gltf2 -> idMapFile fixes. dmap and map commands work

This commit is contained in:
Robert Beckebans 2022-06-06 16:13:32 +02:00
parent c73ba4e5b1
commit 60c990c1d9
15 changed files with 1840 additions and 1141 deletions

View file

@ -243,7 +243,7 @@ ID_INLINE void idCmdSystem::ArgCompletion_FileName( const idCmdArgs& args, void(
ID_INLINE void idCmdSystem::ArgCompletion_MapName( const idCmdArgs& args, void( *callback )( const char* s ) )
{
cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", ".json",".gltf",".glb", NULL );
cmdSystem->ArgCompletion_FolderExtension( args, callback, "maps/", true, ".map", ".json", ".gltf", ".glb", NULL );
}
ID_INLINE void idCmdSystem::ArgCompletion_MapNameNoJson( const idCmdArgs& args, void( *callback )( const char* s ) )

View file

@ -1507,31 +1507,43 @@ Skips until a matching close brace is found.
Internal brace depths are properly skipped.
=================
*/
int idLexer::SkipBracedSection( bool parseFirstBrace, braceSkipMode_t skipMode/* = BRSKIP_BRACE */, int * skipped /*= nullptr*/) {
int idLexer::SkipBracedSection( bool parseFirstBrace, braceSkipMode_t skipMode/* = BRSKIP_BRACE */, int* skipped /*= nullptr*/ )
{
idToken token;
int depth;
idStr openTokens[2] = { "{" , "[" };
idStr closeTokens[2] = { "}" , "]" };
if ( skipped != nullptr )
if( skipped != nullptr )
{
*skipped = 0;
}
int scopeCount = 0;
depth = parseFirstBrace ? 0 : 1;
do {
if ( !ReadToken( &token ) ) {
do
{
if( !ReadToken( &token ) )
{
return false;
}
if ( token.type == TT_PUNCTUATION ) {
if ( token == openTokens[skipMode] ) {
if( token.type == TT_PUNCTUATION )
{
if( token == openTokens[skipMode] )
{
depth++;
if ( skipped != nullptr )
(*skipped)++;
} else if ( token == closeTokens[skipMode] ) {
if( skipped != nullptr )
{
( *skipped )++;
}
}
else if( token == closeTokens[skipMode] )
{
depth--;
}
}
} while( depth );
}
while( depth );
return true;
}

View file

@ -64,7 +64,8 @@ typedef enum
LEXFL_ONLYSTRINGS = BIT( 13 ) // parse as whitespace deliminated strings (quoted strings keep quotes)
} lexerFlags_t;
typedef enum {
typedef enum
{
BRSKIP_BRACES,
BRSKIP_BRACKET
} braceSkipMode_t;
@ -188,7 +189,7 @@ public:
// skip the rest of the current line
int SkipRestOfLine();
// skip the braced section
int SkipBracedSection( bool parseFirstBrace = true , braceSkipMode_t skipMode = BRSKIP_BRACES,int * skipped = nullptr);
int SkipBracedSection( bool parseFirstBrace = true , braceSkipMode_t skipMode = BRSKIP_BRACES, int* skipped = nullptr );
// skips spaces, tabs, C-like comments etc. Returns false if there is no token left to read.
bool SkipWhiteSpace( bool currentLine );
// unread the given token

View file

@ -1574,11 +1574,12 @@ bool idMapFile::Parse( const char* filename, bool ignoreRegion, bool osPath )
}
bool isGTLF = false;
if ( !src.IsLoaded( ) ) {
if( !src.IsLoaded( ) )
{
// HVG: try loading a .gltf/glb second
fullName.SetFileExtension( "glb" );
isGTLF = src.LoadFile( fullName, osPath );
if ( !isGTLF )
if( !isGTLF )
{
fullName.SetFileExtension( "gltf" );
isGTLF = src.LoadFile( fullName, osPath );
@ -1601,7 +1602,7 @@ bool idMapFile::Parse( const char* filename, bool ignoreRegion, bool osPath )
fileTime = src.GetFileTime();
entities.DeleteContents( true );
if(!isGTLF && !src.ReadToken( &token ) )
if( !isGTLF && !src.ReadToken( &token ) )
{
return false;
}
@ -1668,11 +1669,12 @@ bool idMapFile::Parse( const char* filename, bool ignoreRegion, bool osPath )
}
}
}
else if ( isGTLF )
else if( isGTLF )
{
gltfParser->Load( fullName );
idMapEntity::GetEntities(gltfParser->currentAsset,entities,0);
}else
idMapEntity::GetEntities( gltfParser->currentAsset, entities, 0 );
}
else
{
if( token == "Version" )
{

View file

@ -349,7 +349,7 @@ public:
void ConvertFromBrush( const idMapBrush* brush, int entityNum, int primitiveNum );
void ConvertFromPatch( const idMapPatch* patch, int entityNum, int primitiveNum );
void ConvertFromMeshGltf( const gltfMesh * mesh , gltfData * data );
void ConvertFromMeshGltf( const gltfMesh* mesh , gltfData* data );
static MapPolygonMesh* Parse( idLexer& src, const idVec3& origin, float version = CURRENT_MAP_VERSION );
bool Write( idFile* fp, int primitiveNum, const idVec3& origin ) const;
@ -368,7 +368,8 @@ public:
return verts.Append( v );
}
int AddVertices( const idList<idDrawVert> &v ) {
int AddVertices( const idList<idDrawVert>& v )
{
return verts.Append( v );
}
@ -426,9 +427,9 @@ protected:
class idMapEntity
{
typedef idList<idMapEntity *, TAG_IDLIB_LIST_MAP> EntityList;
typedef idList<idMapEntity *, TAG_IDLIB_LIST_MAP> &EntityListRef;
typedef idList<idMapEntity *, TAG_IDLIB_LIST_MAP> *EntityListPtr;
typedef idList<idMapEntity*, TAG_IDLIB_LIST_MAP> EntityList;
typedef idList<idMapEntity*, TAG_IDLIB_LIST_MAP>& EntityListRef;
typedef idList<idMapEntity*, TAG_IDLIB_LIST_MAP>* EntityListPtr;
friend class idMapFile;
@ -446,10 +447,10 @@ public:
primitives.DeleteContents( true );
}
// HVG check gltf scene for entities
static int GetEntities( gltfData * data, EntityListRef entities, int scene = 0 );
static int GetEntities( gltfData* data, EntityListRef entities, int scene = 0 );
static idMapEntity* Parse( idLexer& src, bool worldSpawn = false, float version = CURRENT_MAP_VERSION );
bool Write( idFile* fp, int entityNum, bool valve220 ) const;
// HVG NOTE: this is not compatible with gltf (extra) json!
// RB begin
static idMapEntity* ParseJSON( idLexer& src );

View file

@ -203,19 +203,29 @@ public:
memTag = ( byte )tag_;
};
struct Iterator {
_type_ *p;
_type_ &operator*( ) { return *p; }
bool operator != ( const Iterator &rhs ) {
struct Iterator
{
_type_* p;
_type_& operator*( )
{
return *p;
}
bool operator != ( const Iterator& rhs )
{
return p != rhs.p;
}
void operator ++( ) { ++p; }
void operator ++( )
{
++p;
}
};
auto begin( ) const { // const version
auto begin( ) const // const version
{
return Iterator{list};
};
auto end( ) const { // const version
auto end( ) const // const version
{
return Iterator{list + Num( )};
};

View file

@ -4,32 +4,34 @@
extern idCVar gltf_parseVerbose;
void gltfExtra_Scatter::parse( idToken &token, idLexer * parser ) {
void gltfExtra_Scatter::parse( idToken& token, idLexer* parser )
{
parser->UnreadToken( &token );
gltfItemArray scatterInfo;
GLTFARRAYITEM( scatterInfo, emitter, gltfObject );
scatterInfo.Parse( parser,true );
scatterInfo.Parse( parser, true );
}
void gltfExtra_cvar::parse( idToken &token, idLexer *parser ) {
void gltfExtra_cvar::parse( idToken& token, idLexer* parser )
{
parser->UnreadToken( &token );
gltfItemArray cvarInfo;
idStr n,t,v,d;
GLTFARRAYITEMREF( cvarInfo, name, gltfItem , n);
GLTFARRAYITEMREF( cvarInfo, type, gltfItem , t);
idStr n, t, v, d;
GLTFARRAYITEMREF( cvarInfo, name, gltfItem , n );
GLTFARRAYITEMREF( cvarInfo, type, gltfItem , t );
GLTFARRAYITEMREF( cvarInfo, value, gltfItem, v );
GLTFARRAYITEMREF( cvarInfo, desc, gltfItem , d);
GLTFARRAYITEMREF( cvarInfo, desc, gltfItem , d );
int total = cvarInfo.Parse( parser );
assert( total == 3 );
idCVar * gltExtra_cvar = new idCVar(
idCVar* gltExtra_cvar = new idCVar(
n.c_str(),
v.c_str(),
CVAR_SYSTEM | CVAR_BOOL,
d.c_str()
);
cvarSystem->Register(gltExtra_cvar);
cvarSystem->Register( gltExtra_cvar );
}

View file

@ -10,7 +10,7 @@
virtual idStr &Name( ) { return name; } \
private: \
idStr name;}
#pragma endregion
#pragma endregion
#endif
//Helper macros for gltf data deserialize
@ -19,9 +19,10 @@
#ifndef GLTF_EXTRAS_H
#define GLTF_EXTRAS_H
class test {
public:
test(){ }
class test
{
public:
test() { }
};
@ -31,5 +32,5 @@ gltfExtraParser( cvar, idCVar );
#endif // GLTF_EXTRAS_H
#ifndef gltfExternalParser
#undef gltfExtraParser
#undef gltfExtraParser
#endif

