Merge remote-tracking branch 'RB/679-gltf-map-support2' into 679-gltf-map-support2

This commit is contained in:
HarrievG 2022-06-20 22:34:43 +02:00
commit 18677c0e4a
3 changed files with 51 additions and 6 deletions

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@ -1,3 +1,31 @@
/*
===========================================================================
Doom 3 BFG Edition GPL Source Code
Copyright (C) 2022 Harrie van Ginneken
This file is part of the Doom 3 BFG Edition GPL Source Code ("Doom 3 BFG Edition Source Code").
Doom 3 BFG Edition Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 BFG Edition Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 BFG Edition Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 BFG Edition Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 BFG Edition Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#pragma once
#include "containers/StrList.h"
#include <functional>

View file

@ -71,7 +71,7 @@ bool AssertFailed( const char* file, int line, const char* expression );
//====================== assert in release mode =======================
#define idassert( x ) { (()0); }
#define idassert( x ) { ( ( void )0 ); }
#undef assert

View file

@ -159,11 +159,16 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
}
idVec3 normal;
#if GLTF_YUP
// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
normal.x = vec.z;
normal.y = vec.x;
normal.z = vec.y;
#else
normal.x = vec.x;
normal.y = vec.y;
normal.z = vec.z;
#endif
normal *= axisTransform;
mesh->verts[i].SetNormal( normal );
}
@ -203,11 +208,16 @@ MapPolygonMesh* MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh_Primitive* p
}
idVec3 tangent;
#if GLTF_YUP
// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
tangent.x = vec.z;
tangent.y = vec.x;
tangent.z = vec.y;
#else
tangent.x = vec.x;
tangent.y = vec.y;
tangent.z = vec.z;
#endif
tangent *= axisTransform;
mesh->verts[i].SetTangent( tangent );
@ -289,10 +299,16 @@ void ProcessSceneNode( idMapEntity* newEntity, gltfNode* node, idMat4& trans, gl
}
#endif
idVec3 origin;
#if GLTF_YUP
// RB: proper glTF2 convention, requires Y-up export option ticked on in Blender
origin.x = node->translation.z;
origin.y = node->translation.x;
origin.z = node->translation.y;
#else
origin.x = node->translation.x;
origin.y = node->translation.y;
origin.z = node->translation.z;
#endif
// files import as y-up. Use this transform to change the model to z-up.
idMat3 rotation = idAngles( 0.0f, 0.0f, 90.0f ).ToMat3( );
@ -535,6 +551,7 @@ void idRenderModelGLTF::InitFromFile( const char* fileName )
}
}
if( surfaces.Num( ) <= 0 )
{
common->Warning( "Couldn't load model: '%s'", name.c_str( ) );