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Outcommented broken SMAA and MSAA options
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8 changed files with 83 additions and 5 deletions
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@ -13,6 +13,25 @@ RBDOOM-3-BFG Release Notes - https://github.com/RobertBeckebans/RBDOOM-3-BFG
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Thank you for downloading RBDOOM-3-BFG.
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_______________________________________
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TBD - RBDOOM-3-BFG 1.5.0
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_______________________________
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## .plan - May 29, 2022
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This is a NVRHI DX12 test build.
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The initial port to NVRHI was done by Stephen Pridham. Big thanks for that!
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* Renderer uses DX12 instead of OpenGL. Vulkan isn't supported yet
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* SMAA has been replaced with a Temporal Anti Aliasing solution by Nvidia
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* The MSAA option is gone
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_______________________________________
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06 March 2022 - RBDOOM-3-BFG 1.4.0
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@ -527,7 +527,7 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
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}
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case SYSTEM_FIELD_ANTIALIASING:
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{
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// RB: disabled 8x, 16x MSAA because they are too expensive at 4k resolutions
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#if ID_MSAA
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static const int numValues = 5;
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static const int values[numValues] =
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{
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@ -537,7 +537,15 @@ void idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings::AdjustFi
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ANTI_ALIASING_MSAA_2X,
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ANTI_ALIASING_MSAA_4X,
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};
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// RB end
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#else
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static const int numValues = 2;
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static const int values[numValues] =
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{
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ANTI_ALIASING_NONE,
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ANTI_ALIASING_TAA,
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};
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#endif
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r_antiAliasing.SetInteger( AdjustOption( r_antiAliasing.GetInteger(), values, numValues, adjustAmount ) );
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break;
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}
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@ -658,6 +666,7 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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return "#str_swf_disabled";
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}
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#if ID_MSAA
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static const int numValues = 5;
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static const char* values[numValues] =
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{
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@ -669,6 +678,16 @@ idSWFScriptVar idMenuScreen_Shell_SystemOptions::idMenuDataSource_SystemSettings
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};
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compile_time_assert( numValues == ( ANTI_ALIASING_MSAA_4X + 1 ) );
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#else
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static const int numValues = 2;
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static const char* values[numValues] =
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{
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"None",
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"TAA"
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};
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compile_time_assert( numValues == ( ANTI_ALIASING_TAA + 1 ) );
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#endif
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return values[ r_antiAliasing.GetInteger() ];
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}
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@ -354,6 +354,8 @@ float idConsoleLocal::DrawFPS( float y )
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#endif
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extern idCVar r_antiAliasing;
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#if ID_MSAA
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static const int aaNumValues = 5;
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static const char* aaValues[aaNumValues] =
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@ -375,6 +377,23 @@ float idConsoleLocal::DrawFPS( float y )
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};
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compile_time_assert( aaNumValues == ( ANTI_ALIASING_MSAA_4X + 1 ) );
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#else
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static const int aaNumValues = 2;
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static const char* aaValues[aaNumValues] =
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{
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"None",
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"None",
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};
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static const char* taaValues[aaNumValues] =
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{
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"None",
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"TAA",
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};
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compile_time_assert( aaNumValues == ( ANTI_ALIASING_TAA + 1 ) );
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#endif
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const char* aaMode = NULL;
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if( R_UseTemporalAA() )
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@ -97,6 +97,7 @@ void TemporalAntiAliasingPass::Init(
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switch( r_antiAliasing.GetInteger() )
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{
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#if ID_MSAA
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case ANTI_ALIASING_MSAA_2X:
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{
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auto taaResolveShaderInfo = renderProgManager.GetProgramInfo( BUILTIN_TAA_RESOLVE_MSAA_2X );
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@ -110,6 +111,7 @@ void TemporalAntiAliasingPass::Init(