File diff suppressed because it is too large Load diff

View file

@ -6,75 +6,125 @@
#pragma region GLTF Types parsing
#pragma region Parser interfaces
struct parsable {
struct parsable
{
public:
virtual void parse(idToken & token )=0;
virtual void parse(idToken & token , idLexer * parser){};
virtual idStr &Name( ) = 0;
virtual void parse( idToken& token ) = 0;
virtual void parse( idToken& token , idLexer* parser ) {};
virtual idStr& Name( ) = 0;
};
template<class T>
class parseType {
class parseType
{
public:
void Set(T * type ) { item = type; }
virtual ~parseType() { delete item; }
void Set( T* type )
{
item = type;
}
virtual ~parseType()
{
delete item;
}
T* item;
};
class gltfItem : public parsable, public parseType<idStr>
{
public:
gltfItem( idStr Name) : name( Name ) { item = nullptr; }
virtual void parse( idToken &token ) { *item = token; };
virtual idStr &Name( ) {return name;}
~gltfItem(){}
gltfItem( idStr Name ) : name( Name )
{
item = nullptr;
}
virtual void parse( idToken& token )
{
*item = token;
};
virtual idStr& Name( )
{
return name;
}
~gltfItem() {}
private:
idStr name;
};
class gltfObject : public parsable, public parseType<idStr> {
class gltfObject : public parsable, public parseType<idStr>
{
public:
gltfObject( idStr Name ) : name( Name ), object("null"){}
virtual void parse( idToken &token ) {}
virtual void parse(idToken & token , idLexer * parser){
parser->UnreadToken( &token );parser->ParseBracedSection( object );
gltfObject( idStr Name ) : name( Name ), object( "null" ) {}
virtual void parse( idToken& token ) {}
virtual void parse( idToken& token , idLexer* parser )
{
parser->UnreadToken( &token );
parser->ParseBracedSection( object );
}
virtual idStr& Name( )
{
return name;
}
virtual idStr &Name( ) { return name; }
private:
idStr name;
idStr object;
};
class gltfItemArray;
class gltfItem_Extra : public parsable, public parseType<gltfExtra> {
class gltfItem_Extra : public parsable, public parseType<gltfExtra>
{
public:
gltfItem_Extra( idStr Name ) : name( Name ), data(nullptr),parser(nullptr) { item = nullptr; }
virtual void parse( idToken &token ) ;
virtual idStr &Name( ) { return name; }
void Set( gltfExtra *type, idLexer *lexer ) { parseType::Set( type ); parser = lexer; }
static void Register(parsable * extra);
gltfItem_Extra( idStr Name ) : name( Name ), data( nullptr ), parser( nullptr )
{
item = nullptr;
}
virtual void parse( idToken& token ) ;
virtual idStr& Name( )
{
return name;
}
void Set( gltfExtra* type, idLexer* lexer )
{
parseType::Set( type );
parser = lexer;
}
static void Register( parsable* extra );
private:
idStr name;
gltfData *data;
gltfData* data;
idLexer* parser;
static gltfItemArray*items;
static gltfItemArray* items;
};
class gltfItem_uri : public parsable, public parseType<idStr> {
class gltfItem_uri : public parsable, public parseType<idStr>
{
public:
gltfItem_uri( idStr Name ) : name( Name ) { item = nullptr; }
virtual void parse( idToken &token ) { *item = token; Convert(); };
virtual idStr &Name( ) { return name; }
void Set( idStr *type,int * targetBufferview,gltfData* dataDestination ) { parseType::Set(type); bufferView = targetBufferview; data = dataDestination; }
gltfItem_uri( idStr Name ) : name( Name )
{
item = nullptr;
}
virtual void parse( idToken& token )
{
*item = token;
Convert();
};
virtual idStr& Name( )
{
return name;
}
void Set( idStr* type, int* targetBufferview, gltfData* dataDestination )
{
parseType::Set( type );
bufferView = targetBufferview;
data = dataDestination;
}
// read data from uri file, and push it at end of current data buffer for this GLTF File
// bufferView will be set accordingly to the generated buffer.
bool Convert( );
private:
idStr name;
int * bufferView;
gltfData * data;
int* bufferView;
gltfData* data;
};
#pragma endregion
#pragma endregion
#pragma region helper macro to define gltf data types with extra parsing context forced to be implemented externally
#define gltfItemClassParser(className,ptype) \
@ -87,15 +137,15 @@ class gltfItem_##className : public parsable, public parseType<ptype> \
private: \
idStr name; \
idLexer *parser;}
#pragma endregion
#pragma endregion
gltfItemClassParser( animation_sampler, idList<gltfAnimation_Sampler*> );
gltfItemClassParser( animation_channel_target, gltfAnimation_Channel_Target );
gltfItemClassParser( animation_channel, idList<gltfAnimation_Channel*>);
gltfItemClassParser( mesh_primitive, idList<gltfMesh_Primitive *>);
gltfItemClassParser( mesh_primitive_attribute, idList<gltfMesh_Primitive_Attribute *> );
gltfItemClassParser( integer_array, idList<int>);
gltfItemClassParser( number_array, idList<double>);//does float suffice?
gltfItemClassParser( animation_channel, idList<gltfAnimation_Channel*> );
gltfItemClassParser( mesh_primitive, idList<gltfMesh_Primitive*> );
gltfItemClassParser( mesh_primitive_attribute, idList<gltfMesh_Primitive_Attribute*> );
gltfItemClassParser( integer_array, idList<int> );
gltfItemClassParser( number_array, idList<double> ); //does float suffice?
gltfItemClassParser( mat4, idMat4 );
gltfItemClassParser( vec4, idVec4 );
gltfItemClassParser( vec3, idVec3 );
@ -107,8 +157,8 @@ gltfItemClassParser( accessor_sparse_values, gltfAccessor_Sparse_Values );
gltfItemClassParser( camera_perspective, gltfCamera_Perspective );
gltfItemClassParser( camera_orthographic, gltfCamera_Orthographic );
gltfItemClassParser( pbrMetallicRoughness, gltfMaterial_pbrMetallicRoughness );
gltfItemClassParser( texture_info, gltfTexture_Info);
gltfItemClassParser( normal_texture, gltfNormalTexture_Info);
gltfItemClassParser( texture_info, gltfTexture_Info );
gltfItemClassParser( normal_texture, gltfNormalTexture_Info );
gltfItemClassParser( occlusion_texture, gltfOcclusionTexture_Info );
gltfItemClassParser( node_extensions, gltfNode_Extensions );
gltfItemClassParser( material_extensions, gltfMaterial_Extensions );
@ -131,104 +181,135 @@ class gltfItem_##className : public parsable, public parseType<type> \
virtual idStr &Name( ) { return name; } \
private: \
idStr name;}
#pragma endregion
#pragma endregion
gltfItemClass(integer, int, *item = token.GetIntValue( ); );
gltfItemClass(number, float, *item = token.GetFloatValue( ); );
gltfItemClass(boolean, bool, if (token.Icmp("true") == 0 ) *item=true; else{ if(token.Icmp("false") == 0)*item=false; else idLib::FatalError("parse error");});
gltfItemClass( integer, int, *item = token.GetIntValue( ); );
gltfItemClass( number, float, *item = token.GetFloatValue( ); );
gltfItemClass( boolean, bool, if( token.Icmp( "true" ) == 0 ) *item = true; else
{
if( token.Icmp( "false" ) == 0 )
{
*item = false;
}
else
{
idLib::FatalError( "parse error" );
}
} );
#undef gltfItemClass
class gltfItemArray
{
public:
~gltfItemArray( ) { items.DeleteContents(true); }
~gltfItemArray( )
{
items.DeleteContents( true );
}
gltfItemArray( ) { };
int Num() { return items.Num(); }
void AddItemDef( parsable *item ) { items.Alloc( ) = item;}
int Fill(idLexer * lexer , idDict * strPairs );
int Parse(idLexer * lexer , bool forwardLexer = false );
int Num()
{
return items.Num();
}
void AddItemDef( parsable* item )
{
items.Alloc( ) = item;
}
int Fill( idLexer* lexer , idDict* strPairs );
int Parse( idLexer* lexer , bool forwardLexer = false );
template<class T>
T* Get(idStr name ){ for ( auto * item : items) if (item->Name() == name) return static_cast<T*>(item); return nullptr; }
T* Get( idStr name )
{
for( auto* item : items ) if( item->Name() == name )
{
return static_cast<T*>( item );
}
return nullptr;
}
private:
idList<parsable*> items;
};
#pragma endregion
#pragma endregion
#pragma region GLTF Object parsing
class gltfPropertyArray;
class gltfPropertyItem
class gltfPropertyItem
{
public:
gltfPropertyItem( ) : array(nullptr){ }
gltfPropertyArray * array;
idToken item;
gltfPropertyItem( ) : array( nullptr ) { }
gltfPropertyArray* array;
idToken item;
};
class gltfPropertyArray
{
public:
gltfPropertyArray( idLexer *Parser,bool AoS = true );
gltfPropertyArray( idLexer* Parser, bool AoS = true );
~gltfPropertyArray( );
struct Iterator {
gltfPropertyArray * array;
gltfPropertyItem *p;
gltfPropertyItem &operator*( ) {return *p;}
bool operator != ( Iterator &rhs ) {
return p != rhs.p;
struct Iterator
{
gltfPropertyArray* array;
gltfPropertyItem* p;
gltfPropertyItem& operator*( )
{
return *p;
}
bool operator != ( Iterator& rhs )
{
return p != rhs.p;
}
void operator ++( );
};
};
gltfPropertyArray::Iterator begin( );
gltfPropertyArray::Iterator end( );
private:
bool iterating;
bool dirty;
int index;
idLexer * parser;
idLexer* parser;
idList<gltfPropertyItem*> properties;
gltfPropertyItem * endPtr;
gltfPropertyItem* endPtr;
bool isArrayOfStructs;
};
#pragma endregion
class GLTF_Parser
class GLTF_Parser
{
public:
GLTF_Parser();
void Shutdown();
bool Parse();
bool Load(idStr filename );
bool loadGLB(idStr filename );
bool Load( idStr filename );
bool loadGLB( idStr filename );
//current/last loaded gltf asset and index offsets
gltfData *currentAsset;
gltfData* currentAsset;
private:
void SetNodeParent( gltfNode *node, gltfNode *parent = nullptr );
void SetNodeParent( gltfNode* node, gltfNode* parent = nullptr );
//void CreateBgfxData( );
void Parse_ASSET( idToken &token );
void Parse_CAMERAS( idToken &token );
void Parse_SCENE( idToken &token );
void Parse_SCENES( idToken &token );
void Parse_NODES( idToken &token );
void Parse_MATERIALS( idToken &token );
void Parse_MESHES( idToken &token );
void Parse_TEXTURES( idToken &token );
void Parse_IMAGES( idToken &token );
void Parse_ACCESSORS( idToken &token );
void Parse_BUFFERVIEWS( idToken &token );
void Parse_SAMPLERS( idToken &token );
void Parse_BUFFERS( idToken &token );
void Parse_ANIMATIONS( idToken &token );
void Parse_SKINS( idToken &token );
void Parse_EXTENSIONS( idToken &token );
void Parse_EXTENSIONS_USED( idToken &token );
void Parse_EXTENSIONS_REQUIRED( idToken &token );
void Parse_ASSET( idToken& token );
void Parse_CAMERAS( idToken& token );
void Parse_SCENE( idToken& token );
void Parse_SCENES( idToken& token );
void Parse_NODES( idToken& token );
void Parse_MATERIALS( idToken& token );
void Parse_MESHES( idToken& token );
void Parse_TEXTURES( idToken& token );
void Parse_IMAGES( idToken& token );
void Parse_ACCESSORS( idToken& token );
void Parse_BUFFERVIEWS( idToken& token );
void Parse_SAMPLERS( idToken& token );
void Parse_BUFFERS( idToken& token );
void Parse_ANIMATIONS( idToken& token );
void Parse_SKINS( idToken& token );
void Parse_EXTENSIONS( idToken& token );
void Parse_EXTENSIONS_USED( idToken& token );
void Parse_EXTENSIONS_REQUIRED( idToken& token );
gltfProperty ParseProp( idToken& token );
gltfProperty ResolveProp( idToken& token );
gltfProperty ParseProp( idToken &token );
gltfProperty ResolveProp( idToken &token );
idLexer parser;
idToken token;
idStr currentFile;
@ -237,4 +318,4 @@ private:
bool bufferViewsDone;
};
extern GLTF_Parser * gltfParser;
extern GLTF_Parser* gltfParser;

