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Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2
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commit
18677c0e4a
3 changed files with 51 additions and 6 deletions
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@ -1,3 +1,31 @@
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/*
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===========================================================================
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Doom 3 BFG Edition GPL Source Code
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Copyright (C) 2022 Harrie van Ginneken
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This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
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Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#pragma once
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#include "containers/StrList.h"
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#include <functional>
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@ -71,7 +71,7 @@ bool AssertFailed( const char* file, int line, const char* expression );
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//====================== assert in release mode =======================
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#define idassert( x ) { (()0); }
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#define idassert( x ) { ( ( void )0 ); }
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#undef assert
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@ -159,11 +159,16 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
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}
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idVec3 normal;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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normal.x = vec.z;
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normal.y = vec.x;
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normal.z = vec.y;
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#else
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normal.x = vec.x;
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normal.y = vec.y;
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normal.z = vec.z;
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#endif
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normal *= axisTransform;
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mesh->verts[i].SetNormal( normal );
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}
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@ -203,11 +208,16 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
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}
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idVec3 tangent;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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tangent.x = vec.z;
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tangent.y = vec.x;
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tangent.z = vec.y;
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#else
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tangent.x = vec.x;
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tangent.y = vec.y;
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tangent.z = vec.z;
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#endif
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tangent *= axisTransform;
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mesh->verts[i].SetTangent( tangent );
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@ -289,10 +299,16 @@ void ProcessSceneNode( idMapEntity* newEntity, gltfNode* node, idMat4& trans, gl
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}
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#endif
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idVec3 origin;
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#if GLTF_YUP
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// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
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origin.x = node->translation.z;
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origin.y = node->translation.x;
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origin.z = node->translation.y;
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#else
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origin.x = node->translation.x;
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origin.y = node->translation.y;
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origin.z = node->translation.z;
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#endif
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// files import as y-up. Use this transform to change the model to z-up.
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idMat3 rotation = idAngles( 0.0f, 0.0f, 90.0f ).ToMat3( );
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@ -535,6 +551,7 @@ void idRenderModelGLTF::InitFromFile( const char* fileName )
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}
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}
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if( surfaces.Num( ) <= 0 )
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{
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common->Warning( "Couldn't load model: '%s'", name.c_str( ) );
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