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m_TemporalAntiAliasingCS = taaResolveShaderInfo.cs;
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break;
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}
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#endif
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default:
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{
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@ -101,13 +101,18 @@ enum graphicsDriverType_t
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GLDRV_VULKAN
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};
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#define ID_MSAA 0
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enum antiAliasingMode_t
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{
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ANTI_ALIASING_NONE,
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ANTI_ALIASING_TAA,
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#if ID_MSAA
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ANTI_ALIASING_TAA_SMAA_1X,
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ANTI_ALIASING_MSAA_2X,
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ANTI_ALIASING_MSAA_4X,
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#endif
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};
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// CPU counters and timers
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@ -80,7 +80,11 @@ idCVar r_glDriver( "r_glDriver", "", CVAR_RENDERER, "\"opengl32\", etc." );
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#endif
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// SRS end
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// RB: disabled 16x MSAA
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idCVar r_antiAliasing( "r_antiAliasing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, " 0 = None\n 1 = TAA 1x\n 2 = TAA + SMAA 1x\n 3 = MSAA 2x\n 4 = MSAA 4x\n", 0, ANTI_ALIASING_MSAA_4X );
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#if ID_MSAA
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idCVar r_antiAliasing( "r_antiAliasing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, " 0 = None\n 1 = TAA 1x\n 2 = TAA + SMAA 1x\n 3 = MSAA 2x\n 4 = MSAA 4x\n", 0, ANTI_ALIASING_MSAA_4X );
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#else
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idCVar r_antiAliasing( "r_antiAliasing", "1", CVAR_RENDERER | CVAR_ARCHIVE | CVAR_INTEGER, " 0 = None\n 1 = TAA 1x", 0, ANTI_ALIASING_TAA );
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#endif
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// RB end
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idCVar r_vidMode( "r_vidMode", "0", CVAR_ARCHIVE | CVAR_RENDERER | CVAR_INTEGER, "fullscreen video mode number" );
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idCVar r_displayRefresh( "r_displayRefresh", "0", CVAR_RENDERER | CVAR_INTEGER | CVAR_NOCHEAT, "optional display refresh rate option for vid mode", 0.0f, 240.0f );
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@ -363,8 +367,10 @@ bool R_UseTemporalAA()
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case ANTI_ALIASING_TAA:
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return true;
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#if ID_MSAA
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case ANTI_ALIASING_TAA_SMAA_1X:
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return true;
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#endif
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default:
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return false;
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@ -373,6 +379,7 @@ bool R_UseTemporalAA()
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uint R_GetMSAASamples()
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{
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#if ID_MSAA
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switch( r_antiAliasing.GetInteger() )
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{
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case ANTI_ALIASING_MSAA_2X:
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@ -384,6 +391,9 @@ uint R_GetMSAASamples()
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default:
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return 1;
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}
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#else
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return 1;
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#endif
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}
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/*
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@ -474,12 +484,14 @@ void R_SetNewMode( const bool fullInit )
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switch( r_antiAliasing.GetInteger() )
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{
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#if ID_MSAA
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case ANTI_ALIASING_MSAA_2X:
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parms.multiSamples = 2;
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break;
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case ANTI_ALIASING_MSAA_4X:
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parms.multiSamples = 4;
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break;
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#endif
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default:
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parms.multiSamples = 1;
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@ -1149,7 +1149,9 @@ void DeviceManager::UpdateWindowSize( const glimpParms_t& params )
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if( int( deviceParms.backBufferWidth ) != params.width ||
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int( deviceParms.backBufferHeight ) != params.height ||
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#if ID_MSAA
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int( deviceParms.backBufferSampleCount ) != params.multiSamples ||
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#endif
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( deviceParms.vsyncEnabled != requestedVSync && GetGraphicsAPI() == nvrhi::GraphicsAPI::VULKAN ) )
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{
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// window is not minimized, and the size has changed
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@ -75,7 +75,7 @@ LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
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void Conbuf_AppendText( const char* msg );
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typedef struct
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struct Win32Vars_t
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{
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HWND hWnd;
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HINSTANCE hInstance;
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@ -137,7 +137,7 @@ typedef struct
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LPDIRECTINPUTDEVICE8 g_pKeyboard;
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idJoystickWin32 g_Joystick;
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} Win32Vars_t;
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};
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extern Win32Vars_t win32;
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