View file

@ -5,7 +5,8 @@
#include "Lib.h"
#include "containers/List.h"
enum gltfProperty {
enum gltfProperty
{
INVALID,
ASSET,
ACCESSOR,
@ -33,7 +34,8 @@ class gltfData;
struct gltf_accessor_component
{
enum Type {
enum Type
{
_byte,
_uByte,
_short,
@ -46,7 +48,8 @@ struct gltf_accessor_component
};
template< class T >
struct gltf_accessor_component_type_map {
struct gltf_accessor_component_type_map
{
idStr stringID;
int id;
T type;
@ -62,38 +65,43 @@ public:
//str:str pairs of each item
idDict strPairs;
//specialized parsers
idList<gltfExtra *> extras;
idList<gltfExtra*> extras;
};
class gltfExt_KHR_lights_punctual;
class gltfExtensions {
class gltfExtensions
{
public:
gltfExtensions( ) { }
idList<gltfExt_KHR_lights_punctual *> KHR_lights_punctual;
idList<gltfExt_KHR_lights_punctual*> KHR_lights_punctual;
};
class gltfNode_KHR_lights_punctual {
class gltfNode_KHR_lights_punctual
{
public:
int light;
int light;
};
class gltfNode_Extensions {
class gltfNode_Extensions
{
public:
gltfNode_Extensions( ) :
KHR_lights_punctual( nullptr) { }
gltfNode_Extensions( ) :
KHR_lights_punctual( nullptr ) { }
gltfNode_KHR_lights_punctual* KHR_lights_punctual;
};
class gltfExt_KHR_materials_pbrSpecularGlossiness;
class gltfMaterial_Extensions {
class gltfMaterial_Extensions
{
public:
gltfMaterial_Extensions( ) :
KHR_materials_pbrSpecularGlossiness( nullptr ) { }
gltfExt_KHR_materials_pbrSpecularGlossiness *KHR_materials_pbrSpecularGlossiness;
gltfExt_KHR_materials_pbrSpecularGlossiness* KHR_materials_pbrSpecularGlossiness;
};
class gltfNode {
class gltfNode
{
public:
gltfNode( ) : camera( -1 ), skin( -1 ), matrix( mat4_zero ),
mesh( -1 ), rotation( 0.f, 0.f, 0.f, 1.f ), scale( 1.f, 1.f, 1.f ),
@ -112,16 +120,18 @@ public:
gltfExtra extras;
//
gltfNode * parent;
gltfNode* parent;
bool dirty;
};
struct gltfCameraNodePtrs {
gltfNode *translationNode = nullptr;
gltfNode *orientationNode = nullptr;
struct gltfCameraNodePtrs
{
gltfNode* translationNode = nullptr;
gltfNode* orientationNode = nullptr;
};
class gltfScene {
class gltfScene
{
public:
gltfScene( ) { }
idList<int> nodes;
@ -130,9 +140,11 @@ public:
gltfExtra extras;
};
class gltfMesh_Primitive_Attribute {
class gltfMesh_Primitive_Attribute
{
public:
enum Type {
enum Type
{
Position,
Normal,
Tangent,
@ -153,7 +165,7 @@ public:
Count
};
gltfMesh_Primitive_Attribute( ) : accessorIndex( -1 ), elementSize( 0 ), type( gltfMesh_Primitive_Attribute::Type::Count ){ }
gltfMesh_Primitive_Attribute( ) : accessorIndex( -1 ), elementSize( 0 ), type( gltfMesh_Primitive_Attribute::Type::Count ) { }
idStr attributeSemantic;
int accessorIndex;
uint elementSize;
@ -161,16 +173,18 @@ public:
Type type;
};
struct gltf_mesh_attribute_map {
struct gltf_mesh_attribute_map
{
idStr stringID;
gltfMesh_Primitive_Attribute::Type attib;
uint elementSize;
};
class gltfMesh_Primitive {
class gltfMesh_Primitive
{
public:
gltfMesh_Primitive( ) : indices( -1 ), material( -1 ), mode( -1 ) { }
idList<gltfMesh_Primitive_Attribute *> attributes;
idList<gltfMesh_Primitive_Attribute*> attributes;
int indices;
int material;
int mode;
@ -179,18 +193,20 @@ public:
gltfExtra extras;
};
class gltfMesh {
class gltfMesh
{
public:
gltfMesh( ) { };
idList<gltfMesh_Primitive *> primitives; // gltfMesh_Primitive[1,*]
idList<gltfMesh_Primitive*> primitives; // gltfMesh_Primitive[1,*]
idList<double> weights; // number[1,*]
idStr name;
idStr extensions;
gltfExtra extras;
};
class gltfCamera_Orthographic {
class gltfCamera_Orthographic
{
public:
gltfCamera_Orthographic( ) : xmag( 0.0f ), ymag( 0.0f ), zfar( 0.0f ), znear( 0.0f ) { };
float xmag;
@ -201,7 +217,8 @@ public:
gltfExtra extras;
};
class gltfCamera_Perspective {
class gltfCamera_Perspective
{
public:
gltfCamera_Perspective( ) : aspectRatio( 0.0f ), yfov( 0.0f ), zfar( 0.0f ), znear( 0.0f ) { };
float aspectRatio;
@ -212,7 +229,8 @@ public:
gltfExtra extras;
};
class gltfCamera {
class gltfCamera
{
public:
gltfCamera( ) { };
gltfCamera_Orthographic orthographic;
@ -223,7 +241,8 @@ public:
gltfExtra extras;
};
class gltfAnimation_Channel_Target {
class gltfAnimation_Channel_Target
{
public:
gltfAnimation_Channel_Target( ) : node( -1 ), TRS( gltfTRS::count ) { };
int node;
@ -231,7 +250,8 @@ public:
idStr extensions;
gltfExtra extras;
enum gltfTRS {
enum gltfTRS
{
none,
rotation,
translation,
@ -242,20 +262,30 @@ public:
gltfTRS TRS;
static gltfTRS resolveType( idStr type ) {
if ( type == "translation" )
static gltfTRS resolveType( idStr type )
{
if( type == "translation" )
{
return gltfTRS::translation;
else if ( type == "rotation" )
}
else if( type == "rotation" )
{
return gltfTRS::rotation;
else if ( type == "scale" )
}
else if( type == "scale" )
{
return gltfTRS::scale;
else if ( type == "weights" )
}
else if( type == "weights" )
{
return gltfTRS::weights;
}
return gltfTRS::count;
}
};
class gltfAnimation_Channel {
class gltfAnimation_Channel
{
public:
gltfAnimation_Channel( ) : sampler( -1 ) { };
int sampler;
@ -264,16 +294,18 @@ public:
gltfExtra extras;
};
class gltfAnimation_Sampler {
class gltfAnimation_Sampler
{
public:
gltfAnimation_Sampler( ) : input( -1 ), interpolation("LINEAR"),output( -1 ), intType(gltfInterpType::count) { };
gltfAnimation_Sampler( ) : input( -1 ), interpolation( "LINEAR" ), output( -1 ), intType( gltfInterpType::count ) { };
int input;
idStr interpolation;
int output;
idStr extensions;
gltfExtra extras;
enum gltfInterpType {
enum gltfInterpType
{
linear,
step,
cubicSpline,
@ -282,23 +314,31 @@ public:
gltfInterpType intType;
static gltfInterpType resolveType( idStr type ) {
if ( type == "LINEAR" )
static gltfInterpType resolveType( idStr type )
{
if( type == "LINEAR" )
{
return gltfInterpType::linear;
else if ( type == "STEP" )
}
else if( type == "STEP" )
{
return gltfInterpType::step;
else if ( type == "CUBICSPLINE" )
}
else if( type == "CUBICSPLINE" )
{
return gltfInterpType::cubicSpline;
}
return gltfInterpType::count;
}
};
class gltfAnimation {
class gltfAnimation
{
public:
gltfAnimation( ) : maxTime (0.0f),numFrames(0) { };
idList<gltfAnimation_Channel *> channels;
idList<gltfAnimation_Sampler *> samplers;
gltfAnimation( ) : maxTime( 0.0f ), numFrames( 0 ) { };
idList<gltfAnimation_Channel*> channels;
idList<gltfAnimation_Sampler*> samplers;
idStr name;
idStr extensions;
gltfExtra extras;
@ -308,16 +348,39 @@ public:
//id specific
mutable int ref_count;
int numFrames;
void DecreaseRefs() const {ref_count--;};
void IncreaseRefs() const {ref_count++;};
bool GetBounds( idBounds &bnds, int time, int cyclecount ) const { return false;}
bool GetOriginRotation( idQuat &rotation, int time, int cyclecount ) const { return false;}
bool GetOrigin( idVec3 &offset, int time, int cyclecount ) const { return false;}
const idVec3 &TotalMovementDelta( void ) const {static idVec3 temp; return temp; }
int NumFrames() const {return numFrames;}
void DecreaseRefs() const
{
ref_count--;
};
void IncreaseRefs() const
{
ref_count++;
};
bool GetBounds( idBounds& bnds, int time, int cyclecount ) const
{
return false;
}
bool GetOriginRotation( idQuat& rotation, int time, int cyclecount ) const
{
return false;
}
bool GetOrigin( idVec3& offset, int time, int cyclecount ) const
{
return false;
}
const idVec3& TotalMovementDelta( void ) const
{
static idVec3 temp;
return temp;
}
int NumFrames() const
{
return numFrames;
}
};
class gltfAccessor_Sparse_Values {
class gltfAccessor_Sparse_Values
{
public:
gltfAccessor_Sparse_Values( ) : bufferView( -1 ), byteOffset( -1 ) { };
int bufferView;
@ -326,7 +389,8 @@ public:
gltfExtra extras;
};
class gltfAccessor_Sparse_Indices {
class gltfAccessor_Sparse_Indices
{
public:
gltfAccessor_Sparse_Indices( ) : bufferView( -1 ), byteOffset( -1 ), componentType( -1 ) { };
int bufferView;
@ -336,7 +400,8 @@ public:
gltfExtra extras;
};
class gltfAccessor_Sparse {
class gltfAccessor_Sparse
{
public:
gltfAccessor_Sparse( ) : count( -1 ) { };
int count;
@ -346,10 +411,11 @@ public:
gltfExtra extras;
};
class gltfAccessor {
class gltfAccessor
{
public:
gltfAccessor( ) : bufferView( -1 ), byteOffset( 0 ), componentType( -1 ), normalized( false ), count( -1 ) ,
floatView(nullptr),vecView(nullptr),quatView(nullptr),matView(nullptr){ }
floatView( nullptr ), vecView( nullptr ), quatView( nullptr ), matView( nullptr ) { }
int bufferView;
int byteOffset;
int componentType;
@ -365,13 +431,14 @@ public:
uint typeSize;
idList<float> * floatView;
idList<idVec3*> * vecView;
idList<idQuat*> * quatView;
idList<idMat4> * matView;
idList<float>* floatView;
idList<idVec3*>* vecView;
idList<idQuat*>* quatView;
idList<idMat4>* matView;
};
class gltfBufferView {
class gltfBufferView
{
public:
gltfBufferView( ) : buffer( -1 ), byteLength( -1 ), byteStride( 0 ), byteOffset( 0 ), target( -1 ) { };
int buffer;
@ -383,10 +450,11 @@ public:
idStr extensions;
gltfExtra extras;
//
gltfData *parent;
gltfData* parent;
};
class gltfBuffer {
class gltfBuffer
{
public:
gltfBuffer( ) : byteLength( -1 ), parent( nullptr ) { };
idStr uri;
@ -395,10 +463,11 @@ public:
idStr extensions;
gltfExtra extras;
//
gltfData * parent;
gltfData* parent;
};
class gltfSampler {
class gltfSampler
{
public:
gltfSampler( ) : magFilter( 0 ), minFilter( 0 ), wrapS( 10497 ), wrapT( 10497 ) { };
int magFilter;
@ -412,7 +481,8 @@ public:
uint bgfxSamplerFlags;
};
class gltfImage {
class gltfImage
{
public:
gltfImage( ) : bufferView( -1 ) { }
idStr uri;
@ -423,9 +493,10 @@ public:
gltfExtra extras;
};
class gltfSkin {
class gltfSkin
{
public:
gltfSkin( ) : inverseBindMatrices(-1),skeleton(-1),name("unnamedSkin"){ };
gltfSkin( ) : inverseBindMatrices( -1 ), skeleton( -1 ), name( "unnamedSkin" ) { };
int inverseBindMatrices;
int skeleton;
idList<int> joints; // integer[1,*]
@ -435,14 +506,16 @@ public:
};
class gltfExt_KHR_texture_transform;
class gltfTexture_Info_Extensions {
class gltfTexture_Info_Extensions
{
public:
gltfTexture_Info_Extensions( ) :
KHR_texture_transform( nullptr ) { }
gltfExt_KHR_texture_transform *KHR_texture_transform;
gltfExt_KHR_texture_transform* KHR_texture_transform;
};
class gltfOcclusionTexture_Info {
class gltfOcclusionTexture_Info
{
public:
gltfOcclusionTexture_Info( ) : index( -1 ), texCoord( 0 ), strength( 1.0f ) { }
int index;
@ -452,7 +525,8 @@ public:
gltfExtra extras;
};
class gltfNormalTexture_Info {
class gltfNormalTexture_Info
{
public:
gltfNormalTexture_Info( ) : index( -1 ), texCoord( 0 ), scale( 1.0f ) { }
int index;
@ -462,7 +536,8 @@ public:
gltfExtra extras;
};
class gltfTexture_Info {
class gltfTexture_Info
{
public:
gltfTexture_Info( ) : index( -1 ), texCoord( 0 ) { }
int index;
@ -472,17 +547,19 @@ public:
};
class gltfTexture {
class gltfTexture
{
public:
gltfTexture( ) : sampler( -1 ), source( -1 ) { }
int sampler;
int source;
idStr name;
gltfTexture_Info_Extensions extensions;
gltfExtra extras;
gltfExtra extras;
};
class gltfMaterial_pbrMetallicRoughness {
class gltfMaterial_pbrMetallicRoughness
{
public:
gltfMaterial_pbrMetallicRoughness( ) : baseColorFactor( vec4_one ), metallicFactor( 1.0f ), roughnessFactor( 1.0f ) { }
idVec4 baseColorFactor;
@ -494,9 +571,11 @@ public:
gltfExtra extras;
