:20:23 +01:00
Robert Beckebans
69a27458a0
Fixed Imgui rendering
2022-03-14 16:34:38 +01:00
Robert Beckebans
274766f5d5
Mars City 1 works, disabled Binding/Sample Caches
2022-03-14 14:00:42 +01:00
Robert Beckebans
59349e88f3
Removed obsolete samplers from lightgrid/envprobe shaders
2022-03-14 10:47:20 +01:00
Robert Beckebans
851e8179bb
Fixed binding layout for bumpyenvironment shaders
2022-03-14 10:03:13 +01:00
Robert Beckebans
fd7802dfb4
Sync NVRHI branch by SP
2022-03-14 10:00:30 +01:00
Robert Beckebans
827bb275d6
Fixed cascaded shadowmap rendering
2022-03-12 11:38:21 +01:00
Robert Beckebans
21ce622907
Run garbage collection between render passes
2022-03-12 11:28:55 +01:00
Robert Beckebans
e85851991b
Fixed skybox shader
2022-03-12 11:28:34 +01:00
Robert Beckebans
52d20500d7
Outcommented unused renderpasses
2022-03-12 10:14:05 +01:00
Robert Beckebans
8f97eb6973
Removed obsolete RBDoom 1.1 ambient_light shader
2022-03-11 18:18:02 +01:00