};
class gltfMaterial {
class gltfMaterial
{
public:
enum gltfAlphaMode {
enum gltfAlphaMode
{
gltfOPAQUE,
gltfMASK,
gltfBLEND,
@ -518,18 +597,26 @@ public:
gltfAlphaMode intType;
static gltfAlphaMode resolveAlphaMode( idStr type ) {
if ( type == "OPAQUE" )
static gltfAlphaMode resolveAlphaMode( idStr type )
{
if( type == "OPAQUE" )
{
return gltfAlphaMode::gltfOPAQUE;
else if ( type == "MASK" )
}
else if( type == "MASK" )
{
return gltfAlphaMode::gltfMASK;
else if ( type == "BLEND" )
}
else if( type == "BLEND" )
{
return gltfAlphaMode::gltfBLEND;
}
return gltfAlphaMode::count;
}
};
class gltfAsset {
class gltfAsset
{
public:
gltfAsset( ) { }
idStr copyright;
@ -542,7 +629,8 @@ public:
//this is not used.
//if an extension is found, it _will_ be used. (if implemented)
class gltfExtensionsUsed {
class gltfExtensionsUsed
{
public:
gltfExtensionsUsed( ) { }
idStr extension;
@ -565,9 +653,10 @@ public:
//KHR_lights_punctual_spot
//https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/schema/light.spot.schema.json
class gltfExt_KHR_lights_punctual_spot {
class gltfExt_KHR_lights_punctual_spot
{
public:
gltfExt_KHR_lights_punctual_spot( ) : innerConeAngle(0.0f), outerConeAngle( idMath::ONEFOURTH_PI ){ }
gltfExt_KHR_lights_punctual_spot( ) : innerConeAngle( 0.0f ), outerConeAngle( idMath::ONEFOURTH_PI ) { }
float innerConeAngle;
float outerConeAngle;
idStr extensions;
@ -577,9 +666,10 @@ typedef gltfExt_KHR_lights_punctual_spot spot;
//KHR_lights_punctual
//https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_lights_punctual/schema/light.schema.json
class gltfExt_KHR_lights_punctual {
class gltfExt_KHR_lights_punctual
{
public:
gltfExt_KHR_lights_punctual( ) : color(vec3_one),intensity(1.0f),range(-1.0f),intType(-1) { }
gltfExt_KHR_lights_punctual( ) : color( vec3_one ), intensity( 1.0f ), range( -1.0f ), intType( -1 ) { }
idVec3 color;
float intensity;
spot spot;
@ -591,28 +681,36 @@ public:
int intType;
static int resolveType( idStr type ) {
if (type == "directional" )
static int resolveType( idStr type )
{
if( type == "directional" )
{
return 0;
else if (type == "point" )
}
else if( type == "point" )
{
return 1;
else if (type == "spot" )
}
else if( type == "spot" )
{
return 2;
}
return -1;
}
};
//KHR_texture_transform
//https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_texture_transform/schema/KHR_texture_transform.textureInfo.schema.json
class gltfExt_KHR_texture_transform {
class gltfExt_KHR_texture_transform
{
public:
gltfExt_KHR_texture_transform( ) : offset( vec2_zero ), rotation( 0.0f ), scale( vec2_one ), texCoord( -1 ),index(0),resolved(false) { }
gltfExt_KHR_texture_transform( ) : offset( vec2_zero ), rotation( 0.0f ), scale( vec2_one ), texCoord( -1 ), index( 0 ), resolved( false ) { }
idVec2 offset;
float rotation;
idVec2 scale;
int texCoord;
idStr extensions;
gltfExtra extras;
gltfExtra extras;
//for shader
uint index;
@ -631,53 +729,85 @@ const inline idList<gltf##name*> & ##name##List() { return target; }
// EACH URI will have an unique chunk
// JSON chunk MUST be the first one to be allocated/added
class gltfData {
class gltfData
{
public:
gltfData( ) : fileNameHash( 0 ), json( nullptr ), data( nullptr ), totalChunks( -1 ) { };
~gltfData( );
byte *AddData( int size, int *bufferID = nullptr );
byte *GetJsonData( int &size ) { size = jsonDataLength; return json; }
byte *GetData( int index ) { return data[index]; }
void FileName( const idStr &file ) { fileName = file; fileNameHash = fileDataHash.GenerateKey( file.c_str( ) ); }
int FileNameHash( ) { return fileNameHash; }
idStr &FileName( ) { return fileName; }
byte* AddData( int size, int* bufferID = nullptr );
byte* GetJsonData( int& size )
{
size = jsonDataLength;
return json;
}
byte* GetData( int index )
{
return data[index];
}
void FileName( const idStr& file )
{
fileName = file;
fileNameHash = fileDataHash.GenerateKey( file.c_str( ) );
}
int FileNameHash( )
{
return fileNameHash;
}
idStr& FileName( )
{
return fileName;
}
static idHashIndex fileDataHash;
static idList<gltfData *> dataList;
static idList<gltfData*> dataList;
//add data from filename
static gltfData *Data( idStr &fileName ) {
static gltfData* Data( idStr& fileName )
{
dataList.AssureSizeAlloc( dataList.Num( ) + 1, idListNewElement<gltfData> );
dataList[dataList.Num( ) - 1]->FileName( fileName );
fileDataHash.Add( fileDataHash.GenerateKey( fileName ), dataList.Num( ) - 1 );
return dataList[dataList.Num( ) - 1];
}
//find data;
static gltfData *Data( const char *filename ) { return dataList[fileDataHash.First( fileDataHash.GenerateKey( filename ) )]; }
static const idList<gltfData *> &DataList( ) { return dataList; }
static void ClearData( ) { idLib::Warning( "TODO! DATA NOT FREED" ); }
static gltfData* Data( const char* filename )
{
return dataList[fileDataHash.First( fileDataHash.GenerateKey( filename ) )];
}
static const idList<gltfData*>& DataList( )
{
return dataList;
}
static void ClearData( )
{
idLib::Warning( "TODO! DATA NOT FREED" );
}
//return the GLTF nodes that control the given camera
//return TRUE if the camera uses 2 nodes (like when blender exports gltfs with +Y..)
//This is determined by checking for an "_Orientation" suffix to the camera name of the node that has the target camera assigned.
//This is determined by checking for an "_Orientation" suffix to the camera name of the node that has the target camera assigned.
// if so, translate node will be set to the parent node of the orientation node.
//Note: does not take overides into account!
gltfNode* GetCameraNodes( gltfCamera *camera )
gltfNode* GetCameraNodes( gltfCamera* camera )
{
gltfCameraNodePtrs result;
assert( camera );
int camId = -1;
for ( auto *cam : cameras )
for( auto* cam : cameras )
{
camId++;
if ( cam == camera )
if( cam == camera )
{
break;
}
}
for ( int i = 0; i < nodes.Num( ); i++ )
for( int i = 0; i < nodes.Num( ); i++ )
{
if ( nodes[i]->camera != -1 && nodes[i]->camera == camId )
if( nodes[i]->camera != -1 && nodes[i]->camera == camId )
{
return nodes[i];
}
}
return nullptr;
@ -693,15 +823,16 @@ public:
idMat4 result = mat4_identity;
idList<gltfNode*> hierachy(2);
idList<gltfNode*> hierachy( 2 );
gltfNode* parent = nullptr;
for ( int i = 0; i < nodes.Num( ); i++ )
for( int i = 0; i < nodes.Num( ); i++ )
{
if ( nodes[i]->camera != -1 && nodes[i]->camera == camId )
if( nodes[i]->camera != -1 && nodes[i]->camera == camId )
{
parent = nodes[i];
while ( parent ) {
while( parent )
{
hierachy.Append( parent );
parent = parent->parent;
}
@ -709,27 +840,30 @@ public:
}
}
for ( int i = hierachy.Num( ) - 1; i >= 0; i-- )
for( int i = hierachy.Num( ) - 1; i >= 0; i-- )
{
ResolveNodeMatrix(hierachy[i]);
ResolveNodeMatrix( hierachy[i] );
result *= hierachy[i]->matrix;
}
return result;
}
//Please note : assumes all nodes are _not_ dirty!
idMat4 GetLightMatrix( int lightId ) const
idMat4 GetLightMatrix( int lightId ) const
{
idMat4 result = mat4_identity;
idList<gltfNode *> hierachy;
gltfNode *parent = nullptr;
idList<gltfNode*> hierachy;
gltfNode* parent = nullptr;
hierachy.SetGranularity( 2 );
for ( int i = 0; i < nodes.Num( ); i++ ) {
if ( nodes[i]->extensions.KHR_lights_punctual && nodes[i]->extensions.KHR_lights_punctual->light == lightId ) {
for( int i = 0; i < nodes.Num( ); i++ )
{
if( nodes[i]->extensions.KHR_lights_punctual && nodes[i]->extensions.KHR_lights_punctual->light == lightId )
{
parent = nodes[i];
while ( parent ) {
while( parent )
{
hierachy.Append( parent );
parent = parent->parent;
}
@ -737,59 +871,70 @@ public:
}
}
for ( int i = hierachy.Num( ) - 1; i >= 0; i-- )
for( int i = hierachy.Num( ) - 1; i >= 0; i-- )
{
result *= hierachy[i]->matrix;
}
return result;
}
// v * T * R * S. ->row major
// v' = S * R * T * v -> column major;
//bgfx = column-major
//idmath = row major, except mat3
//gltf matrices : column-major.
//if mat* is valid , it will be multplied by this node's matrix that is resolved in its full hiararchy and stops at root.
static void ResolveNodeMatrix( gltfNode *node, idMat4 *mat = nullptr ,gltfNode *root = nullptr )
static void ResolveNodeMatrix( gltfNode* node, idMat4* mat = nullptr , gltfNode* root = nullptr )
{
if ( node->dirty )
if( node->dirty )
{
idMat4 scaleMat = idMat4(
node->scale.x, 0, 0, 0,
0, node->scale.y, 0, 0,
0, 0, node->scale.z, 0,
0, 0, 0, 1
);
node->scale.x, 0, 0, 0,
0, node->scale.y, 0, 0,
0, 0, node->scale.z, 0,
0, 0, 0, 1
);
node->matrix = idMat4( mat3_identity, node->translation ) * node->rotation.ToMat4( ).Transpose( ) * scaleMat;
node->dirty = false;
}
//resolve full hierarchy
if ( mat != nullptr ) {
idList<gltfNode *> hierachy(2);
gltfNode *parent = node;
while ( parent ) {
ResolveNodeMatrix(parent);
if( mat != nullptr )
{
idList<gltfNode*> hierachy( 2 );
gltfNode* parent = node;
while( parent )
{
ResolveNodeMatrix( parent );
hierachy.Append( parent );
if ( parent == root )
if( parent == root )
{
break;
}
parent = parent->parent;
}
for ( int i = hierachy.Num( ) - 1; i >= 0; i-- )
for( int i = hierachy.Num( ) - 1; i >= 0; i-- )
{
*mat *= hierachy[i]->matrix;
}
}
}
void Advance( gltfAnimation *anim = nullptr );
void Advance( gltfAnimation* anim = nullptr );
//this copies the data and view cached on the accessor
template <class T>
idList<T*> &GetAccessorView( gltfAccessor *accessor );
idList<float> &GetAccessorView( gltfAccessor *accessor );
idList<idMat4> &GetAccessorViewMat( gltfAccessor *accessor );
idList<T*>& GetAccessorView( gltfAccessor* accessor );
idList<float>& GetAccessorView( gltfAccessor* accessor );
idList<idMat4>& GetAccessorViewMat( gltfAccessor* accessor );
int &DefaultScene( ) { return scene; }
int& DefaultScene( )
{
return scene;
}
GLTFCACHEITEM( Buffer, buffers )
GLTFCACHEITEM( Sampler, samplers )
GLTFCACHEITEM( BufferView, bufferViews )
@ -805,34 +950,34 @@ public:
GLTFCACHEITEM( Extensions, extensions )
GLTFCACHEITEM( Animation, animations )
GLTFCACHEITEM( Skin, skins )
//gltfCameraManager * cameraManager;
private:
idStr fileName;
int fileNameHash;
byte *json;
byte **data;
byte* json;
byte** data;
int jsonDataLength;
int totalChunks;
idList<gltfBuffer *> buffers;
idList<gltfImage *> images;
idList<gltfData *> assetData;
idList<gltfSampler *> samplers;
idList<gltfBufferView *> bufferViews;
idList<gltfTexture *> textures;
idList<gltfAccessor *> accessors;
idList<gltfExtensionsUsed *> extensionsUsed;
idList<gltfMesh *> meshes;
idList<gltfBuffer*> buffers;
idList<gltfImage*> images;
idList<gltfData*> assetData;
idList<gltfSampler*> samplers;
idList<gltfBufferView*> bufferViews;
idList<gltfTexture*> textures;
idList<gltfAccessor*> accessors;
idList<gltfExtensionsUsed*> extensionsUsed;
idList<gltfMesh*> meshes;
int scene;
idList<gltfScene *> scenes;
idList<gltfNode *> nodes;
idList<gltfCamera *> cameras;
idList<gltfMaterial *> materials;
idList<gltfExtensions *> extensions;
idList<gltfAnimation *> animations;
idList<gltfSkin *> skins;
idList<gltfScene*> scenes;
idList<gltfNode*> nodes;
idList<gltfCamera*> cameras;
idList<gltfMaterial*> materials;
idList<gltfExtensions*> extensions;
idList<gltfAnimation*> animations;
idList<gltfSkin*> skins;
};
#undef GLTFCACHEITEM

View file

@ -357,14 +357,15 @@ idRenderModel* idRenderModelManagerLocal::GetModel( const char* _modelName, bool
idRenderModel* model = NULL;
// HvG: GLTF 2 support
if ( (extension.Icmp( GLTF_GLB_EXT ) == 0 ) ||( extension.Icmp( GLTF_EXT ) == 0 ))
if( ( extension.Icmp( GLTF_GLB_EXT ) == 0 ) || ( extension.Icmp( GLTF_EXT ) == 0 ) )
{
model = new( TAG_MODEL ) idRenderModelGLTF;
// RB: Collada DAE and Wavefront OBJ
}else if ( ( extension.Icmp( "dae" ) == 0 ) || ( extension.Icmp( "obj" ) == 0 ) // RB: Collada DAE and Wavefront OBJ
|| ( extension.Icmp( "ase" ) == 0 ) || ( extension.Icmp( "lwo" ) == 0 )
|| ( extension.Icmp( "flt" ) == 0 ) || ( extension.Icmp( "ma" ) == 0 ) )
// RB: Collada DAE and Wavefront OBJ
}
else if( ( extension.Icmp( "dae" ) == 0 ) || ( extension.Icmp( "obj" ) == 0 ) // RB: Collada DAE and Wavefront OBJ
|| ( extension.Icmp( "ase" ) == 0 ) || ( extension.Icmp( "lwo" ) == 0 )
|| ( extension.Icmp( "flt" ) == 0 ) || ( extension.Icmp( "ma" ) == 0 ) )
{
model = new( TAG_MODEL ) idRenderModelStatic;
}

View file

@ -8,7 +8,8 @@
bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh *mesh ) {
bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh* mesh )
{
//for ( auto mesh : currentAsset->MeshList( ) ) {
// for ( auto prim : mesh->primitives ) {
@ -16,30 +17,37 @@ bool idRenderModelStatic::ConvertGltfMeshToModelsurfaces( const gltfMesh *mesh )
return false;
}
void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh *_mesh, gltfData *data ) {
for ( auto* gltfMesh : data->MeshList( ) ) {
for ( auto prim : gltfMesh->primitives ) {
common->Printf("primitive for %s\n",gltfMesh->name.c_str() );
void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh* _mesh, gltfData* data )
{
for( auto* gltfMesh : data->MeshList( ) )
{
for( auto prim : gltfMesh->primitives )
{
common->Printf( "primitive for %s\n", gltfMesh->name.c_str() );
gltfAccessor *accessor = data->AccessorList( )[prim->indices];
gltfBufferView *bv = data->BufferViewList( )[accessor->bufferView];
gltfData *data = bv->parent;
gltfAccessor* accessor = data->AccessorList( )[prim->indices];
gltfBufferView* bv = data->BufferViewList( )[accessor->bufferView];
gltfData* data = bv->parent;
gltfBuffer *buff = data->BufferList( )[bv->buffer];
gltfBuffer* buff = data->BufferList( )[bv->buffer];
uint idxDataSize = sizeof( uint ) * accessor->count;
uint *indices = ( uint * ) Mem_ClearedAlloc( idxDataSize , TAG_IDLIB_GLTF);
uint* indices = ( uint* ) Mem_ClearedAlloc( idxDataSize , TAG_IDLIB_GLTF );
idFile_Memory idxBin = idFile_Memory( "gltfChunkIndices",
( const char * ) ( ( data->GetData( bv->buffer ) + bv->byteOffset + accessor->byteOffset ) ), bv->byteLength );
( const char* )( ( data->GetData( bv->buffer ) + bv->byteOffset + accessor->byteOffset ) ), bv->byteLength );
for ( int i = 0; i < accessor->count; i++ ) {
idxBin.Read( ( void * ) ( &indices[i] ), accessor->typeSize );
if ( bv->byteStride )
for( int i = 0; i < accessor->count; i++ )
{
idxBin.Read( ( void* )( &indices[i] ), accessor->typeSize );
if( bv->byteStride )
{
idxBin.Seek( bv->byteStride - accessor->typeSize, FS_SEEK_CUR );
}
}
for ( int i = 0; i < accessor->count; i+=3 ) {
MapPolygon &polygon = polygons.Alloc( );
for( int i = 0; i < accessor->count; i += 3 )
{
MapPolygon& polygon = polygons.Alloc( );
polygon.SetMaterial( "textures/base_wall/lfwall27d" );
polygon.AddIndex( indices[i + 1] );
polygon.AddIndex( indices[i + 2] );
@ -49,417 +57,514 @@ void MapPolygonMesh::ConvertFromMeshGltf( const gltfMesh *_mesh, gltfData *data
Mem_Free( indices );
bool sizeSet = false;
for ( auto &attrib : prim->attributes ) {
gltfAccessor *attrAcc = data->AccessorList( )[attrib->accessorIndex];
gltfBufferView *attrBv = data->BufferViewList( )[attrAcc->bufferView];
gltfData *attrData = attrBv->parent;
gltfBuffer *attrbuff = attrData->BufferList( )[attrBv->buffer];
for( auto& attrib : prim->attributes )
{
gltfAccessor* attrAcc = data->AccessorList( )[attrib->accessorIndex];
gltfBufferView* attrBv = data->BufferViewList( )[attrAcc->bufferView];
gltfData* attrData = attrBv->parent;
gltfBuffer* attrbuff = attrData->BufferList( )[attrBv->buffer];
idFile_Memory bin = idFile_Memory( "gltfChunkVertices",
( const char * ) ( ( attrData->GetData( attrBv->buffer ) + attrBv->byteOffset + attrAcc->byteOffset ) ), attrBv->byteLength );
( const char* )( ( attrData->GetData( attrBv->buffer ) + attrBv->byteOffset + attrAcc->byteOffset ) ), attrBv->byteLength );
if ( !sizeSet )
if( !sizeSet )
{
verts.AssureSize( attrAcc->count );
sizeSet = true;
}
switch ( attrib->type ) {
case gltfMesh_Primitive_Attribute::Type::Position:
switch( attrib->type )
{
for ( int i = attrAcc->count-1; i >= 0; i-- ) {
bin.Read( ( void * ) ( &verts[i].xyz.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &verts[i].xyz.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &verts[i].xyz.z ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
case gltfMesh_Primitive_Attribute::Type::Position:
{
for( int i = attrAcc->count - 1; i >= 0; i-- )
{
idVec3 pos;
idRandom rnd( i );
int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
bin.Read( ( void* )( &pos.x ), attrAcc->typeSize );
bin.Read( ( void* )( &pos.y ), attrAcc->typeSize );
bin.Read( ( void* )( &pos.z ), attrAcc->typeSize );
//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
verts[i].xyz = pos;
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( 3 * attrAcc->typeSize ), FS_SEEK_CUR );
}
idRandom rnd( i );
int r = rnd.RandomInt( 255 ), g = rnd.RandomInt( 255 ), b = rnd.RandomInt( 255 );
//vtxData[i].abgr = 0xff000000 + ( b << 16 ) + ( g << 8 ) + r;
}
break;
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Normal:
{
idVec3 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
case gltfMesh_Primitive_Attribute::Type::Normal:
{
idVec3 vec;
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetNormal(vec);
}
for( int i = 0; i < attrAcc->count; i++ )
{
idVec3 vec;
bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.z ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
verts[i].SetNormal( vec );
}
break;
}
case gltfMesh_Primitive_Attribute::Type::TexCoord0:
{
idVec2 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetTexCoord(vec);
break;
}
case gltfMesh_Primitive_Attribute::Type::TexCoord0:
{
idVec2 vec;
for( int i = 0; i < attrAcc->count; i++ )
{
bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
verts[i].SetTexCoord( vec );
}
break;
}
case gltfMesh_Primitive_Attribute::Type::Tangent:
{
idVec4 vec;
for ( int i = 0; i < attrAcc->count; i++ ) {
bin.Read( ( void * ) ( &vec.x ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.y ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.z ), attrAcc->typeSize );
bin.Read( ( void * ) ( &vec.w ), attrAcc->typeSize );
if ( attrBv->byteStride )
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
verts[i].SetTangent(vec.ToVec3());
verts[i].SetBiTangentSign(vec.w);
break;
}
break;
case gltfMesh_Primitive_Attribute::Type::Tangent:
{
idVec4 vec;
for( int i = 0; i < attrAcc->count; i++ )
{
bin.Read( ( void* )( &vec.x ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.y ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.z ), attrAcc->typeSize );
bin.Read( ( void* )( &vec.w ), attrAcc->typeSize );
if( attrBv->byteStride )
{
bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
}
verts[i].SetTangent( vec.ToVec3() );
verts[i].SetBiTangentSign( vec.w );
}
break;
}
//case gltfMesh_Primitive_Attribute::Type::Weight:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].weight.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
//case gltfMesh_Primitive_Attribute::Type::Indices:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
}
//case gltfMesh_Primitive_Attribute::Type::Weight:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].weight.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].weight.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
//case gltfMesh_Primitive_Attribute::Type::Indices:
//{
// for ( int i = 0; i < attrAcc->count; i++ ) {
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.x ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.y ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.z ), attrAcc->typeSize );
// bin.Read( ( void * ) ( &vtxData[i].boneIndex.w ), attrAcc->typeSize );
// if ( attrBv->byteStride )
// bin.Seek( attrBv->byteStride - ( attrib->elementSize * attrAcc->typeSize ), FS_SEEK_CUR );
// }
// break;
//}
}
}
}
}
SetContents();
}
int idMapEntity::GetEntities( gltfData * data, EntityListRef entities, int sceneID ) {
int idMapEntity::GetEntities( gltfData* data, EntityListRef entities, int sceneID )
{
idMapEntity* worldspawn = new idMapEntity();
entities.Append( worldspawn );
int entityCount = 0;
for ( auto & nodeID : data->SceneList()[sceneID]->nodes )
for( auto& nodeID : data->SceneList()[sceneID]->nodes )
{
auto * node = data->NodeList()[nodeID];
auto * newEntity = new idMapEntity( );
auto* node = data->NodeList()[nodeID];
bool isWorldSpawn = false;
idMapEntity* newEntity = NULL;
//set name and retrieve epairs from node extras
if ( node->name.Length() )
newEntity->epairs.Set( "name", node->name);
newEntity->epairs.Copy(node->extras.strPairs);
isWorldSpawn = idStr::Icmp(newEntity->epairs.GetString( "classname" ), "worldspawn" ) == 0;
if ( isWorldSpawn )
newEntity->primitives.Resize( 1024, 256 );
//check for primitive type
idStr primType = newEntity->epairs.GetString( "PrimitiveType" );
if ( primType.Length() )
bool isWorldSpawn = idStr::Icmp( node->extras.strPairs.GetString( "classname" ), "worldspawn" ) == 0;
if( isWorldSpawn )
{
if ( primType.Icmp( "BrushDef3" ) == 0 ) // change to MapMesh/Primitive
worldspawn->primitives.Resize( 1024, 256 );
worldspawn->epairs.Copy( node->extras.strPairs );
}
else
{
// account all meshes starting with worldspawn. or BSP in the name
if( idStr::Icmpn( node->name, "BSP", 3 ) == 0 || idStr::Icmpn( node->name, "worldspawn.", 11 ) == 0 )
{
MapPolygonMesh *meshPrim = new MapPolygonMesh( );
meshPrim->epairs.Copy( newEntity->epairs );
MapPolygonMesh* meshPrim = new MapPolygonMesh();
//meshPrim->epairs.Copy( newEntity->epairs );
meshPrim->ConvertFromMeshGltf(data->MeshList()[node->mesh],data);
newEntity->AddPrimitive(meshPrim);
meshPrim->ConvertFromMeshGltf( data->MeshList()[node->mesh], data );
worldspawn->AddPrimitive( meshPrim );
}
else
{
newEntity = new idMapEntity();
// set name and retrieve epairs from node extras
if( node->name.Length() )
{
newEntity->epairs.Set( "name", node->name );
}
newEntity->epairs.Copy( node->extras.strPairs );
for( int i = 0; i < newEntity->epairs.GetNumKeyVals(); i++ )
{
const idKeyValue* kv = newEntity->epairs.GetKeyVal( i );
idLib::Printf( "entity[ %s ] key = '%s' value = '%s'\n", node->name.c_str(), kv->GetKey().c_str(), kv->GetValue().c_str() );
}
data->ResolveNodeMatrix( node );
newEntity->epairs.Set( "origin", node->translation.ToString() );
common->Printf( " %s \n ", node->name.c_str( ) );
entities.Append( newEntity );
entityCount++;
}
}
data->ResolveNodeMatrix(node);
newEntity->epairs.Set( "origin", node->translation.ToString());
common->Printf(" %s \n ", node->name.c_str( ) );
entities.Append(newEntity);
entityCount++;
}
if ( entities.Num( ) > 0 && ( idStr::Icmp( entities[0]->epairs.GetString( "name" ), "worldspawn" ) != 0 ) ) {
/*
if( entities.Num( ) > 0 && ( idStr::Icmp( entities[0]->epairs.GetString( "name" ), "worldspawn" ) != 0 ) )
{
// move world spawn to first place
for ( int i = 1; i < entities.Num( ); i++ ) {
if ( idStr::Icmp( entities[i]->epairs.GetString( "name" ), "worldspawn" ) == 0 ) {
idMapEntity *tmp = entities[0];
for( int i = 1; i < entities.Num( ); i++ )
{
if( idStr::Icmp( entities[i]->epairs.GetString( "name" ), "worldspawn" ) == 0 )
{
idMapEntity* tmp = entities[0];
entities[0] = entities[i];
entities[i] = tmp;
break;
}
}
}
*/
return entityCount;
}
// [filename].[%i|%s].[gltf/glb]
bool gltfManager::ExtractMeshIdentifier( idStr &filename, int &meshId, idStr &meshName ) {
bool gltfManager::ExtractMeshIdentifier( idStr& filename, int& meshId, idStr& meshName )
{
idStr extension;
filename.ExtractFileExtension(extension);
filename.ExtractFileExtension( extension );
idStr idPart = filename.Left(filename.Length()-extension.Length()-1);
idStr idPart = filename.Left( filename.Length() - extension.Length() - 1 );
idStr id;
idPart.ExtractFileExtension(id);
if ( !id.Length() )
idPart.ExtractFileExtension( id );
if( !id.Length() )
{
idLib::Warning( "no gltf mesh identifier");
idLib::Warning( "no gltf mesh identifier" );
return false;
}
filename = idPart.Left(idPart.Length()-id.Length()) + extension;
filename = idPart.Left( idPart.Length() - id.Length() ) + extension;
idLexer lexer( LEXFL_ALLOWMULTICHARLITERALS | LEXFL_NOSTRINGESCAPECHARS );
lexer.LoadMemory( id.c_str( ), id.Size( ), "GltfmeshID", 0 );
idToken token;
if (lexer.ExpectAnyToken(&token))
if( lexer.ExpectAnyToken( &token ) )
{
if (lexer.EndOfFile() && (token.type == TT_NUMBER) && (token.subtype & TT_INTEGER) )
if( lexer.EndOfFile() && ( token.type == TT_NUMBER ) && ( token.subtype & TT_INTEGER ) )
{
meshId = token.GetIntValue();
else if (token.type == TT_NUMBER || token.type == TT_STRING )
}
else if( token.type == TT_NUMBER || token.type == TT_STRING )
{
meshName = id;
else {
lexer.Warning("malformed gltf mesh identifier" );
}
else
{
lexer.Warning( "malformed gltf mesh identifier" );
return false;
}
return true;
}else
lexer.Warning("malformed gltf mesh identifier" );
}
else
{
lexer.Warning( "malformed gltf mesh identifier" );
}
return false;
}
void idRenderModelGLTF::InitFromFile( const char *fileName ) {
void idRenderModelGLTF::InitFromFile( const char* fileName )
{
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::LoadBinaryModel( idFile *file, const ID_TIME_T sourceTimeStamp ) {
bool idRenderModelGLTF::LoadBinaryModel( idFile* file, const ID_TIME_T sourceTimeStamp )
{
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::WriteBinaryModel( idFile *file, ID_TIME_T *_timeStamp /*= NULL */ ) const {
void idRenderModelGLTF::WriteBinaryModel( idFile* file, ID_TIME_T* _timeStamp /*= NULL */ ) const
{
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::SupportsBinaryModel( ) {
bool idRenderModelGLTF::SupportsBinaryModel( )
{
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::ExportOBJ( idFile *objFile, idFile *mtlFile, ID_TIME_T *_timeStamp /*= NULL */ ) {
void idRenderModelGLTF::ExportOBJ( idFile* objFile, idFile* mtlFile, ID_TIME_T* _timeStamp /*= NULL */ )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::PartialInitFromFile( const char *fileName ) {
void idRenderModelGLTF::PartialInitFromFile( const char* fileName )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::PurgeModel( ) {
void idRenderModelGLTF::PurgeModel( )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::Reset( ) {
void idRenderModelGLTF::Reset( )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::LoadModel( ) {
void idRenderModelGLTF::LoadModel( )
{
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsLoaded( ) {
bool idRenderModelGLTF::IsLoaded( )
{
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::SetLevelLoadReferenced( bool referenced ) {
void idRenderModelGLTF::SetLevelLoadReferenced( bool referenced )
{
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsLevelLoadReferenced( ) {
bool idRenderModelGLTF::IsLevelLoadReferenced( )
{
common->Warning( "The method or operation is not implemented." );
return false;
}
void idRenderModelGLTF::TouchData( ) {
void idRenderModelGLTF::TouchData( )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::CreateBuffers( nvrhi::ICommandList *commandList ) {
void idRenderModelGLTF::CreateBuffers( nvrhi::ICommandList* commandList )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::InitEmpty( const char *name ) {
void idRenderModelGLTF::InitEmpty( const char* name )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::AddSurface( modelSurface_t surface ) {
void idRenderModelGLTF::AddSurface( modelSurface_t surface )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::FinishSurfaces( bool useMikktspace ) {
void idRenderModelGLTF::FinishSurfaces( bool useMikktspace )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::FreeVertexCache( ) {
void idRenderModelGLTF::FreeVertexCache( )
{
common->Warning( "The method or operation is not implemented." );
}
const char *idRenderModelGLTF::Name( ) const {
const char* idRenderModelGLTF::Name( ) const
{
common->Warning( "The method or operation is not implemented." );
return "";
}
void idRenderModelGLTF::Print( ) const {
void idRenderModelGLTF::Print( ) const
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::List( ) const {
void idRenderModelGLTF::List( ) const
{
common->Warning( "The method or operation is not implemented." );
}
int idRenderModelGLTF::Memory( ) const {
int idRenderModelGLTF::Memory( ) const
{
common->Warning( "The method or operation is not implemented." );
return -1;
}
ID_TIME_T idRenderModelGLTF::Timestamp( ) const {
ID_TIME_T idRenderModelGLTF::Timestamp( ) const
{
common->Warning( "The method or operation is not implemented." );
return FILE_NOT_FOUND_TIMESTAMP;
}
int idRenderModelGLTF::NumSurfaces( ) const {
int idRenderModelGLTF::NumSurfaces( ) const
{
common->Warning( "The method or operation is not implemented." );
return -1;
}
int idRenderModelGLTF::NumBaseSurfaces( ) const {
int idRenderModelGLTF::NumBaseSurfaces( ) const
{
common->Warning( "The method or operation is not implemented." );
return -1;
}
const modelSurface_t *idRenderModelGLTF::Surface( int surfaceNum ) const {
const modelSurface_t* idRenderModelGLTF::Surface( int surfaceNum ) const
{
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
srfTriangles_t *idRenderModelGLTF::AllocSurfaceTriangles( int numVerts, int numIndexes ) const {
srfTriangles_t* idRenderModelGLTF::AllocSurfaceTriangles( int numVerts, int numIndexes ) const
{
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
void idRenderModelGLTF::FreeSurfaceTriangles( srfTriangles_t *tris ) const {
void idRenderModelGLTF::FreeSurfaceTriangles( srfTriangles_t* tris ) const
{
common->Warning( "The method or operation is not implemented." );
}
bool idRenderModelGLTF::IsStaticWorldModel( ) const {
bool idRenderModelGLTF::IsStaticWorldModel( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}
dynamicModel_t idRenderModelGLTF::IsDynamicModel( ) const {
dynamicModel_t idRenderModelGLTF::IsDynamicModel( ) const
{
common->Warning( "The method or operation is not implemented." );
return dynamicModel_t();
}
bool idRenderModelGLTF::IsDefaultModel( ) const {
bool idRenderModelGLTF::IsDefaultModel( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::IsReloadable( ) const {
bool idRenderModelGLTF::IsReloadable( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}
idRenderModel *idRenderModelGLTF::InstantiateDynamicModel( const struct renderEntity_s *ent, const viewDef_t *view, idRenderModel *cachedModel ) {
idRenderModel* idRenderModelGLTF::InstantiateDynamicModel( const struct renderEntity_s* ent, const viewDef_t* view, idRenderModel* cachedModel )
{
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
int idRenderModelGLTF::NumJoints( ) const {
int idRenderModelGLTF::NumJoints( ) const
{
common->Warning( "The method or operation is not implemented." );
return 0;
}
const idMD5Joint *idRenderModelGLTF::GetJoints( ) const {
const idMD5Joint* idRenderModelGLTF::GetJoints( ) const
{
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
jointHandle_t idRenderModelGLTF::GetJointHandle( const char *name ) const {
jointHandle_t idRenderModelGLTF::GetJointHandle( const char* name ) const
{
common->Warning( "The method or operation is not implemented." );
return jointHandle_t();
}
const char *idRenderModelGLTF::GetJointName( jointHandle_t handle ) const {
const char* idRenderModelGLTF::GetJointName( jointHandle_t handle ) const
{
common->Warning( "The method or operation is not implemented." );
return "";
}
const idJointQuat *idRenderModelGLTF::GetDefaultPose( ) const {
const idJointQuat* idRenderModelGLTF::GetDefaultPose( ) const
{
common->Warning( "The method or operation is not implemented." );
return nullptr;
}
int idRenderModelGLTF::NearestJoint( int surfaceNum, int a, int b, int c ) const {
int idRenderModelGLTF::NearestJoint( int surfaceNum, int a, int b, int c ) const
{
common->Warning( "The method or operation is not implemented." );
return -1;
}
idBounds idRenderModelGLTF::Bounds( const struct renderEntity_s *ent ) const {
idBounds idRenderModelGLTF::Bounds( const struct renderEntity_s* ent ) const
{
common->Warning( "The method or operation is not implemented." );
return idBounds();
}
void idRenderModelGLTF::ReadFromDemoFile( class idDemoFile *f ) {
void idRenderModelGLTF::ReadFromDemoFile( class idDemoFile* f )
{
common->Warning( "The method or operation is not implemented." );
}
void idRenderModelGLTF::WriteToDemoFile( class idDemoFile *f ) {
void idRenderModelGLTF::WriteToDemoFile( class idDemoFile* f )
{
common->Warning( "The method or operation is not implemented." );
}
float idRenderModelGLTF::DepthHack( ) const {
float idRenderModelGLTF::DepthHack( ) const
{
common->Warning( "The method or operation is not implemented." );
return -1.0f;
}
bool idRenderModelGLTF::ModelHasDrawingSurfaces( ) const {
bool idRenderModelGLTF::ModelHasDrawingSurfaces( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::ModelHasInteractingSurfaces( ) const {
bool idRenderModelGLTF::ModelHasInteractingSurfaces( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}
bool idRenderModelGLTF::ModelHasShadowCastingSurfaces( ) const {
bool idRenderModelGLTF::ModelHasShadowCastingSurfaces( ) const
{
common->Warning( "The method or operation is not implemented." );
return false;
}

View file

@ -1,30 +1,31 @@
#pragma once
#include "Model_local.h"
class gltfManager {
public:
static bool ExtractMeshIdentifier(idStr& filename , int & meshId, idStr & meshName );
};
class idGltfMesh
class gltfManager
{
public:
idGltfMesh(gltfMesh * _mesh, gltfData * _data) : mesh(_mesh),data(_data){};
static bool ExtractMeshIdentifier( idStr& filename , int& meshId, idStr& meshName );
};
class idGltfMesh
{
public:
idGltfMesh( gltfMesh* _mesh, gltfData* _data ) : mesh( _mesh ), data( _data ) {};
private:
gltfMesh * mesh;
gltfData * data;
gltfMesh* mesh;
gltfData* data;
};
class idRenderModelGLTF : public idRenderModelStatic
{
public:
void InitFromFile( const char *fileName ) override;
bool LoadBinaryModel( idFile *file, const ID_TIME_T sourceTimeStamp ) override;
void WriteBinaryModel( idFile *file, ID_TIME_T *_timeStamp = NULL ) const override;
void InitFromFile( const char* fileName ) override;
bool LoadBinaryModel( idFile* file, const ID_TIME_T sourceTimeStamp ) override;
void WriteBinaryModel( idFile* file, ID_TIME_T* _timeStamp = NULL ) const override;
bool SupportsBinaryModel( ) override;
void ExportOBJ( idFile *objFile, idFile *mtlFile, ID_TIME_T *_timeStamp = NULL ) override;
void PartialInitFromFile( const char *fileName ) override;
void ExportOBJ( idFile* objFile, idFile* mtlFile, ID_TIME_T* _timeStamp = NULL ) override;
void PartialInitFromFile( const char* fileName ) override;
void PurgeModel( ) override;
void Reset( ) override;
void LoadModel( ) override;
@ -32,35 +33,35 @@ public:
void SetLevelLoadReferenced( bool referenced ) override;
bool IsLevelLoadReferenced( ) override;
void TouchData( ) override;
void CreateBuffers( nvrhi::ICommandList *commandList ) override;
void InitEmpty( const char *name ) override;
void CreateBuffers( nvrhi::ICommandList* commandList ) override;
void InitEmpty( const char* name ) override;
void AddSurface( modelSurface_t surface ) override;
void FinishSurfaces( bool useMikktspace ) override;
void FreeVertexCache( ) override;
const char *Name( ) const override;
const char* Name( ) const override;
void Print( ) const override;
void List( ) const override;
int Memory( ) const override;
ID_TIME_T Timestamp( ) const override;
int NumSurfaces( ) const override;
int NumBaseSurfaces( ) const override;
const modelSurface_t *Surface( int surfaceNum ) const override;
srfTriangles_t *AllocSurfaceTriangles( int numVerts, int numIndexes ) const override;
void FreeSurfaceTriangles( srfTriangles_t *tris ) const override;
const modelSurface_t* Surface( int surfaceNum ) const override;
srfTriangles_t* AllocSurfaceTriangles( int numVerts, int numIndexes ) const override;
void FreeSurfaceTriangles( srfTriangles_t* tris ) const override;
bool IsStaticWorldModel( ) const override;
dynamicModel_t IsDynamicModel( ) const override;
bool IsDefaultModel( ) const override;
bool IsReloadable( ) const override;
idRenderModel *InstantiateDynamicModel( const struct renderEntity_s *ent, const viewDef_t *view, idRenderModel *cachedModel ) override;
idRenderModel* InstantiateDynamicModel( const struct renderEntity_s* ent, const viewDef_t* view, idRenderModel* cachedModel ) override;
int NumJoints( ) const override;
const idMD5Joint *GetJoints( ) const override;
jointHandle_t GetJointHandle( const char *name ) const override;
const char *GetJointName( jointHandle_t handle ) const override;
const idJointQuat *GetDefaultPose( ) const override;
const idMD5Joint* GetJoints( ) const override;
jointHandle_t GetJointHandle( const char* name ) const override;
const char* GetJointName( jointHandle_t handle ) const override;
const idJointQuat* GetDefaultPose( ) const override;
int NearestJoint( int surfaceNum, int a, int b, int c ) const override;
idBounds Bounds( const struct renderEntity_s *ent ) const override;
void ReadFromDemoFile( class idDemoFile *f ) override;
void WriteToDemoFile( class idDemoFile *f ) override;
idBounds Bounds( const struct renderEntity_s* ent ) const override;
void ReadFromDemoFile( class idDemoFile* f ) override;
void WriteToDemoFile( class idDemoFile* f ) override;
float DepthHack( ) const override;
bool ModelHasDrawingSurfaces( ) const override;
bool ModelHasInteractingSurfaces( ) const override;

View file

@ -130,8 +130,8 @@ public:
bool ConvertASEToModelSurfaces( const struct aseModel_s* ase );
bool ConvertLWOToModelSurfaces( const struct st_lwObject* lwo );
bool ConvertMAToModelSurfaces( const struct maModel_s* ma );
bool ConvertGltfMeshToModelsurfaces( const gltfMesh * mesh);
bool ConvertGltfMeshToModelsurfaces( const gltfMesh* mesh );
struct aseModel_s* ConvertLWOToASE( const struct st_lwObject* obj, const char* fileName );
bool DeleteSurfaceWithId( int id );